Don't know if this is the right place or not, move if necessary.
Okay, spent some time in the editor today finally getting to know my way around
This is for the creation of the mod "showcase" idea I posted on here about a week or so ago. I won't rehash that, just know that I want to map and I needed something to start with 
I'll post updates(pics and such) on the progress as I go when I have something of value. Nothing right now.
I have a couple of questions. If you feel you have an answer without spending too much time, I would appreciate it. I can get by without these things to though.
Jump pads(Q3 style), are they possible? I used the trigger_push entity but I keep having to "jump up" to get it to work right. I read somewhere that the player needs to be off the ground so I created a clip brush "step" that would raise the player into it and trigger the push without jumping... FAILED!
EDIT: I found a way. I created an area that the player drops slightly down into first, which also houses a trigger_push, that then pushes them up into the original trigger_push I wanted!
"Texture" lighting(Q2 style), is that possible? I don't know if that's frowned upon or not, I just remember helping a buddy once edit his Q2 DM map and seemed we both liked it?!
That's about it for now, thanks in advance,
- damage_
P.S.
Using WorldCrap 3.3 with Quake adapter
I won't even go into my GtkRadiant, and variants, experiences!!! I'll save setting that editor up for another time, grrr... hehe
Okay, spent some time in the editor today finally getting to know my way around


I'll post updates(pics and such) on the progress as I go when I have something of value. Nothing right now.
I have a couple of questions. If you feel you have an answer without spending too much time, I would appreciate it. I can get by without these things to though.
Jump pads(Q3 style), are they possible? I used the trigger_push entity but I keep having to "jump up" to get it to work right. I read somewhere that the player needs to be off the ground so I created a clip brush "step" that would raise the player into it and trigger the push without jumping... FAILED!
EDIT: I found a way. I created an area that the player drops slightly down into first, which also houses a trigger_push, that then pushes them up into the original trigger_push I wanted!
"Texture" lighting(Q2 style), is that possible? I don't know if that's frowned upon or not, I just remember helping a buddy once edit his Q2 DM map and seemed we both liked it?!
That's about it for now, thanks in advance,
- damage_
P.S.
Using WorldCrap 3.3 with Quake adapter

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