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You can change the gravity via the console sv_gravity 200 = e1m8, 800 = normal. You can also set the friction so it's like playing on ice. Good way to mess up a server.
ok so far so good ihave made a nailgrunt
[image will be here that site i use is matinance]
what they do is shoot nails and strife around you in a circle
i raan into a problem where they only shoot 1 spike at a time but i think this is ok because they are hard to hit
but a nother problem has a-rose, whena grunt shoots a nail and it hits a wall at an aqutie angle the nail goes all the way in and makes a terrible sound
so wut i think is i have to add somthing to the wall nail code i got
//---this is start of wall nail code------//
void() spike_touch =
{
local float rand;
if (other == self.owner)
return;
if (other.solid == SOLID_TRIGGER)
return; // trigger field, do nothing
if (pointcontents(self.origin) == CONTENT_SKY)
{
remove(self);
return;
}
// hit something that bleeds
if (other.takedamage)
{
spawn_touchblood (9);
T_Damage (other, self, self.owner, 9);
remove(self); //add this so they don't float...
return; //add this to avoid errors
}
else
{
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
self.velocity = '0 0 0'; //add this, it makes the nail stop
self.nextthink = time + 10; //add this, to prevent packet overflows
self.think = SUB_Remove; //add this for same reason as above
};
//------and end so not to cause confution-----//
hmm prevent packet overflows...i was still getting those when i tested in pq399
anyways
i was thinking i needed somthing like
//-----------start????-------------//
if (classname =! player) //if other than palyer is wut im aiming at
{
remove(self); //remove ze nagil
return;
}
//------end????-----------//
wow not being able to use tab sux
hmm, hell i think thats right ill try it tommarrow...err...this afternoon :/
oh ya , i think i finished my gibs so far, i did gibs for
grunt
enforcer
ogre
feind
shagrath err.. vore
shambler
knight
hellkinght
player // desined for the player that it comes with but that player is just a vary nice remake by plaque, but i thinks he is embarrased by it for some reason
right now i thinks i should set this one out for beta to try
will looks in to some dme, painskins, and crank for next...
ait i still gots to turn off debug in gyro
i also found a weird thing involving the sharglath and the player with gyro
kind of like if vore is a gyro object then theplayer will not jump, use slipgates, or get burned by lava ????... should i tell this QuakeMatt of this??
so far this is first one so i guess its cn bee "beta 1.0"
it has:
-nailgrunts
-gyro stuff
-enforcers have new powa
-....umm thinking.....! OH! gibs, lots of gibs
-and bugs...still...:d
oh and i forgot
fixed bug with wall nails and nailgrunts [took out wall nails ] ...forgot to turn of gyro's debug..will do that next time
nailgrunts still only fire one nail at time and i cannot decide if thats ok or not [feedbacks will help]
wut i will be wokring on next time for sure is
grumblers [can i make it so tht the the grunts can be random of wich type on level??...did that ake sense?]
a possible roaming ai [if i can find one that works >:[]
pain skins for every monster
making monsters respawn in multi play [ and getting boss 1 to rise, might have to add rune to multi play, i guess]
make it so you stop bleeding when your healh returns to the "before you bleed" amount
... wheres LockNLoad... hes supposed to test this!!!!!!
Last edited by metchsteekle; 07-13-2008, 09:03 PM.
can you make the nailgrunt scream? I think you might have seen that one thread me and that dude were on. your doing a great job btw. also, if you ever make a map. can I apply my song to it? this song was inspired by the way Trent Reznor did his music on the original quake soundtrack, it sounds atmospheric.
i could of sowon i had that scream for it (i also had modified that scream for all its other sounds) where did i mess up packing it for d/l?
or paerhaps u r getting packet over flows [cos of all the gibs] which client r u using? qrack is prefered because thats wut i have tested it the most on
i think ill make it so monsters gib at a lower health than 0
Last edited by metchsteekle; 07-17-2008, 06:44 PM.
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