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  • #31
    Originally posted by terminx View Post
    I know Polymer used to leak something like 5 megs of memory per second
    OUCH!
    on ATI before Plagman had to go and actually buy an ATI card
    The sacrifices people make...

    Had a look at your code, but only a very short look. I see glDrawElements which is good, but how many vertexes and indexes per call on average (and how many glDrawElements calls?) DirectQ/RMQ can draw the entire world in about 10-15 glDrawElements (or IDirect3DDevice9::DrawIndexedPrimitive) calls for ID1 maps; this is the kind of figure you should be aiming for with simple scenes, and no more than 100/150/200 calls with the most complex scenes.
    IT LIVES! http://directq.blogspot.com/

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    • #32
      That's #1 on Plagman's list of stuff to do I think.

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      • #33
        I love EDUKE32!! Thanks for your work!

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        • #34
          This is great! Actually I've had EDuke installed since at least early 2009 ( and still do ). Perhaps it's time to update to a newer version...

          I think I'll grab the source as well and read it through, just for the fun of it.

          Keep up the good work

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          • #35
            I discovered eduke32 like a year ago, really great work! (And just like Tomaz I gotta update my version it seems...)
            dfsp*spirit
            my FPS maps

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            • #36
              Originally posted by Tomaz View Post
              This is great! Actually I've had EDuke installed since at least early 2009 ( and still do ). Perhaps it's time to update to a newer version...

              I think I'll grab the source as well and read it through, just for the fun of it.

              Keep up the good work
              Heh, the source isn't much of a pretty thing to look at but it's leaps and bounds more readable than the original DOS source release.

              After working with Q2/Q3 for 8 months during the middle of EDuke32 development (I worked on early Q2 engine versions of that Iron Grip: Warlord game that LordHavoc eventually worked on), I decided that I needed to take a serious look at cleaning up parts of the Duke source, and that's pretty much still a major ongoing project.

              In fact, my local tree hasn't been capable of building in a couple of days... I decided Duke's way of having a single header containing every externally accessed function throughout the whole game source combined with some silly 12000 line modules was a load of shit, and now I'm in the process of cleaning things up... breaking up modules into smaller chunks, generating headers where necessary, etc.

              Btw, mhquake, do you have any good menu code?

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              • #37
                I was one of those that wasn't necessarily impartial to any of the FPS games released in 1996. I liked Duke 3D, Final Doom, and Quake equally, and all three games had their own pros and cons, which came out almost equal to me. The way I saw it, if it was a first-person shooter, it was on the PC, and it was open to mapping and modding to my heart's delight, I'd grab it, and play the heck out of it. In terms of EDuke32, seems like it's been rather good. Could potentially bring some Doom or Quake themed maps to EDuke32 soon, time'll tell.

                Not trying to sound like a diplomat, but I wish that everyone could put aside their differences when it came to which game was the best from that particular era. All of us can agree that whether you were a Doomie, a Dukester, or a Quaker during those times, we all liked the evolution of the first-person shooter during that year, and what a(n) (r)evolutionary period 1996 was. Moving from sectors and sprites, to characters that actually talk, have more realistic environments, and sloped sectors, to finally a true BSP, additive engine that could allow you almost no limits in a 3D level, we can all agree that it was definitely a good year to be a PC gamer. No question about it.
                Last edited by 8IronBob; 08-19-2010, 03:46 PM.
                sigpic
                Current Project: Quake Texture Pack for UT3/UDK

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                • #38
                  Been playing with eDuke32 and the Polymer HRP ever since the first ?beta/alpha? release, probably over a year now, incredible stuff, reminds me a bit of Quake with Darkplaces and all the fancy effects turned on. Duke Nukem 3D will always be one of my fav FPS, can't wait for Duke Nukem Forever to be released, the trailer looks nice.

                  Here are some screenies for eDuke32 with Polymer HRP:




                  FPS Source Ports

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                  • #39
                    Check this out. It looks like it will be something to keep an eye one.

                    Fan-made Duke 3D Unreal Engine 3 update is now officially licensed

                    [ame]http://www.youtube.com/watch?v=bMjJL6SWs_U&feature=player_embedded[/ame]
                    If you see 427 playing Quake thats me.

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                    • #40
                      I've just recently downloaded eduke32 and the demo of duke-nukem again today to play it through the shareware levels. Seems it needs more media as all i really see diff is the per pixel lighting. I also downloaded the UDK, (Unreal Dev Kit), which includes 4 maps and a playable mod with bots. Man that engine kicks the shit out of Doom3 and Source Engine combined.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • #41
                        HRP for Duke is finally done? I just checked out the site - saw my name in the credits. Damn that was a while back. Think I contributed a few crosshairs (if there is one that's the shape of the Duke 3D logo/Nuke sign - that's one of mine).
                        Know it's a bit of a bump of topic.
                        I am loving that Unreal Duke 3d video - hopefully that project get complete.

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                        • #42
                          ^^^
                          I thought the same thing about the Unreal Engine Duke. Cant wait to play it!
                          If you see 427 playing Quake thats me.

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                          • #43
                            [ame=http://www.youtube.com/watch?v=LcV8AqREdUE]Duke Nukem Forever Reveal Trailer[/ame]

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                            • #44
                              Old video, Chris. Everyone and their grandmother has already seen this by now.

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                              • #45
                                The new 2011 trailer? Don't think so.

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