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shit - i forgot to remove the fps display for release. There's always something.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
need help in original q2 source code, how to fix HUD so it will be autoscaled always, at any resolution it will looks like at 320x200.
So its one or two lines i guess, should be easy? where it controls?
like hexen2 with -scale2d option
glh2.exe -scale2d
Nobody mentioned Quake2 Berserker? That's the best port if you want Q2 with better graphics, hd textures, nice effects, lights, bumpmapping etc...is almost the "darkplaces of Q2". Mandatory!
I know the topic is a bit old. I do have a UQE Quake 2 in the works, but progress is slow as I don't have much spare time. I do however think I'll have it ready for its initial release later during this year.
At the moment it features widescreen support upto 1920x1080 with automatic FOV adjustment and the software renderer is dumped in favour of the default OpenGL renderer. At the moment its still an external DLL, but that might change during the course of its development.
Its pretty stable sofar; Me and some friends have been Coop'ing it a few months ago and finished the whole game without any incident.
Don't expect realtime lighting or any such flashy features as the entire UQE project is mostly based upon introducing minimal features, just enough to make it feel new but not enough to change the gaming experience or the originality of the game.
Don't expect realtime lighting or any such flashy features as the entire UQE project is mostly based upon introducing minimal features, just enough to make it feel new but not enough to change the gaming experience or the originality of the game.
Kmquake2 is probably the best all around engine for singleplayer I've tested. I don't like how busy the gui looks though, but that can be tweaked. Probably shouldn't say that since I've contributed replacement art for it
Mh's latest is very nice also. I'm not a big fan of the replacement engines since they tend to have a cheap plastic cg look.
UQE Quake II is almost ready for release within the next week or two!
Like all the other engine mods in the UQE family, its a purist engine with absolute minimal changes.
Of the most notable changes are the addition of HD resolutions upto 1920x1080 with automatic FOV calculation (fixed). Video playback is now correctly adjusted according to the video's variable aspect ratio taking into consideration the current video resolution.
The engine also detects if your GPU supports non-power-2 and if it does it won't attempt to try and re-sample textures, very notable with the Quake 2 intro.
It features OGG support with the ability to adjust sfx and music volume separately.
The 2D art (like menus etc) scales up and down automatically based upon the current screen resolution.
It also fixes a multitude of tiny bugs and tweaks.
EDIT:
The Microsoft XNA Quake II Renderer will soon be uploaded to my github repo.
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