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  • #31
    Originally posted by Tea Monster View Post
    I've got 3,800 polys (sans chainsaw).

    Can I use alphas in DP?
    You can. I did find out that textures with alpha channels had lighting issues. Give it a test though, could just be my version or drivers.

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    • #32
      I'll give it a whirl. I've given him some modelled teeth, see how that turns out.

      Here is a block-out of the chainsaw.

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      • #33
        looks cool tea monster

        keep up the great work <3

        totally cant wait till its finished, it looks totally awesome so far
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

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        • #34
          Cheers!

          Caging the Ogre - soon he'll be ready for baking.

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          • #35
            It's a great job. And I hope that it will be finished. Only one remark: it may be worth it to adhere to the classic skin. Aw this form it is more like a scary clown. just IMHO

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            • #36
              Hm, will the chainsaw be "held" by the Ogre or will it be augmented onto his arm? To me it looks like the original Ogre has a chainsaw in place of the hand. Could be wrong though.
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              • #37
                Mrgnstrn - thanks. Don't panic, that's not the finished texure.

                PRIMEVAL - I looked into it and I was umming and ahhing about that. At the moment, he is having an 'augment'. Though the Ogre does have a full right arm if anyone wants to change it later.

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                • #38
                  it may be worth it to adhere to the classic skin. Aw this form it is more like a scary clown.
                  Ha
                  http://www.nextgenquake.com

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                  • #39
                    I'm talking about form. The original monster was not such a big belly. The legs were also human-like.

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                    • #40
                      Originally posted by Mrgnstrn View Post
                      I'm talking about form. The original monster was not such a big belly. The legs were also human-like.
                      Much the details were not possible back in 1996.
                      I honestly believe the Ogre would of looked pretty much exactly like this if they could of done high poly.

                      The legs on the original Ogre were basically rectangles, of course they'd look human like that.
                      The stomach was basically a giant box too. Reason being they had to keep him low poly. All artwork of the Ogre shows him having a big belly.

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                      • #41
                        totally agree with OoPpEe, tea monster's model is exactly how i think the ogre wouldve looked like if hi-poly was possible back then when quake was made.
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

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                        • #42
                          I think this is pretty good and also pretty faithful, I'm glad it doesn't have these extreme Doom3-Hellknight muscles anymore. Too many people do that.

                          This is pretty unique looking now, and while you can have different ideas and taste, you can't really argue with the quality here.

                          My main concern is the performance impact of models such as this, but we haven't seen 400 of those in a map yet so we can't really say for sure.
                          Scout's Journey
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                          • #43
                            I don't think that this model is really designed to have 600 on screen at one time. I don't mind doing a lower polly one later.

                            I did some studying of different models and artwork before starting. I personally think I got pretty close.

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                            • #44
                              Modern maps can easily have over 100 monsters on the screen. MH has a testmap with 400 knights that's used for performance tests.

                              Vanilla quake, needless to say, doesn't have that many on screen at once.
                              Scout's Journey
                              Rune of Earth Magic

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                              • #45
                                This is quite easily the best looking ogre we have seen.The decimate filter can be used to reduce the polys after you are happy with it.The only change I would make is his head size,Ogres should have overly large melons with a very heavy jawbone IMO.
                                Ogres differ from giants in that they are much more robust in all aspects,compare Andre with ludlow and it becomes apparent the 10 foot tall ludlow is not an ogre but a giant.
                                Last edited by bluntz; 07-20-2012, 08:28 AM.
                                WARNING
                                May be too intense for some viewers.
                                Stress Relief Device
                                ....BANG HEAD HERE....
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