Announcement

Collapse
No announcement yet.

gibs a'hoy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    today i went swimming with an ogre and a knight followed!!

    woo

    Comment


    • #32
      Originally posted by metchsteekle View Post
      today i went swimming with an ogre and a knight followed!!

      woo
      hah nice


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

      Comment


      • #33
        ok i may get around to having a nother beta release, but i have some mobot problems with the feinds [ a console crash], this mod is still a bit wacky due to slight ly unfinished parts, but its getting better, i might post a vid of the "chantion dance"... or how u spell it? :,

        Comment


        • #34
          no this project has not died yet, neather has the skins one but its on hold, im needing to go thru and fix the gyro, shouldent be too hard, the one in need of the most attention would be the magnetic hand grenades, or i could just leave them as "magic" hand grenades but i dont thinks so. ill bei fixing it mostly tonite cos in 11 min i has to go to the worx

          Comment


          • #35
            http://shub-hub.com/files/mods_multiplayer/benzine.zip

            okey another beta, thia time it has name

            so fAR THE MOST NOTICABLE BUGS ARE
            -mobots arenot gyro objects
            -magnetic grenades suck in all the gyro objects [i thnk ill keep it that way, it leads to hilarious results]
            -freinds melee claw attack does not work [a big big will be adressed]
            -lots of paket overflows [:\ ]
            -magic hand nades dont have death message
            -feind or the mobot doesent have death message [/???????/]

            impuleses are i beleve
            -100 = create ogre
            -101 = create shambler
            -102 = create hellhound ...err feind
            -103 = create vore
            -104 = create hessian ... or i ean.... knight

            also hit 6 twice to have magic hand grenades

            features
            -roaming ai
            -paket overflows
            -nailgrunts
            -hand grenades
            -monster bots
            -ummmm
            -potatoes [jk jk]

            oh i forgot to say
            when a monsters helth freaches 25 or lower they go into "fuel" or "benzine" mode [youll see wut i mean]

            Comment


            • #36
              next time, put the model textures in the textures/models directory.

              heres some stuff I think should be changed.

              the gibs are a little excessive..mainly because you see two spines and that doesn't make sense. I think the mod should only have the very monster specific gibs and thats it as far as giblets.

              I like the idle sound for the nailgrunts and of course using the sight1.wav. but there definitely needs to be new variations for the other sounds and I'll help with that


              PLAY QUAKE DODGEBALL!

              http://www.moddb.com/mods/quake-dodgeball

              Trickle's VWeps

              Comment


              • #37
                I was also wondering if you can use my bloody nail gun I made a long time ago..I always wanted to use it for something



                PLAY QUAKE DODGEBALL!

                http://www.moddb.com/mods/quake-dodgeball

                Trickle's VWeps

                Comment


                • #38
                  woha, where do i get it, ill try and find somthing

                  what shold it shoot though? zombie gibs shaped like nails?

                  Comment


                  • #39
                    http://www.box.net/shared/j5usy0w008

                    it should just fire at a blazing fast speed..Lol


                    PLAY QUAKE DODGEBALL!

                    http://www.moddb.com/mods/quake-dodgeball

                    Trickle's VWeps

                    Comment


                    • #40
                      hmm should it fire zombie gibs? hmmmm

                      i also agree that the gibs should be cut back, i under stadnd the spine thing because they r rho...ruhis...ruhious?? ((uuught)) models, but the ones i use the gibs are the debugged ones [i dident know gibs mdls had bugs in them before btw] and has made the textures of primevil to be suoper generic [ like the gib texture that was a amourd chest before is not armouded any more].

                      oh ya and the mod hccsually has its own sever!!
                      its at qrf.mine.nu:26002

                      and i hver updated the progs dat so u can stopp bleeding after healing and etc .... i plan to debug it like that, put on sever and then in next release have that progs dat not so crappy[in terms of bugs]...

                      but if u viset be warned, the gibs cause paket overflows [ another reason to cut them back] and cut the sound out temporarly, also if u put too many monsters on the sever it will crash and u will need to reconnect, i know this because i have done it more than once XD

                      Comment


                      • #41
                        hmm shoild i makes one of those booths for this ?
                        .....

                        wut do u think should i?

                        Comment


                        • #42
                          ...nah i cant even make a web page :p


                          Comment


                          • #43
                            ok so far pdates to the sever before a next realese is:

                            monster copses+ re solid [ i think its solid] and can be pushd and telefragged, but they cant be gibbed [yet] due to a unknown error type thinggy, instead they do a "twich" where they go through a death animation every so amount of damage [ i think its every monstr amount of health out of health of corpse]
                            as in ex: *corpse health* 900 / *monster health* 300 = about 3 twiches

                            player bleeds+ [ wait..was this in the last realese?] and stops bleeding after picking up some oddamount of health and respawn

                            gibs+ most gibbings have been cut back, and cheak gibs have been raised. they are kickable [including the "reconizable gibs" tho they dont have blood trails..oh well]

                            things next sever update

                            teleporting stuff.. like gibs, nails,monsters [again], corpses, grenades, rockets, etc ... but not lighning or shotgun fire

                            possibly some of doktor shadowborgs nice tutorials at qexpo ya tutorials!!


                            things for next release:

                            nforcers = napam enfocers
                            napam sprayer
                            chaching on fire [wut fun ]
                            umm
                            the stuffs in the sever update

                            known bugs has increased

                            but

                            bugs ->features has too

                            Comment

                            Working...
                            X