HIP3M1 checks out fine for me. The roof at the beginning is a problem as you say, but I guess it's as good as it can get. A job well done!
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rain and fog for MP1 SoA
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@ nightfright
thanx, its always nice to hear people like the rain i add
hopefully lordhavoc will fix up the rain-code more in future releases of darkplaces which fix those leaks so we dont get such leaks like that anymore
@ DaniOcampo1992
true, snow doesnt leak.
although i personally feel snow doesnt fit quake at all.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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It's somewhat weird, with the .ent files I use right now, there is rain in practically EVERY single map. xD Quake turned into a really rainy world. But I agree with you, snow doesn't really fit, and you don't have many other choices - for sun, the game is too "gothic".Maybe there could be storm, might be really cool (even though hard to realize visually). Fog and rain seem to fit best otherwise.
So far, this is the best we can get, and it's well done. Just keep doing this, later when we have more options/ideas, it can be improved further.
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@nightfright
lol yeah true, the world of quake has become a very rainy world now with all the rain files for quake
although i think the rain fits perfectly in the dark gothic-like world of quake,
makes it look more creepy and gives it a more dark and depressing look
kinda just like what rain does for horror-movies.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@ Nightfright
please check your PM inbox
@ splitterface
There is a possibilty to change the QC code for snow to make it a much more interesting effect:
It makes the snow particle not vanish at once after it touches the floor (mesh).
You can adjust the time it remains, so that ALL texture will become white.
This looks like real snow on the floor then.
Of course you should use a short time value (around 0.01 - 0.1 s),
because of the high quantity of snow particles, that continuesly fall on the floor.
Otherwise it would be a fps killer, cause there are too many on the floor.
With a clever time value the visual will be nice with no fps loss.
But overall you are right:
Rain fits better into Quake.
But I will always use snow in my E2M7, cause i like it there.
Best wishes and good bye,
Seven
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sorry all for the silence for some time.
i assure you all i totally didnt stop making more .ent files for scourge of armagon.
lately ive just been busy with other games rather then quake a lot and such, and havent played quake much really.
i have however at times been working on and off on HIP3M2, and just a bit ago i sat down and took the time to finally finish it
i am aware of leaks in the room the room with the bridge to the sivler key, but like usual this is sadly not unavoidable cuz the platform that the rain leaks through is so thin
anyways, like usual: link to the ent file for HIP3M2 can be found in first post of this thread.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Playtested E3M2 weather file, looking fine to me. ^^
The only thing I found was in the central room with the blue and gold key doors. When you are on the upper levels, the ash particles are almost everywhere. Anyway, I think that is part of the effect since the particles can fly around. It's also somewhat realistic, so actually it's nothing to really complain about.
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@nightfright
yes its part of the ash effect, they dont fly straight up but also randomly move in other directions, just like real sparks from fire also dont only fly straight up
so yeah, after flying up for quite a while they indeed tend to get all over a place
they dont dissapear as long as they dont hit anything, so if they happen to coincidentially dont hit anything as while flying up they get everywhere.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@ seanstar
yw for the ent files
id perhaps try adding bubbles, if id knew how...
i knew how to set speed of rising, but id have no clue how to make them bubbles instead of flakes/dots
did seven added this to any off his maps? cuz i cant add new effects which havent been coded yet, i can only put them inside maps.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hello splitterface,
Noone added bubbles to map yet.
But bubbles are nothing but particles, and particles have been added to maps.
So there is no difference...
All you need is the "custom particle effects support", which is availabe in V3.5.
You already saw sample .ent files with added fire (ontop of lava pools),
or smoke (coming out of "easy" + "normal" entrance bridge),
or fog (coming out of slipgates).
Simply use this to add bubbles inside slime pools if you want.
There are nice particletextures availabe for this in the font.
A way to add bubbles via shader automagically to a texture is not possible *as far as I know*. But of course I might be wrong.
Regards,
Seven
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@seven
ah... is there a tut how to add these kinda effects?
cuz right now all i know is how to add rain and snow/ash...
and i have no experience with adding custom-made effects yet,
so if someone could help me how to add these i might try
although i will first finish the few remaining maps which still need rain before id add more other effects.
the main objective which i have is adding rain to all levels, and then once this is done maybe fog and other effects like bubbles in acid and such.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hello Splitterface,
I have no idea how the "bubbles in slime" shall look like...
But I made a quick effect, which is spawned via .ent file for you.
So that you can see how it works and improve it.
It is done via a similar entry into the .ent file like the weather blocks.
You only need an additional entry in the *map*_effectinfo.txt file.
Read the dpwiki to see how that works and learn the syntax.
Please find the sample attached below.
As mentioned above, there are more samples to look at.
They are included together with a short tutorial in the "small mod compilation V3.5".
Please look into its zip file.
Best wishes,
Seven
[ame=http://www.youtube.com/watch?v=GzAKH518srY]acid bubbles - YouTube[/ame]Attached Files
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