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Recruiting For OpenIQ - Quake1 Open Source Project

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  • #16
    U cant take Quake as a next-gen fps of 1996 (and it was everything under the sun back then), and try to make it main stream as it was.
    What one should do is focus on it's graphical style (albiet because of limited hardware of the time), but even 8bit graphics are an art form now.
    What I mean is people are playing Minecraft by the thousands. And all those other other indie projects like meatboy, Braid, etc. Its not so much of hey this looks REAL, that's only your ego so u can show screen shots to your friends.

    What makes a good Quake reboot is solid performance, easy install, cross platform support, and a group of coders to make fixes in realtime.

    I agree with MH, as this idea has been around the block more than once. And each time its just a truck full of melted iceream when it arrives.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #17
      do what you want, but backwards compatibility is a necessity. Our netquake community is small,but we do exist.

      Devotee's to RuneQuake,ClanArena,RocketArena,Capture the Flag 3Wave,and CRMOD TDM have active gamers.

      ha ha
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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      • #18
        Originally posted by QuakeRoot View Post
        You: Want to play Quake?
        Friend: No! It's 17 years old - I'm not going to buy Quake for 10 bucks! F*** that!
        You: This is something else, it's Quake with seasoning.
        Friend: How much is it?
        You: Nothin.
        Friend: ....Let's see it.
        And then your friend would not be playing Quake.

        Hater here.

        Projects like this are coming daily at sites like moddb. A project leader who will "only" lead. That is a nice thought and a good project needs a strong lead but you would have a hard time finding people who work "for you". If you do not have a strong vision you might end up like the RemakeQuake project who apparently got lost in too many ideas and features.

        Like gb said, better start small. Maybe start with one single map with 2-3 enemies, 2 weapons. If you pull that off and it has good quality, finding more talent should be MUCH easier.

        Like this, I see no future for this, sorry. Look at all the games/mods at moddb with weapon renders, a story but nothing playable or maps or animations or code. This is one of the most common motivations but also one of the always failing ones.

        You are already extending the "Quake clone" idea with stuff that is not in Quake but that YOU find interesting (the Hammer, female player).

        PS: You seem to be using random images for your forums, probably not with the OK from the creators of them. Kinda giving the impression that this is content posted in the forum. They also do not really seem to fit so to me they cheapen the impression.

        PS2: See Freedoom ? Home for how a project like this is not a valid "copy" of the game but "just" a like minded similar game. You will never ever solve the problem that Quake is not free. There is also Open Quartz | Free Games software downloads at SourceForge.net
        Quake 1 Singleplayer Maps and Mods

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        • #19
          Originally posted by MH View Post
          Those who like Quake like it because it's Quake, and anything that makes changes to their perception of what "Quake" is will be met with a torrent of screaming hatred.
          Originally posted by golden_boy View Post
          we would have gotten less hate for it).
          I don't want to derail QR thread but I hear this a lot from GB (posts here, personal blog) and I cannot find any hatred online towards the RMQ project. Now MH says there was hatred but where? I really would like to know what you both mean by 'hatred'?

          If you mean people are going batshitcrazy on forums and sending you endless streams of hate mail then I would agree, but forums are about different opinions and not everyone's is going agree with you. I certainly don't agree with lots of things that happen on this forum but I hope if I say something it will be accepted as my view and not hatred.

          Maybe this is a translation thing but the word is really the strongest way to describe how someone dislikes something and probably going further.

          Back to QR, good luck with your project, I highly recommend you aim for a small demo, 1 level, 1 player model, a couple of weapons and a couple of monsters. That alone will be a crazy amount of work, especially if you make HD assets.

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          • #20
            Originally posted by golden_boy View Post
            I know that he who warns and points out possible fallacies is never popular; it is usually more popular to be all "wheee!" about everything. Still, it has to be said.
            Your take in "pointing out possible fallacies" has been the most apt so far, in my opinion. I like the perspective you've taken. Without constructive critisim - and taking it - we'd never get anything done.

            Originally posted by golden_boy View Post
            I'm not sure why you don't just take the maps from the Remake Quake project and continue from there, either, since that would save you tons of work that's been already done I'm sure you could get permission. Moreover, it would probably be the best idea for you guys to simply join the Schism project.
            This is something I hadn't considered, thank you for the option of other levels, I was unfamiliar with the Schism project, I just researched it, it looks very interesting. Nice.

            Originally posted by golden_boy View Post
            IMHO 5 episodes of new content, one of which from scratch, plus 10 multiplayer maps, is overambitious. And that's what kills projects.
            Maybe bite off less; try to make one episode first, with an option of releasing the others later as add-ons.
            Perhaps I didn't write it correctly, I'll go back and re-read my submission - but I thought I said I wanted one new episode (which would make a total of 5 episodes, [with the original 4 still there] and a boss for each). Making 5 new episodes wasn't part of the plan. Maybe I worded it wrong.

            Thank you for your feedback GB, I appreciate it. The Schism project looks great, but I can't give up on this idea yet.
            Last edited by QuakeRoot; 01-12-2013, 02:34 PM.

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            • #21
              Originally posted by R00k View Post
              U cant take Quake as a next-gen fps of 1996 (and it was everything under the sun back then), and try to make it main stream as it was.
              What one should do is focus on it's graphical style (albiet because of limited hardware of the time), but even 8bit graphics are an art form now.
              What I mean is people are playing Minecraft by the thousands. And all those other other indie projects like meatboy, Braid, etc. Its not so much of hey this looks REAL, that's only your ego so u can show screen shots to your friends.

              What makes a good Quake reboot is solid performance, easy install, cross platform support, and a group of coders to make fixes in realtime.

              I agree with MH, as this idea has been around the block more than once. And each time its just a truck full of melted iceream when it arrives.
              Howdy R00k,

              I'm not trying to bring the original Quake into a modern day... something. I just want Quake to continue living - if Quake stays as it is, despite its core fans, it'll be just a great memory.

              My original idea was to have Quake translated into Java - cross system support would be straight-forward from there. Then convert my site to teaching Java, offering Java classes - and in turn teaching Java using Quake. This would not only build a bigger fan base, it would also ensure a continuous stream of talent and love of the game. Mods, add-on's, projects - they'd pop up everywhere, the community would grow, Quake would live, or that is, more alive, more vibrant. more participation, more love of the game.

              I thought translating it into Java might be too big of a step right off the bat, & if I could get momentum for this project, I could get it translated later. As it is, I still have hope... if all this project does is fall apart... It's okay, it's only going to fuel me for the next project. A better refined one. One that will be more likely.

              Tell me what other ideas you have please, I'd appreciate any input you have.
              Last edited by QuakeRoot; 01-12-2013, 02:47 PM.

              Comment


              • #22
                Originally posted by Spirit View Post
                And then your friend would not be playing Quake.

                Hater here.

                Projects like this are coming daily at sites like moddb. A project leader who will "only" lead. That is a nice thought and a good project needs a strong lead but you would have a hard time finding people who work "for you". If you do not have a strong vision you might end up like the RemakeQuake project who apparently got lost in too many ideas and features.

                Like gb said, better start small. Maybe start with one single map with 2-3 enemies, 2 weapons. If you pull that off and it has good quality, finding more talent should be MUCH easier.

                Like this, I see no future for this, sorry. Look at all the games/mods at moddb with weapon renders, a story but nothing playable or maps or animations or code. This is one of the most common motivations but also one of the always failing ones.

                You are already extending the "Quake clone" idea with stuff that is not in Quake but that YOU find interesting (the Hammer, female player).

                PS: You seem to be using random images for your forums, probably not with the OK from the creators of them. Kinda giving the impression that this is content posted in the forum. They also do not really seem to fit so to me they cheapen the impression.

                PS2: See Freedoom ? Home for how a project like this is not a valid "copy" of the game but "just" a like minded similar game. You will never ever solve the problem that Quake is not free. There is also Open Quartz | Free Games software downloads at SourceForge.net
                Hi Spirit,

                All the images I used are in public domain. I'm familiar with Open Quartz - and again - the idea wasn't "Freedom" it was life - for Quake, a vibrant community (please see the previous post for more info). I do see your points and I'm grateful there are people out there who can point to facts without making others feel bad.

                Thank you for your feedback. I wouldn't have taken it this far unless a prominent member of this site hadn't told me to "give it a shot, post your idea on these sites, see what happens." That advice was followed up by, "Do you have the guts to try?"

                Well I gave it a shot. I'm still giving it a shot. I'm not giving up yet.
                Last edited by QuakeRoot; 01-12-2013, 09:49 PM.

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                • #23
                  Originally posted by sock View Post
                  I don't want to derail QR thread but I hear this a lot from GB (posts here, personal blog) and I cannot find any hatred online towards the RMQ project. Now MH says there was hatred but where? I really would like to know what you both mean by 'hatred'?

                  If you mean people are going batshitcrazy on forums and sending you endless streams of hate mail then I would agree, but forums are about different opinions and not everyone's is going agree with you. I certainly don't agree with lots of things that happen on this forum but I hope if I say something it will be accepted as my view and not hatred.

                  Maybe this is a translation thing but the word is really the strongest way to describe how someone dislikes something and probably going further.

                  Back to QR, good luck with your project, I highly recommend you aim for a small demo, 1 level, 1 player model, a couple of weapons and a couple of monsters. That alone will be a crazy amount of work, especially if you make HD assets.
                  Thank you my friend, I like your idea and I will consider it; but I can't give up on this project yet, it's only been alive for three days. A three day old baby is much too young to give up on.

                  Comment


                  • #24
                    Originally posted by QuakeRoot View Post
                    All the images I used are in public domain.
                    What is the source? At least the two monsters are taken from OGA (or Atmostatic maybe).

                    Demon | OpenGameArt.org
                    Elemental Golem | OpenGameArt.org

                    Both models are CC-BY. I could find no license statement/waiver about the screenshots.

                    Sorry for being an ass, but legal understanding is crucial for a project like this.
                    Quake 1 Singleplayer Maps and Mods

                    Comment


                    • #25
                      I'm a musician if you need help with that.

                      Tenebrae Aeternus Music, Lyrics, Songs, and Videos If you wanna check out my stuff. I can do just about any genre. Except Polka, never tried that.
                      Soundtracks and Instrumentals
                      MyMusic | Youtube

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                      • #26
                        Originally posted by PRIMEVAL View Post
                        I'm a musician if you need help with that.

                        Tenebrae Aeternus Music, Lyrics, Songs, and Videos If you wanna check out my stuff. I can do just about any genre. Except Polka, never tried that.
                        WOW! You create the perfect "gaming" mood musically. For a Quake like FPS. I listened to quite a few tracks, Nice work PRIMEVAL.

                        QR, seems you have someone talented stepping up to the plate to help out, that's a good sign.

                        Good luck with the project,
                        - damage_
                        Name's damage_inc, and killing is my business. Don't worry though, it's nothing personal! Oh wait... maybe it is

                        Comment


                        • #27
                          Originally posted by damage_inc View Post
                          WOW! You create the perfect "gaming" mood musically. For a Quake like FPS. I listened to quite a few tracks, Nice work PRIMEVAL.

                          QR, seems you have someone talented stepping up to the plate to help out, that's a good sign.

                          Good luck with the project,
                          - damage_
                          Or shush, you're making me blush

                          Soundtracks and Instrumentals
                          MyMusic | Youtube

                          Comment


                          • #28
                            I think the "hatred you are going to get" is the best part, QuakeRoot. How fun is it going to be to watch stupid people bitch, that can't do one damn thing about your project and end it with telling them to fuck themselves.

                            I'd join your team just to be the guy that handles your hate mail.

                            hate mail: "blah blah blah, ramble ramble ramble"
                            response: "Yeah, too bad you are powerless and can't do shit about it. Thank you for your interest in the IQ project. Did I mention that we don't care what you think?"

                            You should let the hate drive you.

                            "Oh, you don't think Quake should have pickable flowers? Wait til I add the tea party."

                            BUT!!!

                            There were other things said here that were gold. Please understand that I'm not insinuating that you should just ignore everyone and do whatever. I am matter of factly stating that you should go out of your way to make the "haters" as mad as you possibly can....AND LAUGH AT THEM!

                            If further pissing off pissed off people becomes a job, I want it. I've been practicing for 38 years and I have tons of "references".
                            Last edited by MadGypsy; 01-14-2013, 06:52 AM.
                            http://www.nextgenquake.com

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                            • #29
                              I had nothing nice to say, so I chose not to say it.
                              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                              Comment


                              • #30
                                @Mindz

                                I'm not sure if that was directed at me, but if it was. I want to make clear that all I'm saying (primarily) is: Who cares what the haters say or think? I surely don't and QuakeRoot shouldn't (probably doesn't).

                                If he wanted to use the Quake source to build a new Barbie game, everyone should be behind him 100%. Any time these sources are used in the creation of something else (regardless of what that something is) it adds to the whole. Some engine will have to be used - and now that engine has yet another use. Some mods will have to be made to QC, and now QC has had yet another use... etc.

                                The haters are crippling to the overall cause. They attempt to suppress projects based on their little one dimensional view as opposed to uplifting it and/or contributing and making the Quake-o-sphere even larger.

                                If there has to be someone to tell these people to go F themselves, I am more than happy to donate some time to "answering the phones".
                                Last edited by MadGypsy; 01-14-2013, 11:10 AM.
                                http://www.nextgenquake.com

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