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  • Increase FPS 100-200!!

    While playing quake on quake.phathookups.com, I still had some frame loss and was complaining about it. Well, Tical generously told me that you had to turn Vsync off in your video card properties to obtain much greater fps (this was part of the reason he has such a low ping - and it lowered mine by a bit too - perhaps 10). Heres how you do it:

    1. Right click on an empty desktop space
    2. Click properties
    3. Choose the settings tab
    4. Hit Advanced
    5. Click on the tab that has the name of your video card
    6. Look around in these settings for anything about vsync. Turn it completely off. (I had to go to performance and quality settings => click on vertical sync => uncheck application controlled => move the slider down to off.) My video card is an Nvidia Geforce FX 5500 256 MB

    The last step is to change your pq_maxfps to something higher, such as 300 or 500 if you can handle it. Experiment with pq_maxfps, to get the highest fps you can get without getting any connection lag. I set mine to 300, Tical has his set to 500.

    Now I get NO hiccups or chops at ALL in the game, just smooth sailing 80-250 fps!
    Last edited by Monster; 07-05-2006, 11:57 AM.

  • #2
    And thats why I play Darkplaces, because it ignores whether or not you had vsync on anyways.

    I still find it hilarious though that DP performs almost as well as ProQuake in timedemo tests... considering its rendering things on a Doom3 capacity whereas PQ is... well. PQ is kind of silly if you ask me...
    Inside3d - Because you can't be Outside 3D!

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    • #3
      I only use clients that have a security module. Darkplaces doesn't have one, right?

      Maybe when I get my new computer, I'll try some DPMOD dm with you.

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      • #4
        your fps doesnt really matter above a certain amount, because your monitor cant keep up with your graphics card. A decent new monitor today will have a refresh rate of say 8 milliseconds (thousandths of a second), which means it can refresh 125 times per second. So, above 125 fps, any experienced benefit may be purely psychosomatic, no?

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        • #5
          I don't understand why you'd want to improve your FPS to 200. usually that would make it look really glitchy.. cuz the monitor can't keep up..

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          • #6
            Never knew that, but I haven't been getting any weird problems that I've seen...

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            • #7
              60 FPS is your friend.
              e|------------------------0---------------
              B|---------------0^1----------------1----
              G|---------------2------2------0^2-------
              D|---------------2-------2--2-------------
              A|---------------0------------------------
              E|----------------------------------------

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              • #8
                It doesnt make it look glitchy, but it matters little beyond a certain point. It more of to me indicates wiggle room in extra content... If I get x framerate in these settings, I know I can maintain so much framerate on higher settings or in a more detailed map, so on, so forth.

                LordHavoc has been considering a security module, but he wants to do one correctly, hes not one for half-assing things - also he has a buzzgillion other projects, some of which are commercial.

                DPmod dm is insane and fun.
                Inside3d - Because you can't be Outside 3D!

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                • #9
                  Originally posted by the_f0qer
                  60 FPS is your friend.
                  That's what I have my Qrack setup set at. At first I had it set to whatever the max I could get, then lowered it to 150 but like someone said above, the monitor couldn't keep up. Movement was 'lagged' because of it. I now have my FPS locked at 60 and everything works perfectly.

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                  • #10
                    i receive no chop or monitor lag at pq_maxfps 500

                    my specs are nothing special either

                    2.4ghz amd xp 2400+
                    1gig pc2700
                    geforce fx 5600 256mb ddr

                    isnt nothing special anymore =/
                    This body holding me,reminds me of my own mortality.
                    Embrace this moment, remember, we are eternal,all this pain is an illusion.

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                    • #11
                      Yeah, Monster this is a good thread but doing all of that is so stupid. It should be built into the engine like it is in JoeQuake, QRack and DarkPlaces so players don't have to do ridiculously complicated stuff just to play a game.

                      My informal ProQuake 4.0 list

                      - Improved In-Game Help
                      - Brightness Controls (like FitzQuake's gamma slider)
                      - Quakeworld style loc support (those ProQuake locs are way too hard to make)
                      - +hook, say_team %H %A %L, rune-delete, rune-use, rune-tell in a Setup Screen (newbie friendly), impulse 7 (switch to RL), bestweapon 8 5 4 3 2 1 (switch to best non-RL weapon)
                      - Mouselook in Options
                      - Multiplayer optimized in Options (like JoeQuake, one thing to turn on/off best multiplayer settings)
                      - Quake Name Maker
                      - Config Lock On/Off (ability to "lock" config, aka read-only)
                      - Engine side +sattacks (quick grenade and other quick attacks should be easy, not technical ... we should all be on an equal playing field without any technical knowledge of configs, imho)
                      - Ability for engine to set FPS
                      - Ability to bind keypad
                      - Maps auto-completion a la FitzQuake
                      - Demos auto-completion, similar to Joe but more like FitzQuake map menu
                      /added to list of features for ProQuake 4.0
                      Last edited by Baker; 07-05-2006, 07:52 PM.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                      • #12
                        Originally posted by scar3crow
                        PQ is kind of silly if you ask me...
                        Well, ProQuake is always going to be around because it is a faithful Quake, the same way that FitzQuake is an excellent faithful Quake for single player.

                        Some old schoolers don't like new effects.

                        Plus ... at least right now, and DarkPlaces could be tweaked in the future, ProQuake has these abilities that players love:

                        iplog
                        ping in the scoreboard
                        say_team variables and loc support "I am at RL with 0 armor and 37 health"
                        gameclock on-screen
                        bestweapon
                        QRack is close to full ProQuake-ization, but doesn't have some things like name defunkify in the console log and I don't know if it supports mouse4.

                        JoeQuake is also close, but lacks say_team variables and iplog, although it supports 8 mouse buttons and has the ability to bind keypad keys.

                        DarkPlaces is an outstanding engine and one of the greatest things is that it is still in development. It just needs a few things added here and there and then it will have it's day, some of the above is real important for quality DM (JoeQuake's lack of loc support is annoying and detrimental in Clan Arena or CTF, for instance). DarkPlaces has some real advantages in deathmatch including the incredible smoothness when properly setup.

                        I have a side project regarding DarkPlaces which is very cool, I would have already had it done but I expanded the idea and feel perfect > merely finishing something.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                        • #13
                          Proquake is also the only one that has a security module to access cheat-free servers.

                          I am very satisfied with the performance I've been getting. Thank Tical baker, not me, he is the one who told it to me, I just put it in an easier step-by-step format.

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                          • #14
                            Originally posted by Monster
                            Proquake is also the only one that has a security module to access cheat-free servers.
                            I know this very well of course, and truth be told when I am playing a fun game the graphics don't matter to me. I was playing at Bomber last night with Phenom and couldn't remember what engine I was using until I pulled up the console.

                            I'm not against ProQuake, I am very much for ProQuake. Considering the relative ease of adding these new features into ProQuake, I'd like to see ProQuake improved but also have other clients enabled for cheat-free mode.

                            Large queue of things that we all want to happen, I'd like to see a more modernized ProQuake and also have cheat-free mode where JoeQuake, QRack and DarkPlaces are able to use a security module (and FitzQuake if that engine ever gets an NAT fix).

                            If you haven't noticed, I believe is it is important to support multiple engines as all of them have different approaches to making the game more fun or more convenient. There will never be a single best engine, but hopefully there will eventually be a time where multiple engines all have the same essential functionality.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #15
                              When I get my new computer, equipped with an ATI Radeon x1900 xt crossfire 512mb, I'll be running darkplaces jacked up to all its max graphicals whenever I want to play singleplayer or play on the fvf servers or rquake.

                              Darkplaces isn't really good for multiplayer, IMO. All the good graphics just distract you and get in your way of the objective : destroying your opponents by any means possible.

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