Originally posted by terminx
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on ATI before Plagman had to go and actually buy an ATI card
Had a look at your code, but only a very short look. I see glDrawElements which is good, but how many vertexes and indexes per call on average (and how many glDrawElements calls?) DirectQ/RMQ can draw the entire world in about 10-15 glDrawElements (or IDirect3DDevice9::DrawIndexedPrimitive) calls for ID1 maps; this is the kind of figure you should be aiming for with simple scenes, and no more than 100/150/200 calls with the most complex scenes.
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