I haven't played the new demo yet, but judging from the previous one I can say that people should realize that this isn't just a Quake with better looking levels, it's a new vision of the original game, having new gameplay features and therefore also "feeling" different in general. Previous demos already proved that, and that's why you shouldn't be surprised if it's not like the Quake you know.
Anyway, it's a great idea to bring new stuff into the game, it's a proof that surprises can still happen in a game which is already more than 15 years old. Level design is great in this remake, and if you have to think about how to proceed, it contributes to the atmosphere for me, moving away from plain shooter procedures with more puzzle elements, much less linear and making you wonder about the solution. The thing with the hook naturally leads to situations where you don't know where to go next, but usually you figure it out after a while.
After I have played the new demo, I am hopefully able to add more.
Anyway, it's a great idea to bring new stuff into the game, it's a proof that surprises can still happen in a game which is already more than 15 years old. Level design is great in this remake, and if you have to think about how to proceed, it contributes to the atmosphere for me, moving away from plain shooter procedures with more puzzle elements, much less linear and making you wonder about the solution. The thing with the hook naturally leads to situations where you don't know where to go next, but usually you figure it out after a while.
After I have played the new demo, I am hopefully able to add more.

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