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  • #46
    That's one tall dude o.o
    Soundtracks and Instrumentals
    MyMusic | Youtube

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    • #47
      so the ogre has a possie?

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      • #48
        Originally posted by OoPpEe View Post
        Much the details were not possible back in 1996.
        I honestly believe the Ogre would of looked pretty much exactly like this if they could of done high poly.

        The legs on the original Ogre were basically rectangles, of course they'd look human like that.
        The stomach was basically a giant box too. Reason being they had to keep him low poly. All artwork of the Ogre shows him having a big belly.
        You are very persuasive))
        Im also dabble painting in Zbrush. Recently started to paint skrag in hipoli, it's easier than a humanoid model, but also has nuances. Unfortunately, im know nothing about animation. I'll public out my work after completion if anibody intrestin...

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        • #49
          Would be nice to have a look at it when you have it Mrgnstrn.

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          • #50
            Originally posted by metchsteekle View Post
            so the ogre has a possie?
            7'4"
            520 lbs
            OBEY!
            Soundtracks and Instrumentals
            MyMusic | Youtube

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            • #51
              so... hows things going with the ogre teamonster?
              cuz we havent heard anything from you in a while

              did you make any progress on the ogre?
              if so, would love to see
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

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              • #52
                I second that
                http://www.nextgenquake.com

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                • #53
                  I've been working stupid hours this week (50 hours) so not as much progress as I'd like, but it is progressing.

                  I've got the diffuse texture done by poly painting the high-poly model in ZB. Here's what I've got so far.



                  I've done a basic bake of the diffuse onto the low poly and it's turned out quite well. I'm still working on fixing a few seams here and there, but it's nearly done.

                  On the second front, the rigging is done and I've just got to tidy up some weight-painting issues.



                  Also, in his travels between Z-Brush and Blender, he's picked up a hammer .

                  So, slowly, but it's coming along!

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                  • #54
                    Good work.
                    Scout's Journey
                    Rune of Earth Magic

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                    • #55
                      Damn...that looks amazing! You deserve beer.
                      http://www.nextgenquake.com

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                      • #56
                        looks totally uber-sweet teamonster

                        hope its done soon, the ogre looks so totally epically amazing, i cant wait to have it in-game
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #57
                          OMG! Looks totally awesome! I second splitterface in drooling to see it in my Quake!

                          Excellent work!

                          Between this and the new player model by Ruohis this is going to be great!

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                          • #58
                            Would love to help you out with this if you need any, especially with the texturing. Animating I can help if I get the time (been working 6 days a week, managing a "The Source" store).

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                            • #59
                              With the new player model released by Ruohis, I really look forward to this now!!

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                              • #60
                                if you wanted to make some variations, in the qtest ogres had red eyes that glowed in the dark, prior to qtest they had the red eyes + horns coming out of their heads and carried an axe like the player did. :p
                                ...
                                is it possible to do realtime skeletal animation, or are you going to be limited to the original number of frames for each animation?

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