Announcement

Collapse
No announcement yet.

gibs a'hoy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    hmm i might have to fixthese up a bit



    see the magical floating ogl above chainsaw [thes also a knda leg but not seen here]

    Comment


    • #17



      just a short vid of me messsing with the gravity from e1m8 and moved it to e1m1

      i dont know how this link is gonna work right now

      Comment


      • #18
        You can change the gravity via the console sv_gravity 200 = e1m8, 800 = normal. You can also set the friction so it's like playing on ice. Good way to mess up a server.
        Qoetia B4 == 1.93Mb

        Expo Booth '08
        !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
        Hunting shamblers since 1996.

        Comment


        • #19
          ... heard Quake Matt dood [the creator of gyro] is doing a gyro 2.1!

          but did he release it aready?
          or will i find it at like a q-expo or somthing?

          Comment


          • #20
            Uuuuhhhttt Hoooooooh

            in a recent freak accedent

            in the mitz of making monsters affected by gyro physics

            i got the idea with the dog to change MOVETYPE_STEP to MOVETYPE_FLY
            [trying to cause myhem]

            and i got it...i can offically now not jump or use slipgates <

            so if you have any ideas on as to what happened and wut to change that will help

            otherwise i ahve to start over...but i hope it wont be as long as the firsttime

            this sux

            Comment


            • #21
              hmm was just think ing i should do the boots thing for the inforcer, like in the movie repo man when someone opens the trunk of the car

              Comment


              • #22
                i wouldent turn my back on a grunt now :S



                i might give this power to the enforcer and give the grunt a ssg/ng

                those toutorals a i3d are wonderful



                ----edit-----

                oops i broke him <:sS



                --ok i fixed it ... but now he only fires one spike at a time.... i want him to fire many at a time [like 6]

                ---well so far i have fixed the enfocer to fire z-aware grenades THANKS ROCKET GUY!!!
                Last edited by metchsteekle; 07-09-2008, 09:13 PM.

                Comment


                • #23
                  ok so far so good ihave made a nailgrunt
                  [image will be here that site i use is matinance]
                  what they do is shoot nails and strife around you in a circle
                  i raan into a problem where they only shoot 1 spike at a time but i think this is ok because they are hard to hit

                  but a nother problem has a-rose, whena grunt shoots a nail and it hits a wall at an aqutie angle the nail goes all the way in and makes a terrible sound

                  so wut i think is i have to add somthing to the wall nail code i got
                  //---this is start of wall nail code------//
                  void() spike_touch =
                  {
                  local float rand;
                  if (other == self.owner)
                  return;

                  if (other.solid == SOLID_TRIGGER)
                  return; // trigger field, do nothing

                  if (pointcontents(self.origin) == CONTENT_SKY)
                  {
                  remove(self);
                  return;
                  }

                  // hit something that bleeds
                  if (other.takedamage)
                  {
                  spawn_touchblood (9);
                  T_Damage (other, self, self.owner, 9);

                  remove(self); //add this so they don't float...
                  return; //add this to avoid errors
                  }
                  else
                  {
                  WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);

                  if (self.classname == "wizspike")
                  WriteByte (MSG_BROADCAST, TE_WIZSPIKE);
                  else if (self.classname == "knightspike")
                  WriteByte (MSG_BROADCAST, TE_KNIGHTSPIKE);
                  else
                  WriteByte (MSG_BROADCAST, TE_SPIKE);
                  WriteCoord (MSG_BROADCAST, self.origin_x);
                  WriteCoord (MSG_BROADCAST, self.origin_y);
                  WriteCoord (MSG_BROADCAST, self.origin_z);
                  }

                  self.velocity = '0 0 0'; //add this, it makes the nail stop

                  self.nextthink = time + 10; //add this, to prevent packet overflows
                  self.think = SUB_Remove; //add this for same reason as above

                  };
                  //------and end so not to cause confution-----//

                  hmm prevent packet overflows...i was still getting those when i tested in pq399
                  anyways

                  i was thinking i needed somthing like
                  //-----------start????-------------//

                  if (classname =! player) //if other than palyer is wut im aiming at
                  {
                  remove(self); //remove ze nagil
                  return;
                  }
                  //------end????-----------//

                  wow not being able to use tab sux

                  hmm, hell i think thats right ill try it tommarrow...err...this afternoon :/

                  oh ya , i think i finished my gibs so far, i did gibs for

                  grunt
                  enforcer
                  ogre
                  feind
                  shagrath err.. vore
                  shambler
                  knight
                  hellkinght
                  player // desined for the player that it comes with but that player is just a vary nice remake by plaque, but i thinks he is embarrased by it for some reason

                  [images will follw soon [i hope]

                  Comment


                  • #24








                    oh and the nail grunt works for those of you who use proquake, because i put it as base skin for grunt

                    Comment


                    • #25
                      Have you had a look at cranked yet? The source for that should sort you out nicely.
                      Qoetia B4 == 1.93Mb

                      Expo Booth '08
                      !AXATAXA! == 355.24 Kb Want to take on Quake with only your axe?
                      Hunting shamblers since 1996.

                      Comment


                      • #26
                        ill look in to that for de next one i hopes

                        right now i thinks i should set this one out for beta to try

                        will looks in to some dme, painskins, and crank for next...

                        ait i still gots to turn off debug in gyro

                        i also found a weird thing involving the sharglath and the player with gyro

                        kind of like if vore is a gyro object then theplayer will not jump, use slipgates, or get burned by lava ????... should i tell this QuakeMatt of this??

                        ================================================== ======

                        ok here we go
                        http://shub-hub.com/index.cgi?action...s_singleplayer
                        its theone called ummmm_somthing

                        so far this is first one so i guess its cn bee "beta 1.0"

                        it has:
                        -nailgrunts
                        -gyro stuff
                        -enforcers have new powa
                        -....umm thinking.....! OH! gibs, lots of gibs
                        -and bugs...still...:d

                        oh and i forgot

                        fixed bug with wall nails and nailgrunts [took out wall nails ]
                        ...forgot to turn of gyro's debug..will do that next time
                        nailgrunts still only fire one nail at time and i cannot decide if thats ok or not [feedbacks will help]

                        wut i will be wokring on next time for sure is
                        grumblers [can i make it so tht the the grunts can be random of wich type on level??...did that ake sense?]

                        a possible roaming ai [if i can find one that works >:[]
                        pain skins for every monster
                        making monsters respawn in multi play [ and getting boss 1 to rise, might have to add rune to multi play, i guess]
                        make it so you stop bleeding when your healh returns to the "before you bleed" amount

                        ... wheres LockNLoad... hes supposed to test this!!!!!!
                        Last edited by metchsteekle; 07-13-2008, 09:03 PM.

                        Comment


                        • #27
                          ok i got an idea of wut to use for the grumbler and its attacks i feel should be such:

                          far attack should be hook
                          close attack should be lightning

                          but how to make his use hook!?!?!?

                          Comment


                          • #28
                            hah, I'm here now!
                            Last edited by Trickle; 07-16-2008, 07:09 AM.


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

                            Trickle's VWeps

                            Comment


                            • #29
                              can you make the nailgrunt scream? I think you might have seen that one thread me and that dude were on. your doing a great job btw. also, if you ever make a map. can I apply my song to it? this song was inspired by the way Trent Reznor did his music on the original quake soundtrack, it sounds atmospheric.

                              http://www.box.net/shared/trtbpacgko

                              you might of heard it on the other thread. I'm going to go look for it, and I also made this scream for the nailgrunt. as a sight sound

                              http://www.box.net/shared/tp09t0nwg4


                              I'll look for the thread with all this.


                              PLAY QUAKE DODGEBALL!

                              http://www.moddb.com/mods/quake-dodgeball

                              Trickle's VWeps

                              Comment


                              • #30
                                i could of sowon i had that scream for it (i also had modified that scream for all its other sounds) where did i mess up packing it for d/l?


                                or paerhaps u r getting packet over flows [cos of all the gibs] which client r u using? qrack is prefered because thats wut i have tested it the most on

                                i think ill make it so monsters gib at a lower health than 0
                                Last edited by metchsteekle; 07-17-2008, 06:44 PM.

                                Comment

                                Working...
                                X