Hehe, thanks for the "drive by" encouragement Helloween as I NEED it! You see, I'm not a very "creative" person so it's a struggle, but I like trying.
See ya 'round the forums,
- damage_
See ya 'round the forums,
- damage_
float FRIENDLY = 0;
if(self.impulse == 12)
CycleWeaponReverseCommand();
[COLOR="DarkOrange"]if(self.impulse == 13)
{
if(!FRIENDLY)
FRIENDLY = TRUE;
else
FRIENDLY = FALSE;
}[/COLOR]
if(self.impulse==255)
QuadCheat();
[COLOR="DarkOrange"]if(!FRIENDLY)
{[/COLOR]
Foundtarget();
return TRUE;
[COLOR="DarkOrange"]}
else
return FALSE;
[/COLOR]
.float max_health; float HARMED = 0;
[COLOR="DarkOrange"]if(self.health < self.max_health)
HARMED = TRUE;
if (!FRIENDLY || HARMED)
{
HARMED = FALSE;[/COLOR]
FoundTarget()
return TRUE;
[COLOR="DarkOrange"]}
else
return FALSE;
[/COLOR]
good to go
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