Originally posted by Spike
View Post
Announcement
Collapse
No announcement yet.
HEXEN II community work and discussion
Collapse
This is a sticky topic.
X
X
-
@IronWarfare
Ciao, mi fa molto piacere che "non vedi l'ora", ma per adesso ho ancora da lavorarci su,
anche perch� a volte ho un'idea per cambiare qualcosa, ma ora ho un p� di tempo da dedicarci e quanto prima riuscir� a terminare, cos� da poter condividere con te e gli appassionati di Hexen II
Rimani "sintonizzato" Ciao.
Comment
-
made a quartz-flask not long ago for a quake-mod called drake
http://quakeone.com/forums/quake-mod...er-ups-hd.html
the maker of the mod obviously took this item from hexen2.
so i thought that since i made this model anyway,
i might as well fix it up for fteQW so we'll have a fancy HD model for this item
had some probs at first with transparency and stuffs,
but thanx to help of seven and spike i managed to figure out how to make the model show up fine in fteQW
DOWNLOAD QUARTZ-FLASK FOR FTEQW HERE
to use it drop the pk3 into the 'data1' folder,
and in 'texture options' make sure the 'load replacements' option is enabled.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
while playing hexen2 for fun i found another item which is also used in the drake-mod for quake
and let it just so happen that this model is another model ive remade
so ive fixed it up for use in FTEQW
DOWNLOAD CHEST1 FOR FTEQW
how to use it, same as last item:
drop the pk3 into the 'data1' folder,
and in 'texture options' make sure the 'load replacements' option is enabledLast edited by talisa; 12-19-2013, 12:40 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
Best wishes to all friends of the forum.
Merry Christmas and Happy New Year!
Rino
Attached Files
Comment
-
Hi guys,
very interesting thread! I have Hexen2 in euro box and it could be nice to play this game again - after so many years. Can someone point me, what i should use (Engine, Textures). Sorry that i ask, but this thread is a hell to read through!
Comment
-
@TR2N
that question has no one answer, it all depends on your preferences which engine and such you should use.
if you want the most fancy id recommend to try FTEQW, which supports replacement textures and models and RT-lights like darkplaces
and check out the stuff on inkub0's site: Hexen 2 Texture Pack
and i myself have made glossmaps for some of the textures for use with FTEQW:
HeXen2 gloss-maps 0.1
rtex011 + rtex021 gloss
inkub0 has also made RT-lights for the first couple maps, but im afraid i cant find them. they're supposed to be somewhere in this thread but i cant seem to find them.
so you'd have to search for those yourselfLast edited by talisa; 12-20-2013, 01:56 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
ho ho ho.... it's santa talisa, with a lil' present for the hexen2 community!
made a hi-poly crossbow as replacement for the assassin's crossbow for use with FTEQW!
it also includes the arrows fired, but i wasnt able to make a pic of them cuz they fly so fast
but its the exact same arrow thats also on top of the hud-crossbow
.
as you mightve noticed, its not based on the original crossbow,
but instead its a mix between these two real crossbows: THIS ONE and THIS ONE
DOWNLOAD IT HERE!
merry Xmas to the hexen2 community!
hope y'all will enjoy my gift!
.
lemme know what you think of it.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
thanx ardamax.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
-
Came across the files for the v220 map converter I had released in this topic some time back, and decided to give it a bit of an update.
Its primary purpose is to allow for level building using Valve's Hammer Editor by converting a maps format to that of Quake1, Quake2, Quake3, and variant engine types (including HexenII). It also has the ability to run compilers with user specified arguments on the converted file, and then launch it in its respective game (keeping the process of building levels with Hammer as simple as clicking a button). Check out the documentation for a full writeup of what else it can do.
Also released with this tool are updated versions of the HexenII and Quake1 FGDs, and full in-editor model support for each (over 300 models, including all point entities). Useful even without MapConv.
MapConv and the other downloads are available here:
220 Map Converter
Last edited by Amran; 01-17-2014, 08:13 AM.MapConv - A tool for building quake engine based levels in Hammer. Updated FGDs and in-editor models also available.
Comment
-
I wanted to ask Quark users, how do you import new textures? I know how to create texture add-on and everything, but how to import textures so they properly work and display in the game? I wanted to use some Heretic 2 textures, tried it with one, but got strange parsing brush error.
EDIT:
Ok, got it solved!there was problem with texture names...
Last edited by Mathuzzz; 01-17-2014, 02:05 PM.
Comment
-
Seven; szo; Korax; spike,
earlier this year I was trying to figure out partial transparency on model skins, but ended only with models entirely translucent. I thought it was not possible, however when you look on Death (hub 2 boss), he does have partial transparent texture, so it must be possible, however I haven�t figure out how to accomplish that.
Comment
-
#define MF_SPECIAL_TRANS 32768
is some sort of 4-bit palette index combined with a 4-bit alpha value.
I have absolutely no idea how to convert to that format though.
easiest way is to use that flag (to ensure you get the right blending modes, hexedit it?) and to then just use some replacement texture with full 32bit precision (8 per channel - including alpha channel, anyway).
Comment
-
made a hi-poly replacement model for the amulet of protection
just like the other models i made its for use in fteQW
DOWNLOAD AMULET OF PROTECTION
personally i though the original model was quite bleh,
so i designed a new amulet from scratch inspired by the two brooches i posted here
so its quite different from the original model, but i hope you all will like in anyway
instructions for usage: same as for the other models i made
to use it drop the pk3 into the 'data1' folder,
and in 'texture options' make sure the 'load replacements' option is enabledLast edited by talisa; 01-28-2014, 05:00 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
Comment