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Tzunami: GPL Quake Client Development

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  • #16
    Yeah, you gotta decide here. If you want to make it available in official Linux repositories you gotta become a license nazi yourself. Of course that sucks and it always makes the linux guys look like arrogant assholes but if they wouldn't take that seriously they'd get sued to death I guess...
    dfsp*spirit
    my FPS maps

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    • #17
      Here's my attempt at a logo. It's vector based. Suggestions are welcome.
      sigpic

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      • #18
        Originally posted by Skutarth View Post
        Here's my attempt at a logo. It's vector based. Suggestions are welcome.
        Cool one, but could You try to mak sharper spikes? like in neptunes trident they are like arrow there.

        Vector gfx is my weak spot, and icon/logoype vector gfx is welcomed.
        Last edited by d1554573r; 07-29-2010, 03:37 PM.

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        • #19
          Today's work:

          TZUNAMI Ambience Soundpack http://www.quaketastic.com/upload/fi...ambient_v1.zip

          To install extract pk3, extract files from pk3 to sound/ambience (for some reason dp doesn't read them from pk3. I realised it after uploading. (Those sfx need a little polish but they are example)

          It's Creative Commons read readme for details (becouse of the sources I used)

          ... im off to bed

          Last though for today, the higher You jump the harder You hit thats why im going for GPL\CC mixed content.

          Btw please can You guys provide me with links for good mp vanilla demos *dem? They are kinda hard to find these days qtv has dozens of other formats...
          Last edited by d1554573r; 07-29-2010, 03:42 PM.

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          • #20
            As I said in the other thread, I'm quite happy to help out where I can, have mostly Quake C (modding) experience.....not really done very much engine work.

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            • #21
              Originally posted by d1554573r View Post
              Cool one, but could You try to mak sharper spikes? like in neptunes trident they are like arrow there.
              I intended to keep the nail look so it looks more Quake-y, but I'll give it a try.
              sigpic

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              • #22
                if anyone wants to listen without mucking about with a pk3 file, rename to .zip and extract. (I'm guilty of doing this first thing,hah)
                Last edited by Mindf!3ldzX; 07-29-2010, 04:24 PM. Reason: edited ; these sounds rock imo.
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #23
                  I've just been messing about with the game source code, and have pretty much pruned out the monster and AI code, with just a bit of tidying up left to do..

                  Progs.dat is now 160k

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                  • #24
                    Why are you removing it?

                    (Serious question, looks like I missed that part of the discussion. Link to relevant post will do.)
                    dfsp*spirit
                    my FPS maps

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                    • #25
                      Originally posted by blw435 View Post
                      I've just been messing about with the game source code, and have pretty much pruned out the monster and AI code, with just a bit of tidying up left to do..

                      Progs.dat is now 160k
                      Why would you do that? We can already use stock QuakeC. Besides, the servers would need to run your modified progs.dat.

                      In other news: Here's attempt two at a logo. It conforms more to what was asked for, but I don't like it as much.
                      sigpic

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                      • #26
                        Needs the spike on the bottom. Something like this maybe (very rough, I have no skills)?

                        IT LIVES! http://directq.blogspot.com/

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                        • #27
                          Originally posted by mhquake View Post
                          Needs the spike on the bottom. Something like this maybe (very rough, I have no skills)?

                          Originally posted by Skutarth View Post
                          Here's my attempt at a logo. It's vector based. Suggestions are welcome.
                          Already did that. I like it, too. It looks like a Sigma. Greek fits right with the theme of Poseidon (which is what he wanted: a trident).
                          sigpic

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                          • #28
                            Originally posted by Skutarth View Post
                            It looks like a Sigma.
                            Don't you mean a Psi?

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                            • #29
                              Originally posted by luizera View Post
                              Don't you mean a Psi?
                              Whoops. You're right. I got them mixed up for some reason.
                              sigpic

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                              • #30
                                As an acid test, I asked a friend of mine.

                                Skutarth: This isn't from anything real yet, but tell me if this reminds you of anything:
                                Skutarth: http://img59.imageshack.us/img59/8606/tzunami.png
                                Skutarth: And don't say it reminds you of a Psi. That's intentional.
                                (Friend): looks a little like quake
                                Skutarth: The person who's running the project doesn't like it
                                Skutarth: He says it should be more like a pointy trident
                                Skutarth: http://img175.imageshack.us/img175/3255/tzunami2.png
                                (Friend): i don't think that's near as classy
                                (Friend): plus, i think that subtlety is key
                                (Friend): you shouldn't try to beat people over the head with it
                                sigpic

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