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  • Heya everyone! We're still looking for others to help out so again if you're interested be sure to message us! We're also desperately looking for another modeller on the team

    Seriously. We need people to help us out, if you're interested in the project and are capable of working with Hammer/Worldcraft/GTKRadiant or creating models then seriously don't hold back on messaging us!

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    • 1) I have always given you guys big compliments and they were always the truth. In the spirit of the truth I have to say that I hate the new logo. It doesn't look anything like your game and it's just a bunch of rotated gradient fills on a font.

      2) I know how to do everything you stated. I would join your team and help you, but I already know I would flake out. If you are looking for someone to start a bunch of stuff, get bored with it and come back to it months later, I'm your guy. I'm pretty sure that makes me the antithesis of what you want, though. Also, even though I know tons about radiant, I actually suck at making playable, sensical maps.
      http://www.nextgenquake.com

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      • Thanks for the feedback. The logo went through a lot of different iterations and I admit neither of us were entirely happy with this design but it's difficult trying to create a logo that people can easily link mentally to the project which is why we ended up going for some dumb effects in order to help it stand out more. We didn't want to spend too long on it so we eventually just picked the one we liked most... Potentially when myself or Eukos have more time we'll see about creating more designs and possibly letting you guys choose a logo. That would certainly be interesting

        As for skill, personally I don't really mind how good or bad people are at creating maps since you'll be getting feedback which would be allowing you to improve and make changes anyway... I like to think of it as a learning experience for some people just as how a lot of this has been a learning experience for us too.

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        • I'm going to take a crack at your logo. If you end up not liking or using it, that's ok. I'm going to give it a shot anyway. I'm no graphic artist but, I think I can make a better one...and if not, at least I gave it a try.
          http://www.nextgenquake.com

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          • Consider this my concept. If you like it, I can clean it up and provide you with some files. I can also change colors very easily. I did however get these colors straight from your screenshots.

            I researched the original DAIKATANA logo and realized that you weren't going for that, at all. I did want to keep some kind of thing from the original, so I kept the "smooshed together one word" look. The font is actually FHA Condensed French.

            I kept with the gradient theme that you had in your original logo, but I made them more complex, while trying to also keep them subtle.

            That's the history of my logo concept for you.
            Last edited by MadGypsy; 07-22-2013, 10:38 PM.
            http://www.nextgenquake.com

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            • Looks alright but again, as with our logo, I don't think it's giving the right impression. I can understand the colouring to reference the tone that is in the screenshots we've shown but you have to remember that the tone varies a lot between each level and vastly between each episode. In our design the red tone was actually picked to better reference the tone used for Daikatana's original logo with the font being picked as a nod towards the logo used for Daikatana in early 1997.

              I can somewhat see the colour of your logo being interpreted as the colour of a blade/metal so perhaps you could also add some blood splatter over the text? That might work...

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              • you have me all figured out...lol. Everything you said was true.

                Sure, I'll add some blood. You want red or "black" blood? shiny? drippy? thick?...

                give me some adjectives to work with, bro.

                Your font isn't even close to the original...just sayin'. It's far too wide, has serifs and the bottom has no exaggeration in length.
                Last edited by MadGypsy; 07-23-2013, 08:06 AM.
                http://www.nextgenquake.com

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                • As for the blood it doesn't really matter to me. Just do whatever you think looks right.

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                  • Where did you get that logo from? All the ones I saw looked like this



                    That's actually straight from the box.

                    -------------------

                    I'm going to try and draw dark blood stains
                    http://www.nextgenquake.com

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                    • This is why I said specifically 1997

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                      • Your nerd force is far more powerful than mine.

                        "It has to be the Obi-Wan Kenobi, from the blah blah blah with the blah cause George Lucas blah blah blah"

                        http://www.nextgenquake.com

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                        • Update

                          As promised...
                          Designing a New Logo�

                          Finally I�d like to announce that we have three new team members whom we�ll hopefully introduce soon and we�ll also be doing a podcast with the IndieComplex guys in a few days, so you all can look forward to hearing plenty of details on the project and also hopefully will see more frequent updates in the near future.

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                          • I like the last version a lot. Good job!
                            http://www.nextgenquake.com

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                            • Linux Progress...

                              I've released a new blog post for you guys which you can read at the link below.

                              Linux Progress� - OldTimes Blog

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                              • A little update...

                                So we haven't posted any updates in a while but we're still certainly very busy. We have a new music artist on the team working on an entirely new soundtrack, Eukos is busy working on E1M6, E1M5 is basically finished, I'm working on E1M3 and the engine, and we have someone else working on some multi-player levels. So yes, we're very much still busy.

                                I also recently had a few low moments lately due to a little squabble with someone here whom I won't name. But let me just state that if you have no interest in this project then do not bother giving feedback and then making it out like you deserve something in return, because you don't. Giving feedback towards something you're not even remotely interested in is a complete waste of our time and pretty much means we're developing for a false audience; we want feedback from people that'll actually be interested in spending their time on playing OpenKatana. And apologies if my posts are "boring" but if you can suggest a better format then feel free.

                                Now moving on swiftly...
                                I've been continuing work on OpenKatana, mainly still focusing on the Linux port right now as I'm currently primarily on Linux anyway right now. Engine is almost over and all that's left is sorting out a few libraries.

                                I've been writing out my own platform independent library just as a learning experience as I've gone along, so for anyone interested in that you can check it out here though don't expect much right now, especially since we're primarily using SDL2 for Katana so working on it hasn't really been my priority. If you're interested in helping out with it then feel free to let me know, any help at all is great since I can't spend as much time on it as I'd honestly like to.

                                And I've also set a repository up for QuakeKatana but again since I'm mainly focused on OpenKatana and my college work right now I've had little time to spend on it. There's some bits and bobs thrown up but I'm yet to throw the rest up sadly, so certainly when I next get the time I'll throw the rest up asap. Keep in mind that a lot of the code is still work in progress, so a lot of it will either be messy or unfinished, but hopefully overtime I'll clean it up and bring over fixes from OpenKatana. For those that don't know what QuakeKatana is, if you haven't guessed already, it's a separate release of our Katana engine that's going to have support reimplemented for Quake and more.

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