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  • I noticed that 'PIGREMIX' has a small bug, at BLUE base in the room that has the NAILGUN and GREEN ARMOR there should be two health packs to the right of the doorway that leads to the blue-base-flag-room. Looking at the server logs, those two health packs are placed touching the wall and thus they fall through the map when spawned. I might be able to hardcode their correct origins in the mod, as it is a bug that the author of the map created. And might create an unfair advantage to the red team, which has those 2 health packs present.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • Lets try and keep the league talk to this thread, we're getting too many different threads going on here. First rook, good idea to fix that if we're going to use that map. Second is something Papasmurf brought up to me on Sunday that made a lot of sense, how about we change weapon spawn times from 30 seconds to 25 seconds ? His point was that people are much faster with the hook then they were back in the day, so with the increase in speed maybe the spawn times should be increased, since people can reach weapons a lot quicker. I ran the idea by rampage and he seemed to think it was a good idea, but that we maybe decrease it to 20 seconds instead of 25, to match the armor spawn time. I actually think this is a good idea, it's not like it is weapon stay where everyone can just go and grab a weapon. What do you guys think?

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      • How about try the above idea (20 second wep spawn) in our "preseason" to the league so we can see if it will work well or not.

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        • Sexy idea guys.

          Locknload, you still in? Let me know!
          uakene.com

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          • I spoke to r00k about it last night, he wants to make it so we can vote-enable both 25 second weapon respawn, and also vote-enable team base spawns instead of random spawns.

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            • Originally posted by R00k View Post
              I noticed that 'PIGREMIX' has a small bug, at BLUE base in the room that has the NAILGUN and GREEN ARMOR there should be two health packs to the right of the doorway that leads to the blue-base-flag-room. Looking at the server logs, those two health packs are placed touching the wall and thus they fall through the map when spawned. I might be able to hardcode their correct origins in the mod, as it is a bug that the author of the map created. And might create an unfair advantage to the red team, which has those 2 health packs present.
              How's this going?
              uakene.com

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              • Looks like I wont be able to play in the tourney. Vis banned me from HDZ for some reason. GL
                Cbuf_AddText (va("say ZeroQuake GL version 1.10\n"));

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