I'm using 1.21 on a vanilla install.
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Originally posted by Spiney View PostI'm using 1.21 on a vanilla install.
After downloading you may update this pack with new engine file jsHexen2 1.21_01 0,3Mb, if you cant see and adjust crosshair in game.
Without full pack files engine jsHexen2 will not work.Small jsHexen2 and retex project http://hexen2retex.narod.ru/
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Finished removing all the software rendering code from UQE Quake as well as UQE Hexen 2. Also updated DirectX libs and OpenGL Extensions.
I also spent some time cleaning up the project files and compilation settings.
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I fixed Hexen II's FOV issues and the fix will feature in the up and coming UQE Hexen II v1.15!
Version 1.15 won't have a ton of new stuff, but all would be good additions to the engine. Basically I'm busy porting UQE Hexen II features and fixes over to UQE Quake v1.10 and as I go along and improve stuff I'm porting the tweaks back to UQE Hexen II. Its these tweaks that will make up the 1.15 release.
It seems like for some reason Raven made it impossible to change the FOV. I had to look at the original Quake engine (of which Hexen II is derived off) and port Quake's original FOV code back to Hexen II.
Once that is done the only thing that really needs to be done is get the engine to change the default 90 degree FOV based on your current resolution. Currently the engine only adjusts the FOV based upon common aspect ratios, but I'm going to change it to calculate the FOV dynamically.Attached FilesLast edited by Korax; 12-28-2011, 03:27 AM.
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UQE Quake v1.10 now calculates the correct FOV based on your screen resolution dynamically!
EDIT:
UQE Hexen II now does the same.Last edited by Korax; 12-28-2011, 03:16 PM.
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Looked on screenshots works very well =)Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Thanks!
I've posted the FOV formula on my forum:
Korvin Korax - Forums View topic - UQE Quake v1.10 - Project Progress
How can I get a link to UQE from the quakeone.com website?
I've tried contacting the admin of quakeone, but I didn't get a response.
The link & title I'm trying to get added is:
Ultimate Quake Engine
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hmmm... I'm pretty sure inkub0 was talking a lot about the lack of support for PK3 loading?
UQE Quake v1.10 - Project Progress
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...onto fixing brushmodel lighting in UQE Quake.
Entities like health boxes and other items that uses bsp brushes rather than MDL doesn't get affected by lighting in the surrounding environment.
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I get JPG errors when using inkub0's texture pack on UQE Hexen II since I ported Q3A's JPG library over to UQE Hexen II (upcoming v1.15).
That same ported library ported to UQE Quake using the QRP texture pack has no problems.
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Problem solved! I had genport issue but now correctedLast edited by IronWarfare; 01-18-2012, 12:19 PM.
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Archived Message - CIA.vc
Test now HeXen II using FTEQW engine, also bloom work good, even on ATI cards.Hexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Thanks webangel
UQE Hexen II v1.15 should be ready for release within the next two weeks or so.
The only thing left to solve is a minor bug with my texture filtering code, which I only noticed when the driver is not forcing anisotropic filtering and you start the engine in an anisotropic mode.
The engine supports both PAK and PK3 and you can actually go and replace all the PAK files with PK3 files and UQE will still behave.
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Working on some brand new FMOD code.
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