Hehe, thanks for the "drive by" encouragement Helloween as I NEED it! You see, I'm not a very "creative" person so it's a struggle, but I like trying.
See ya 'round the forums,
- damage_
See ya 'round the forums,
- damage_
float FRIENDLY = 0;
if(self.impulse == 12) CycleWeaponReverseCommand(); [COLOR="DarkOrange"]if(self.impulse == 13) { if(!FRIENDLY) FRIENDLY = TRUE; else FRIENDLY = FALSE; }[/COLOR] if(self.impulse==255) QuadCheat();
[COLOR="DarkOrange"]if(!FRIENDLY) {[/COLOR] Foundtarget(); return TRUE; [COLOR="DarkOrange"]} else return FALSE; [/COLOR]
.float max_health; float HARMED = 0;
[COLOR="DarkOrange"]if(self.health < self.max_health) HARMED = TRUE; if (!FRIENDLY || HARMED) { HARMED = FALSE;[/COLOR] FoundTarget() return TRUE; [COLOR="DarkOrange"]} else return FALSE; [/COLOR]
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