Anyone got any info on what the Ogre's feet should look like? Were there any high-poly models or clay models made as guides for the in-game model (I keep wanting to call it a sprite!)? From what I see they look like Elephant cloppers.
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MD3 To MDL Converter | QuakeWiki
if you go here and get this tool, incluided with it is a more hi-poly md3 model of the ogre, which has feet modelled in
and this drawing i found half a year ago or so perfectly illustrates how i think the ogre would look like:
and hehe yeah i can totally understand why you keep wanting to call it a sprite, the original mdl by ID looks nearly as ugly as a sprite.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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hope you can make the ogre close to that drawing
and replace his weird grenade-launch thingamajig with a sack of grenades just like in that pic
would rock so incredibly much if you made a hi-poly ogre which resembled the one in that pic.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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holy fucking shit, thats totally amazing tea monster!
looks totally awesome, how'd you do that? and especially howd you do that so incredibly fast?
awesome work
only the eyes kinda look like he's a chinese ogre or something right now, lols
but the model so far looks totally amazing.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Nice. Feet are cool, torso and arms look too much like your typical superhuman game character IMO. Doom 3-ish. Personally I'd make him fatter instead of extremely muscular.
I'd also make his legs shorter and stubbier.
I know it all comes down to taste of course.
Splitterface, I'd guess it was done by use of some sculpting tool and basic knowledge of anatomy.
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sweet!
i like that he looks more chubby now then before, more fitting
would be nice though if the arms were more fat too though
especially the forearms
or perhaps its just the angle that makes his left forearm look thinner?.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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sweet, me like
that looks totally uberly awesome. arnms look better and the face looks a lot cooler and closer to the original too like that
before his face looked likeand now it looks like
, lot better like this!
i totally cant wait till you finish it and we can have it in-game <3.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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That looks frikken awesome, TeaMonster! It's a shame that you have to degrade it for Quake. You can do a hell of a lot with normal maps though. I'm excited to see the further evolution of your artwork bro.
Great job!
Michael
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