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  • #46
    Nothing is stopping any of you from making this yourself. If you go read the last "many" posts, it's all "when, when, when, when, when?". I think it's obvious that the answer is never. That's no fault of Phenom though.

    Mods are very complicated to make and good mods are even harder. Nobody stepped up to the plate to give Jeremy a hand and he never claimed to be some bad-ass modder. I say: If you are gonna keep asking when, maybe you should start by asking how you can help. If you can't help, then shut-up.

    real talk - directed at anyone that wants to know "when". Badgering him doesn't seem to be getting anything done.
    http://www.nextgenquake.com

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    • #47
      I offered But, and I quote "it's a 2 man mod" so I am not about to take anything from ma boi.
      However... the beatings will continue until morale improves
      WARNING
      May be too intense for some viewers.
      Stress Relief Device
      ....BANG HEAD HERE....
      ---------------------------
      .
      .
      .
      .
      .--------------------------

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      • #48
        Yeah, I should learn how to make these things myself.
        Last time I modified Quake was when I was like 10 years old? Or somewhere around that... and it was just level design using Qoole

        Got some catching up to do.
        +Rep! I'm going to the top!

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        • #49
          Notice I didn't mention myself, bluntz (and I coded what was given to me model-wise as well as some other stuff). You did stuff to help as well on a research/provider level.

          yet I wrote: "nobody offered to help"

          I wrote that because, there was a point where it was obvious that Phenom was hitting walls and having a hard time. NOBODY stepped in to see if they could help keep it on track, but people will still post "when", like some kind of way the wall has magically disappeared. I think it's obvious that Jeremy met the same dilemma that many modders hit. The idea starts out simple, but because of "options" it becomes a nightmare.

          "You" want to make something really awesome and maybe lose faith that your original intent was good enough, so "you" start turning to a bunch of "options" that are way too complicated and involved - quite possibly even completely over "your" head, and everything falls apart.

          I put myself in Phenoms shoes long ago. I can't say that I "went to his house and put on HIS shoes", but I'm a smart dude, I'm confident that what I'm saying here rings very true, even if it isn't accurate down to the nanometer.

          ---

          @kliff - i wasn't actually including you in any way, cause you just got here.
          http://www.nextgenquake.com

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          • #50
            Originally posted by MadGypsy View Post
            Notice I didn't mention myself, bluntz (and I coded what was given to me model-wise as well as some other stuff). You did stuff to help as well on a research/provider level.

            yet I wrote: "nobody offered to help"

            I wrote that because, there was a point where it was obvious that Phenom was hitting walls and having a hard time. NOBODY stepped in to see if they could help keep it on track, but people will still post "when", like some kind of way the wall has magically disappeared. I think it's obvious that Jeremy met the same dilemma that many modders hit. The idea starts out simple, but because of "options" it becomes a nightmare.

            "You" want to make something really awesome and maybe lose faith that your original intent was good enough, so "you" start turning to a bunch of "options" that are way too complicated and involved - quite possibly even completely over "your" head, and everything falls apart.

            I put myself in Phenoms shoes long ago. I can't say that I "went to his house and put on HIS shoes", but I'm a smart dude, I'm confident that what I'm saying here rings very true, even if it isn't accurate down to the nanometer.

            ---

            @kliff - i wasn't actually including you in any way, cause you just got here.
            I figured, but it was on my mind so I said it
            +Rep! I'm going to the top!

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            • #51
              eh just give it some time. im sure this will get back on track...eventually.
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              • #52
                Here's the deal with Qung Fu.

                If some of you haven't noticed I haven't even touched Quake in weeks, it's not because I've lost interest in Quake it's because I switched gears in life and other things became more important, very important.

                To top off the IRL stuff, the last time I played Quake on my new laptop instead of my old desktop which is sitting in pieces is because there's a huge issue with keyboard+mouse input where 50% of the time a button press won't get registered. I THINK this is just because if some settings which I don't know about but seriously, Quake 1 has become un-playable for me now.

                "But how does playing Quake 1 have anything to do with you busting your ass to make a free Qung Fu mod for me to play!?"

                Ok so you caught me. Yes I could load up Blender and BVHHack+PhotoSHOP+MS FLIGHT SIMILATORetcetcetc... and diligently create Qung Fu but there's some things people must understand, this sh!t is hard and i'm not even doing the coding.

                Here's what I pledge however.

                If MadGypsy is still on this project as the coder then I will gather all resources and continue working on Qung Fu when I can.

                I've read all your comments about improving workflow and how to make things easier but in the end it's really about when I can work on the mod, what's on the plate and what needs to be done and obviously when MadGypsy can work his magic in the QC.

                I'm really thankful that MadGypsy actually stepped up when he first saw the first Qung Fu animations and said "I can contribute" which literally brought Qung Fu to QuakeOne.com in the first place, if it wasn't for him Qung Fu would only be YouTube videos.

                Also there's the issue with picking a project back up from it's last current spot after a while and missing resources now since I essentially ditched my desktop PC in favor or a laptop.

                I still have some very special stuff planned for Qung Fu that I'm personally going to contribute to once the Qung Fu mod gets to a stable place but that's after the final steps even. So that's just a teaser for you guys

                I'm very happy to see there's so much interest in this idea and your interest WILL keep this project alive.

                So with that said if MadGypsy responds with "Lets go!" then I'll definitely start working again on the mod with some kind of time frame in mind at least.
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                • #53
                  I'll take Rage Quitting for 400 Alex!

                  Daily Double!!!

                  ps : Giving Phenom shit is how you know everything is okay in Quakeland. Tiffany misses the 1v1's
                  Last edited by Mindf!3ldzX; 02-11-2013, 01:20 PM.
                  Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                  • #54
                    Reality
                    a short story by OverwhelmedGypsy

                    Most important thing in the world to me right now: Building Sitephyre
                    Other projects:
                    1) Completely Silent teleporters for KillPixel
                    2) Dragon stuffs for Bluntz
                    3) Totally secret thing that only one other person here knows anything about
                    4) parsing delimiters (which from now on will just be referred to as "The Engine" because all the delimiters are parsed)

                    #2 I intend to eliminate from the equation before Friday (hopefully tomorrow)
                    #1 is not a priority until killpixel tells me so.
                    #3 is coming in a few weeks and will take a bunch of my time

                    Sitephyre needs more attention than I am giving it
                    The Engine should probably be revisited very soon, before I start losing the scope of the code

                    So, sure "Let's do it!" just not today, tomorrow, next month or maybe even the month after that... and that's the best I can do, bro.

                    Maybe you should take that time to get all your content together, so when I get ready to code for you, it wont be one lil piece at a time. I'd rather sit down for one day and write 1500 lines of code, than pick up some new piece every other day and write 50 lines of code. I don't know if any of you noticed, but I can type VOLUMES in a very short amount of time. I actually have to stop myself from just going on and on.

                    Some other mapper though Jeremy. I know tons about mapping and still suck at making a good one. I'm just not that kind of an artist. Maybe Killpixel would be interested or possibly Kliffington would like to take a stab at it as a learning experience.

                    @MadGypsy can work his magic in the QC.

                    I appreciate the compliment, but I am a hack. There are guys here that would eat me alive in QC. I am aware of this. I have a lot of confidence in myself and I don't fear challenges and headaches. I also have well over a decade of experience programming in many other languages that are nothing like each other. In my world, it's all a bunch of arrays, functions, vars, etceteros, and in that, it's just the same ol' shit over and over. Only difference being: How do I write that in this language?
                    http://www.nextgenquake.com

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                    • #55
                      I never made a mod, I used to make maps though, but I haven't touched that stuff in a long time for the same reasons. Got shit going on!

                      It is always an intention to get back into it when the time is right.
                      +Rep! I'm going to the top!

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                      • #56
                        It is always an intention to get back into it when the time is right.
                        whattaya know



                        do ya' get it?
                        http://www.nextgenquake.com

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                        • #57
                          OH! I see what you did there!
                          +Rep! I'm going to the top!

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                          • #58
                            Originally posted by MadGypsy View Post
                            Reality
                            a short story by OverwhelmedGypsy
                            "Let's do it!" just not today, tomorrow, next month or maybe even the month after that... and that's the best I can do, bro.

                            Sounds like a plan to me, I've already downloaded the necessary tools to pick up the project again.

                            However I will be doing some player remodeling.

                            Thank you for all your help MadGypsy. Without me there probably wouldn't be "Qung Fu" but without you Qung Fu would only be animation clips.


                            IF there are other QC programmers/mappers/modders/artist/3d modelers who want to contribute please let me know. Technically I'm not a mapper/modder/3d modeler but I am a Jack of all trades which i could possibly build this mod myself, but it wouldn't be of the quality I expect to come of this in the final results.

                            For the inquiring minds
                            The current Qung Fu project is back on track (at least resource making wise and while it may take a while, know that this modification to Quake 1 is moving once again. I may not know the whole scope of the project and what may come of these modifications but I hope it brings some well needed attention to Quake 1 and Quakeone.com.

                            Hopefully in the near future EVERYONE will be Qung Fu fighting
                            QuakeOne.com
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                            • #59
                              suggestion: screw BVH/mo-cap and all that nonsense. Your animations were fine and this project was moving forward before you started using all of that.

                              Not to speak negatively about Bluntz (in any way) but he has a habit of pushing all of this stuff to the epic extreme - implementing the most bloated and complicated methods. That's Bluntz and it works for Bluntz.

                              Do you like you would do. Not only will it come out more naturally, but you will enjoy the work much more.

                              ya' feel me?
                              http://www.nextgenquake.com

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                              • #60
                                Moving forwards here...

                                I've been working on a new model to replace the blocky original Qung Fu model, you can have a look at the new upcoming Qung Fu model in the video below, It's not finished I know!.

                                [ame=http://www.youtube.com/watch?v=J38bq-Mb9JM]Quake 1 Ranger Model (W.I.P) - YouTube[/ame]

                                I didn't like the complete blocky-ness of the original Qung Fu player model so I recreated him giving him a more "alive" feel (minus a face and hands).

                                I never was very good at modeling faces but I can manage hands so that's why there's non of these features on the model yet!

                                Anyway, this is basically to show you all that this project/mod is moving forward and is still in production!

                                I will accept just about any help from modelers/mappers/modders/artist or anyone who can contribute!

                                I know for a fact I'll have major trouble with texturing this model as I'm a horrible UV mapper but I'm working on this type of stuff I sware!

                                There has been coloring added to give me the feel of future UV mapping and to help me keep things sectioned out

                                Please leave any comments/questions or suggestions here on the new model!

                                Here's an image of the new model posing next to the old model:
                                Last edited by Phenom; 04-09-2013, 01:51 PM.
                                QuakeOne.com
                                Quake One Resurrection

                                QuakeOne.com/qrack
                                Great Quake engine

                                Qrack 1.60.1 Ubuntu Guide
                                Get Qrack 1.60.1 running in Ubuntu!

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