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  • #31
    The original Quake monsters do not have skeletons.

    Hence it is not possible to just make the new models use the old animations.

    The original Quake models use vertex animation (shape keys in Blender), which is seriously outdated.

    I'm pretty sure you can import the original animations into 3ds Max (try Noesis) but you won't magically transform them to skeletal animations, they will be loads of individual frames which isn't something you can use when you do skeletal animation using a proper rig, weight painting etc.

    Ruohis, can you post shots of the models without subsurf modifier/smoothing or whatever it is that makes them look rounded? I assume they don't use 100,000 polygons each?

    Also, I hope you're going to use IQM for these (Inter-Quake model format). Or at least DPM or whatever the Darkplaces format is called. ^^

    I applaud your effort, nice work. Who made the skins?
    Scout's Journey
    Rune of Earth Magic

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    • #32
      this project's dead? seeing as there's not been a single reply in half a year

      would be a real shame, cuz some of those monsters look awesome, especially the rotfish and the scrag. i would love to have those, especially rotfish since its one of those few monsters left which doesnt have a hi-poly replacement model

      the spawn looks great too and id love to have it too cuz it doesnt have a hi-poly replacement model as well

      i really hope this project isnt dead
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • #33
        Bring this thread back!
        QuakeOne.com
        Quake One Resurrection

        QuakeOne.com/qrack
        Great Quake engine

        Qrack 1.60.1 Ubuntu Guide
        Get Qrack 1.60.1 running in Ubuntu!

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        • #34
          yeah. i totally hope this project doesnt get lost. those models look great, it would be a huge shame if they wouldnt get finished or the models would even be lost.

          would be great that if ruohis doesnt plan to finish them himself if he could perhaps at least share the models so someone else can get a chance at finishing the model and animating them

          and this great work doesnt just get lost
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

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          • #35
            http://www.ruohis.com/stuff/shalrath.zip

            I actually finnished animating one model, here's a preview to try out and help to give some feedback still needs some tweaking here and there but it looks good in game
            ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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            • #36
              cools. downloading right away, and im gonna try it out right away
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #37
                erms... im having trouble trying to get it to show up correctly in darkplaces

                i see the model but it wont use the texture you provide but instead show the original shalraths texture on it

                could you perhaps help providing me with a version which is set up for use in darkplaces?

                cuz i tried everything but it wont show the correct texture on the model
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #38
                  Been a while since I.we used darkplaces.
                  Do the textures go in a seperat folder or the same as the models?
                  And some engines want the textures named modelname_1.png
                  ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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                  • #39
                    ... and once again:
                    Listen to what your console tells you splitterface

                    It says: The .png has an incorrect depth param.
                    So convert it to lets say .tga and you will be able to use it.
                    "textures" folder is the way to go.

                    Thank you for sharing your work Ruohis !
                    Did you finish your house restauration ?
                    It is so good to have you back to Quake.

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                    • #40
                      ah thanx seven.
                      i did see that error in the console, but i had no clue wtf it meant and how to solve it.
                      so thanx for telling me the solution


                      hmm its not bad. although the walk animation looks kinda stiff and choppy. and the texture looks kinda flat. and the upper legs look rather weird cuz they're concave. try making the upper legs more smooth and not so concave.
                      the shape of upper legs looked better in this pic imo
                      Originally posted by Ruohis View Post
                      but except for those points, its definitely not bad for a start


                      has there been any progress on the scrag, rottweiler, fish and spawn?
                      cuz im most looking forward to those personally since there's no hi-poly replacements for them yet
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

                      Comment


                      • #41
                        Tried that already...
                        WARNING
                        May be too intense for some viewers.
                        Stress Relief Device
                        ....BANG HEAD HERE....
                        ---------------------------
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                        .--------------------------

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                        • #42
                          btw i just wanted to add... the vore's waist also feels to thin imo
                          try making her waist a little less thin
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #43
                            Made large improvements on the animation, the first version, well it was crap and looked like it was suffering from full body tourrets or at least parkinson's disease Also made the texture a bit darker and did a quick head model for the gibs




                            http://www.ruohis.com/stuff/shalrath.zip

                            Edit:

                            Had the improved wizard laying around and made the head model to match, here's it is to try out





                            http://www.ruohis.com/stuff/wizard.zip
                            Last edited by Ruohis; 05-20-2012, 05:41 AM.
                            ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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                            • #44
                              Hi

                              ive just been working on the wizard skin a little.






                              the animations look great.

                              regards

                              Sean

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                              • #45
                                Thanks Ruohis! Great animations. CAn we see your stuff Sean?

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