Is there a way to make the original Hexen II textures higher in quality without remodeling or retexturing?
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Not at all really unless you got a engine which will make a normal map based off the original texture which imo would look pretty bad as it would make darks "deep" and lights "high" which would indent areas which are suppose to be outward. Since it would also do it realtime - would be hard on the cpu or gpu. Retexturing would be the only decent way to do it sadly.Originally posted by Christopher Murphy View PostIs there a way to make the original Hexen II textures higher in quality without remodeling or retexturing?
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Or make engine scalers? normal2x, 2xsai, 3xsai etc? that can scale up textrures.Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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It's a great idea, but my preferred scaler is "Super Eagle Engine". See it in ZSNES emulator.Originally posted by WhiteMagicRaven View PostOr make engine scalers? normal2x, 2xsai, 3xsai etc? that can scale up textrures.
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Bloodshot, you can submit it to #HereticHexen-Group on deviantARTHexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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dont let the idea of the scalers... it's great! maybe somebody hate my textures
...and i think that the engine can be programmed to scale only the small textures... under 256*256 in example)
i'm very interested in this matter
@ bloodshot: WOW italiano anche tu?
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I always love your textures, its great don't mind bad things. I mean scalers for textures that not retextured. (for originals)Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
Comment
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Hey what happened to UQE development... i hope in a new release soon...
(some hexen2 textures are hard to develop
)
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UQE is still on track, I just got distracted with a new PC.
The engine is pretty stable, I've found fixes for two of the major issues in the engine which I'm busy applying.
Then I need to do something to make the blooming look better, maybe implementing shaders for it or something using FBO. All & all I think UQE will be released in January.
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try to look at tech3-derivated engines features. I think you will find many interesting things
look at Jshexen too. it is becoming a very-good engine =)
(and naturally to darkplaces)
consider to use shaders massively. GPU is always winner against CPU
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Hammer of Thyrion rescently making a good progress in programming )Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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And I do nothing last month
, this is a winter birthday vacation with wine and beer
Small jsHexen2 and retex project http://hexen2retex.narod.ru/
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