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  • #16
    Originally posted by LaughingMan008 View Post
    ..
    The rush to judgment aspect of this thread is bad, I agree.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #17
      For the benefit of LaughingMan because he wasn't here when it happened.

      A while back there was this guy who wanted something similar but for the N64 port of Quake 1. Difference was that he wanted everyone else to do the work for him and put together a package so that he could play it. His own contribution was quite minimal, but yet he painted it as if he was doing everything in the project.

      I don't condone tarring you with the same brush, but I do understand where people are coming from with this. Once bitten, etc, and people are naturally wary because of the (superficial) similarities. Of course you weren't to know that so hence the confusion and some clashing over it, but hopefully that can stop now.

      And apologies that you got exposed to the nasty side of the community so early.
      Last edited by MH; 07-22-2012, 09:42 AM.
      IT LIVES! http://directq.blogspot.com/

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      • #18
        Rush to judgement by far. Just to make life easy, IMO would be to get the game for PC. I don't see level's on the q2 version of N64 any different from the level's on a PC.

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        • #19
          If it strokes your fancy, I have a physical copy of Quake II for PSX sitting right in front of me.I haven't bothered popping it into a drive yet,cuz you seem determined for the 64 version. Sorry bro,I never owned a N64. Should I dig for content at your request? I'm betting its possible.... but I won't mess with it unless you want me to bother with it....


          gg

          ps : psx version and n64 verions differ, both from each other & PC. Give up is my advice, or take the PSX shit I'm offering and run with it.
          Last edited by Mindf!3ldzX; 07-22-2012, 04:32 PM.
          Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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          • #20
            From what I remember, the PSX version seemed like it looked and played much better than the N64 version

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            • #21
              The PSX version had much more in common with the original, but it was fairly badly butchered. Entire units were left out, maps were chopped up with large doglegs between sections, and it suffered from interminable loading screens within those doglegs. That they managed to get even that much out of the hardware was something of a minor miracle, but a minor miracle doesn't make it good. The N64 version was a completely different set of maps, although funnily enough I recall that both of them had the same start map, after which PSX led into base1 but N64 went it's own merry way.

              There's no real reason to dig up the PSX version aside from that start map; the PC original does everything else but in a vastly superior manner. The engine would be completely different anyway; IIRC it was the team who worked on the PSX port of Exhumed/Powerslave who adapted their engine for it, so it seems reasonable to deduce that there would be fairly fundamental differences in even the file formats. No real idea about the N64 version - I played a bit of it back in the day but don't recall getting much enjoyment from it, and soon enough abandoned it.
              IT LIVES! http://directq.blogspot.com/

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              • #22
                Yea but they both have entirely different maps / single player "progressions" / and blah blah blah.

                Seriously, they differ from PC in their own aspects.
                Ports
                Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions) and PlayStation (ported by HammerHead) video game consoles.[citation needed] In both cases, the core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or internet play. A Macintosh port was developed by Logicware and released in 1999.[citation needed] Quake II: Colossus (Quake II with both official addons) was ported to Linux by id Software and published by Macmillan Digital Publishing in 1999.[citation needed] Be Inc. officially ported Quake II: Colossus to the BeOS to test their OpenGL acceleration in 1999, and provided the game files for free download at a later date—a Windows, Macintosh or Linux install CD was required to install the game, with the official addons being optional.

                Jake2 is a Quake II port shown by the JOGL team for JavaOne 2004, to present an example of Java-OpenGL interoperability. Jake2 has since been used by Sun as an example of Java Web Start capabilities for games distribution over the internet.[citation needed] In 2009, Tectoy Digital ported Quake II to the Brazilian gaming console Zeebo.[citation needed] The game is available for free, but does not feature CG movies nor multiplayer support of any kind.



                Quake II on the PlayStation
                For the PlayStation version, several of the original levels, including several complete sections and units were removed. Some enemy types were removed, as well as some scenery objects. A new enemy type - Arachnid, a human-spider cyborg with twin railgun arms, was added, and many short airlock-like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version. Saving the game is only possible between units and at mid-level checkpoints, the majority of which lie in the aforementioned airlock-like corridors, while in the PC version the game could be saved and loaded anywhere. The game supports the PlayStation Mouse, to provide a greater parity with the PC version's gameplay. The music of this port is a combination of the Quake II original music score and some tracks from the PC version's mission packs.

                The PlayStation version is limited to a far lower resolution than the PC original, giving it a grainier look. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare effects located around the light sources on the original lightmaps. There is no skybox; instead a flat Gouraud-textured purple sky is drawn around the top of the level. The PC version's software renderer originally used particles to render blood, debris and rail gun beams as trails of large, opaque coloured pixels. In the PlayStation version, the particles are circular and translucent, similar to the OpenGL driver given with the PC version. There is also a split-screen multiplayer mode for 2-4 players (The 4 player game is possible using PlayStation's Multi-tap). The only available player avatar is a modified version of the male player avatar from the PC version, the most noticeable difference being the addition of a helmet. Players can only customise the colour of their avatar's armour, and change their name. The multiplayer levels are unique to the PlayStation version, and none of the PC multiplayer maps are carried over.

                The Nintendo 64 version had completely different levels, music and multiplayer maps. It featured multiplayer for up to 4 players. This version also had new lighting effects, mostly seen in gunfire, and also used the Expansion Pak for extra graphical detail. A port of Quake II was included in the box of Quake 4 for the Xbox 360, on a bonus disc. This is a direct port of the original game, and does not feature any graphical improvements. However it allows for System Link play for up to sixteen players, split-screen for four, and cooperative play in single-player for up to sixteen players or four with split-screen alone.
                I played the PSX version a lot , and I also enjoyed the multiplayer w/ the kids as a re-visit of enjoying it when I was their age. PSX version I digged the 4player 1 screen action,had the multi tap and everything!
                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                • #23
                  psx 4 way split screen was awsome! like the james bond 007 days.

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                  • #24
                    I think even wave runner had 4 split screen?

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                    • #25
                      Doesn't look much like different maps to me.

                      [ame=http://www.youtube.com/watch?v=klHX8wFcY-I]Quake II PSX (Part 2 of 15) - YouTube[/ame]

                      Yeah, the progression may be different, but the core maps are the very same (aside from that damned start map).

                      N64 on the other hand...

                      [ame=http://www.youtube.com/watch?v=2Nx7vQoofqM]Quake II N64 - Part 1 - YouTube[/ame]
                      IT LIVES! http://directq.blogspot.com/

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                      • #26
                        i recenty tried quake II 64 version on project64. it blowed.
                        My Avatars!
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                        Quake 1.5!!!
                        Definitive HD Quake

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                        • #27
                          Yeah....
                          I didn't appreciate the rush to judgement either. Just because I was talking about something vaugly similer to something that happened before I came here, and had no knowledge of, didn't give you the right to verbally abuse me. I was trying to make it clear that I was trying to drum up interest in a port. Or see if there was interest there to begin with. Not an unreasonable idea, since as I said, people keep porting the console versions of Doom to PC. TWO different ports of Doom 64, and a PSX version port going on right now thats really well done. I just thought the Quake community might be just as passionate about this stuff. I wasnt trying to say "hey, do all this for me"
                          That said....
                          I really dont take verbal abuse very personally and its all water under the bridge as far as Im concerned. But thank you MH, for sticking up for me.

                          I have no experiance with the PS1 version of Quake 2. Im given to understand its exactly the same. The N64 version however, as you can see, has entirely diff levels from start to finish. It even has a secret "mission 0" that you can only access by using a special, secret password, that I think you get after beating the game.

                          Also, syluxman2803, do you say the N64 version is crap because it was generally no good, or because of the graphical glitches? Because Ive never been able to run Quake 2 for the 64 via ANY emulator without having massive graphical glitches. If you did, Ide sure love to know how.

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                          • #28
                            Originally posted by LaughingMan008 View Post
                            Also, syluxman2803, do you say the N64 version is crap because it was generally no good, or because of the graphical glitches? Because Ive never been able to run Quake 2 for the 64 via ANY emulator without having massive graphical glitches. If you did, Ide sure love to know how.
                            Yea, same here. Project64 is 'the' emulator, and when that one fails you, give up. Regaurdless, I hooked you up with instructions and will lead to your pot of gold.
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #29
                              Originally posted by LaughingMan008 View Post
                              Yeah....
                              I didn't appreciate the rush to judgement either. Just because I was talking about something vaugly similer to something that happened before I came here, and had no knowledge of, didn't give you the right to verbally abuse me. I was trying to make it clear that I was trying to drum up interest in a port. Or see if there was interest there to begin with. Not an unreasonable idea, since as I said, people keep porting the console versions of Doom to PC. TWO different ports of Doom 64, and a PSX version port going on right now thats really well done. I just thought the Quake community might be just as passionate about this stuff. I wasnt trying to say "hey, do all this for me"
                              That said....
                              I really dont take verbal abuse very personally and its all water under the bridge as far as Im concerned. But thank you MH, for sticking up for me.

                              I have no experiance with the PS1 version of Quake 2. Im given to understand its exactly the same. The N64 version however, as you can see, has entirely diff levels from start to finish. It even has a secret "mission 0" that you can only access by using a special, secret password, that I think you get after beating the game.

                              Also, syluxman2803, do you say the N64 version is crap because it was generally no good, or because of the graphical glitches? Because Ive never been able to run Quake 2 for the 64 via ANY emulator without having massive graphical glitches. If you did, Ide sure love to know how.
                              i suppose the reason i don't like it is the way it looks. i didn't get too far when i tried it out recenty, and back when i was little. i guess the real reason i stay away fron it is that torso with the tank treads for legs: SCARED THE SHIT OUT OF ME WHEN I WAS LITTLE!
                              but,seriously, it is the looks. maybe im judging a book by its cover. idk

                              btw, i use pj64 to emulate n64. i had no problems.
                              My Avatars!
                              Quake Leagues
                              Quake 1.5!!!
                              Definitive HD Quake

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                              • #30
                                Originally posted by syluxman2803 View Post
                                i suppose the reason i don't like it is the way it looks. i didn't get too far when i tried it out recenty, and back when i was little. i guess the real reason i stay away fron it is that torso with the tank treads for legs: SCARED THE SHIT OUT OF ME WHEN I WAS LITTLE!
                                but,seriously, it is the looks. maybe im judging a book by its cover. idk

                                btw, i use pj64 to emulate n64. i had no problems.
                                Ports should never be a place of judging a game.Ports always cut corners is a safe statement overall. I personally bought Quake II, and wondered WHAT THE FUCK DOES THIS HAVE TO DO WITH QUAKE1.
                                GJ Id Software. Still waiting on that fucking new-founded-Quake1-you-didnt-promise-us SEQUEL.
                                Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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