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  • #76
    Wow, you are churning these out ruohis! Can't wait to try it in game!

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    • #77
      wtf, a spawn with teeth?
      a spawn shouldnt have teeth

      its supposed to be just a shapeless blob of slime
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • #78
        File:Spawn.PNG - QuakeWiki

        looks like teeth to me on the original

        edit: maybe we can make them a more blueish color to blend in better?
        ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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        • #79
          those arent teeth, thats just the texture being stretched

          imo the spawn shouldnt have teeth, that looks weird. made the teeth invisible myself, looks a lot better

          but i do like that purple/blue color mix, it looks great imo <3



          EDIT: nvm about the missing faces on bottom, it was me who accidentially made to much of the spawn texture transparent when i made the teeth part of texture transparent


          EDIT2: but i did however find another mistake you made though ruohis while i was investigating...
          the same part of the texture get used for both the teeth and the bottom. which results in teeth on the bottom of the spawn
          Last edited by talisa; 05-26-2012, 11:00 AM.
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #80
            btw [email protected], that first picture of that zombie dog looks totally fucking awesome <3

            that is totally what the rotweiler from quake oughta look like, like a rotweiler version of that dog on that pic
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #81
              fixed the problem, and darkened the teeth
              http://www.ruohis.com/stuff/tarbaby.zip

              heh, also found this old model laying around, it's been almost ready for a few years now
              http://www.ruohis.com/stuff/oldone.zip

              only need some improvement on the animation on the lower body, some more movement to the "feet".. and also a new texture

              Edit:



              a highly modified upper torso of the vore, still more modification to be done

              lol, found this one in another folder, didn't remember i'we done that
              Last edited by Ruohis; 05-26-2012, 01:40 PM.
              ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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              • #82
                I kinda like the teeth. It reminds me of some olds mods I have that gave the Spawn teeth. I think it was Xwar.

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                • #83
                  awesome, love that shub model, it looks great <3

                  could use some work on the texture, but the model itself and animation are awesomes <3
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #84
                    now i remember, i spent days working on the texture mapping, and even if I say it my self, probably the best mapping i'we done so far

                    but i had problem getting a decent texture so i abandoned the demon and then it was forgotten...

                    so if someone can help, here are the textures and the model, note that there is no animation!

                    http://www.ruohis.com/stuff/demon.zip



                    EDIT:
                    btw seastar, just read your msg but your inbox is full so I can't reply
                    Last edited by Ruohis; 05-26-2012, 01:41 PM.
                    ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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                    • #85
                      How do I get this to work with the md3 files. They won't show for me. Can you re-up with mdl models please?

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                      • #86
                        @gdiddy

                        just simply rename the md3 files to mdl, thatll work.

                        i dunno what ruohis does with the textures though but for some reason they dont seem to work and need fixing first
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #87
                          I'll try that splitterface. I'm trying the tarbaby and can't get it to work.

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                          • #88
                            this is why at the moment all models are posted in the work in progress folder...
                            the final release will include instructions and files that work correctly.
                            ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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                            • #89
                              I hope so ruohis as renaming didn't get it done. I'd like to see these up close.

                              Thanks!!

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                              • #90
                                at the moment i don't have anything to convert md3 to mdl, and I can only export md3 from 3D studio Max, also not all models are mdl compatible since polygon limit is lower, a few will go over that limit, but most are around 1000-1500.

                                what engine do you use?
                                ::Ruohis.com :: Total Remodeling Progress :: Monster Remodelling Project :: New Player Model ::

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