Sofar everything is on schedule for the release during next week.
The OGG playback had a pretty decent optimization done today.
I've also added the ability on the video menu to re-sample textures from point-sampled right up to the limit of your GPU's anisotropic capabilities.
If you want that hardcore software-renderer look then point-sampled is the way to go.
I've also added the vweap to render in the 3D view where you setup your multiplayer "player setup"... less weirdness.
The ability to configure and use "prev weapon" is also added to the controls menu.
The OGG playback had a pretty decent optimization done today.
I've also added the ability on the video menu to re-sample textures from point-sampled right up to the limit of your GPU's anisotropic capabilities.
If you want that hardcore software-renderer look then point-sampled is the way to go.

I've also added the vweap to render in the 3D view where you setup your multiplayer "player setup"... less weirdness.

The ability to configure and use "prev weapon" is also added to the controls menu.
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