Once again I thank you for your exhausting answer, Seven. You always have answer to my endless problems
Of course it worked, though I lost transparency and the glow around the fire, which is jsHexen issue. But nevertheless thank you, I spent my entire yesterday to figure it out, while it was such an easy matter.
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MF_SPECIAL_TRANS is a model thing, not a QC thing.
if you open the model with a hex editor and find byte 57 (0-based, the second byte of the 14th 'dword'), and set it to 0x80, you should enable the flag in your model without needing an editor that understands hexen2.
but your skin's palette will now be f***ed. I really don't know of any editors that support it properly, but then I've not tried looking.
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Hello Mathuzzz,
There is a saying in Germany:
Even a broken clock is right twice a day
Even a blind chicken finds a corn once in a while

There is not much that I know. Learning and failing are the order of the day.
But together we can make it somehow

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Regarding the "old" partly transparent model issue:
I noticed that Jeank made the flame in his modified engine transparent. Which looks great:

While in other engines it is not (= standard H2):

Please also see this post.
The texture + model in both screens are identical.
So, this must be made engine sided.
Jeank is a kind man, who answers emails in a short time.
As you remember, he implemented the replacement model fix last august.
You should contact him and ask which way is possible for you to have something similar for other models (without modifying the egnine code).
I am also very interested in it.
Best of luck,
Seven
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Thanks again to talisa and to her kindness but I can't find a way to get Hexen2 the way i like with FTEQW... I'm still with jsHexen.Originally posted by talisa View Posthope the info i gave helps you
May be when i'll spend a little more time I'll find comfortable with FTE. I'ts a pity we cant use your models in other engines, but I read and understood the point
Another few questions to the comunity:
-Is there a way to make the corpse stay? and to have some blood spatters/stains?
I tryed to search for peanuts project but I could'nt find nothig downloadable...
P.S.: Seems that the two download links for the Hexen's LIT files in Ikub0's page are broken.
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Hello gangrel1984,
You can download Hexen2 + Portals .lit files from here: click
You can also use the replacement models in Jeanks modified jshexen2.
He added the necessary fix last august.
I can only speak for myself (there are other peoples opinions of course), but the convertion to .mdl format is not really noticable, as you wont zoom into them, as shown here. In the end, you must test it by yourself.
The replacement textures for original models are also very good though.
I play jeanks complete pack myself, wich is as faithful as possible. His resized and reworked world textures are what I like
Together with his additional engine tricks its my first choice. But that is a personal thing of course.
FTE is also a realy great engine for Hexen2. Be aware though, that there is a tiny gameplay bug where you have to noclip through a mesh to pick a model (at least that was the case when Spike last time talked about it).
But of course HoT and UQE are also great !
It all lies in your hands
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Seven,
I found out, that the glow around flame models is probably defined by model name. I imported several decorative lights models, naming them flame3,4, etc... and they all have glow now
Off topic, I haven�t seen WhiteMagicRaven around for some time, hasn�t been active for more than 2 months, I hope he wasn�t afflicted somehow by the bad conditions in Ukraine.
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Hello Mathuzzz,
I think that shows how much more things we could do if we were able to modify engine code.
I often feel like fighting in the mud to be able to achieve things with simple qc, while the same thing could probably be done with just a view lines in engine code.
And I dont speak about csqc.
But with helpful engine coders like Spike and others, we fortunately have a possibility to get new features and things implemented (if we ask kind enough
)
One of the biggest moments for me was, as LH implemented DP_ENT_TRAILEFFECTNUM on request. I do not know how many times I used this feature since then...
Linking a 'glow' feature to model names is a little weird, but if it works, its great
By the way, could you contact Jeank because of the "transparency skins" issue ?
PS: I also did not see WhiteMagicRaven around. But I am sure he is not 'lost'.
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Thank you guys, i am not lost =).
And i found something very interesting for now
Its E3 HeXen II Beta
View topic - [OFFER] Hexen 2 Beta (0.23) - Windows, Apple, Application, Abandonware and Game Beta Downloads/Repository - BetaArchive
Also some more news from me will come.... laterHexen:Edge of Chaos: News - my most awaiting game
Qtracker - for easy searching of Quake and HeXen II servers
HeXen II: All Source Ports List - i am collecting everything for HeXen II
HeXen II Files - under development
Me at Facebook - want play hexen2 multiplayer write me
hexen2 ftp
hexen2 maps, mods, addons, etc, torrent
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Hello Rino,
Good to hear news from you again.
I see that you are now mapping a lot for Quake3:Arena and bringing all the Hexen ambience into this game
I picked out a random map for which you made a screenshot gif slideshow: click
That looks amazing !!
I also saw that you uploaded new versions from your Hexen2 mission packs.
What are the differences between them (february 2014) and the older ones (april 2012) ?
I saw that you updated the .pak files but no info is included...
Looking forward to your upcoming releases: Mission pack by rino EVO
I see similarities between you and sock, as he also made amazing Q3 maps and new textures; and is loving the kind of ambience you are using.
Keep up the good work !
Tanti saluti.
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Hello Seven,
The mission packs and the maps are the same, I just changed the readme and something else.
The maps for Quake3Arena there were already in the my other website, these maps made many years ago. I loved Q3A
Great job maps from Sock!
I hope soon to be able to continue (and conclude) with: mission pack by rino EVO...
Thank you for all, Tanti Saluti a Te!
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