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From the saturation of the blue light sources, I'd expect *really* blue light in like a 3m radius around the source. You probably don't want to overdo coloured lighting, I'm just saying the amount of blue light seems too small compared to the blueness of the lamp.
Also, the blue light fixtures almost overpower everything else in those shots.
So we haven't posted any updates in a while but we're still certainly very busy. We have a new music artist on the team working on an entirely new soundtrack, Eukos is busy working on E1M6, E1M5 is basically finished, I'm working on E1M3 and the engine, and we have someone else working on some multi-player levels. So yes, we're very much still busy.
I also recently had a few low moments lately due to a little squabble with someone here whom I won't name. But let me just state that if you have no interest in this project then do not bother giving feedback and then making it out like you deserve something in return, because you don't. Giving feedback towards something you're not even remotely interested in is a complete waste of our time and pretty much means we're developing for a false audience; we want feedback from people that'll actually be interested in spending their time on playing OpenKatana. And apologies if my posts are "boring" but if you can suggest a better format then feel free.
Now moving on swiftly...
I've been continuing work on OpenKatana, mainly still focusing on the Linux port right now as I'm currently primarily on Linux anyway right now. Engine is almost over and all that's left is sorting out a few libraries.
I've been writing out my own platform independent library just as a learning experience as I've gone along, so for anyone interested in that you can check it out here though don't expect much right now, especially since we're primarily using SDL2 for Katana so working on it hasn't really been my priority. If you're interested in helping out with it then feel free to let me know, any help at all is great since I can't spend as much time on it as I'd honestly like to.
And I've also set a repository up for QuakeKatana but again since I'm mainly focused on OpenKatana and my college work right now I've had little time to spend on it. There's some bits and bobs thrown up but I'm yet to throw the rest up sadly, so certainly when I next get the time I'll throw the rest up asap. Keep in mind that a lot of the code is still work in progress, so a lot of it will either be messy or unfinished, but hopefully overtime I'll clean it up and bring over fixes from OpenKatana. For those that don't know what QuakeKatana is, if you haven't guessed already, it's a separate release of our Katana engine that's going to have support reimplemented for Quake and more.
Revising our old texture set at the moment to have an overall grittier and darker tone.
Original
Old
New
Just one example, but now that we've agreed on it I'll be revising all our other textures over the course of the next few days along with working on some brand new textures.
Wow, this looks a great project. I did enjoy playing Daikatana. There were a few flaws in the game, but if you ignored all the media hype, it really wasn't all that bad.
Keep up the good work
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