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  • #76
    personally i totally love the big design and the fact theres so much to explore. i always love that, when theres a lot to discover and find, and that you often get rewarded with a nice little something for searching, like the nailgun or the bottle of poison.

    i did see the arrows but i intentionall didnt follow them and went out exploring to see what more i could find like books and such, i really love the lots of exploration there is to do
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #77
      i think the books are my favorite part. i have no idea why, but i really like them.
      My Avatars!
      Quake Leagues
      Quake 1.5!!!
      Definitive HD Quake

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      • #78
        yeah i quite like them, cuz they add some story to the game, and i like the part of exploring to find all them and such

        and i love intentionally going in a different direction from the designed path through a level cuz you tend to get rewarded with fun stuff
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #79
          Yes I understood that not going back down the elevators was supposed to narrow my search, but it being a beta release I wasnt 100% sure that I wasnt stuck because of an oversight. Initially I thought reading every book would unlock something, and that I was stuck upstairs because I had missed a book, and the mapper was saying (you dont need anything thats downstairs the way is THAT WAY) when in fact the way through hadnt been opened because I'd missed a book. I understood the prompt, I just did not trust it.

          as for turning off auto aiming..

          The spot where you can shoot over the demon to dunk him in acid, If auto aim
          is ON, you just shoot the fiend. That kind of pissed me off until I saw the impulse to turn off auto aim (the autoaim cvar is kind of oddly assigned, I can never remember which number means completely off)
          And that was a very satisfying kill, so I was upset when I couldnt do it again consistantly.
          Gnounc's Project Graveyard Gnounc's git repo

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          • #80
            Originally posted by gnounc View Post
            as for turning off auto aiming..
            I personally use it a lot because I prefer my aim to be precise and using a mouse/keyboard it is much easier than a games controller. When you get the crossbow for stealth mode, the auto aim is switched off for that weapon so the player can be precise about where they are firing. It makes the demon trap much more satisfying because you can be exact with the dunk button.

            @splitterface, there are plenty of locations to explore in every map. 13+ secrets, extra routes and alcoves only available in stealth mode and a couple of extra things that are designed just for fun.

            @syluxman2803, most of the books in all maps have alternative text if you are in stealth mode!

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            • #81
              The first playthrough for me I DID get lost as well, but was able to figure it out the second time. I like the idea that books that have already been read should stay open to avoid confusion. I like the exploration factor for this mod as has been stated by several others here. I'll state again your talents are good with modeling, animation and coding and you have added many little ambience touches my favorite of which is the sword sounds and them being dropped. I personally like the medieval feel of the ammo boxes as it IS different from vanilla Quake. That is the idea of mods for me..to be different.


              If you can figure out how to avoid the layout issue of some getting lost then you have conquered a great hill and have an absolute winner with this. I can't wait for more.

              Thanks for This work.

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              • #82
                Great Mod Sock! Keep on going...

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                • #83
                  I hope that this mod will make it to the hitlist of ModDb�s 'Mod of the Year' competition and you get the attention that you deserve.

                  And I also hope that this will guide many interested new potential Quake lovers to the game, the forums and the community.

                  This will blow fresh air into it.

                  Best of luck,
                  Seven

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                  • #84
                    didnt expect i could do it, but just a bit ago i finished the first map on hard, and right after that i went and tried and finished the second map too.

                    and i must say... well all i can say really is... wow
                    truely amazing looking map-design, and all the models and such all are really good and fit perfectly into quake, and everything is really well-made.

                    i really really enjoyed this mod, and i'll be really looking forward to more of this mod

                    and its also great that you put in parts of ID maps and mixed them up with your own designs. works really well and its great if you walk around in a map and suddenly recognise something that was inspired by ID's original quake maps

                    and i also loved all the exploration you could do in the maps cuz they were so huge and there were so many corridors and secrets and fun stuff you could find. like the well of the dead in the start-map

                    again, truely amazing work. was pretty darn hard and i needed lots of retries before i finally managed to finish both maps, but that was exactly the thing that kept me going, that it was pretty darn hard at moments and you really needed to think about some parts about how the hell you were going to pass them without getting killed and staying unseen
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #85
                      I voted socks mod.
                      I hope that this mod will make it on the hitlist too!!
                      Yeah we need fresh air here...

                      Originally posted by Seven View Post
                      I hope that this mod will make it to the hitlist of ModDb�s 'Mod of the Year' competition and you get the attention that you deserve.

                      And I also hope that this will guide many interested new potential Quake lovers to the game, the forums and the community.

                      This will blow fresh air into it.

                      Best of luck,
                      Seven

                      Comment


                      • #86
                        @splitterface, I am glad you liked it, I was not sure if the difficulty would be well received or not. If you want the next challenge, try to finish both bonus maps (s1m1 and s1m2) without a single stealth kill. There are a couple of routes for doing this but see how you get on. Also how was your stealth stats? (impulse 225) I am assuming you were doing stealth runs?

                        @Seven, webangel, sadly the Mod did not get enough votes and did not make it into the next round. I did ask Moddb moderators for more information, but got no reply. Unfortunately Quake is too old for large amounts of people to be interested in anymore.

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                        • #87
                          @sock
                          yeah i was doing stealth runs only.
                          i like his mod for that aspect. without that its just any other mod out there. the stealth aspect is what makes your awesome mod stand out and be different from other mods

                          and that would be a nice idea. curious if i could do that. i did that a couple times already in some parts of the maps, like the end of S1M2, the entire end part after where the shambler appaears at the two blocks which float up and press the switches, i pretty much did without killing any monster cuz it was to risky to try.

                          curious if i could do that, finish both maps without killing a single monster beside provoking monster infighting through poison arrows. totally have to try that
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #88
                            to the great and powerful sock=


                            thanks for all of your hard work!
                            My Avatars!
                            Quake Leagues
                            Quake 1.5!!!
                            Definitive HD Quake

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                            • #89
                              @splitterface, I have demo's showing a full run of s1m1 and s1m2 without a single kill. I even published a small video showing part of the run on s1m1 for people that had no desire to play stealth but wanted to see what it was all about. Also when you are finished with your run, post your stealth stats (check console) I am curious to see how you did.

                              Daz from custom gamer has posted a video review of the start map.
                              https://www.youtube.com/watch?v=FcoMu-w1dvE

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                              • #90
                                Very much enjoyed the methodical puzzle like quality of the new stealth mechanics, as well as how packed each of the levels are with details and exploration. Wonderful job on this, and I look forward to future releases.

                                I would also like to weigh in and say that I'd be interested in seeing some documentation or tools released for for the mod. Seems like it would be fun to build a level for it.
                                MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.

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