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Increase FPS 100-200!!

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  • #61
    so it doesn't hurt you as much or it doesn't burn you as fast?

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    • #62
      Ok to put this back on topic...

      vid_vsync 0 will max your fps as high as your card can push, but really can hurt your ping online.

      My setup, I set my refresh for my "Quake Resolution" equal(or below) to my polling rate of my mouse. ie 120, usb polls at 140hz. Then i turn on vsync and cl_maxfps 999. and its smooth. If your fps is higher than your mouserate then your mouse is the bottleneck when you aim. Some QW players use a 500hz mouse hack to get better performance at outrageous maxfps values.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #63
        Mouserate? Interesting. I haven't had any problems..

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        • #64
          Originally posted by R00k
          Ok to put this back on topic...

          vid_vsync 0 will max your fps as high as your card can push, but really can hurt your ping online.
          But not in DarkPlaces where it has no impact on your ping

          Originally posted by R00k
          My setup, I set my refresh for my "Quake Resolution" equal(or below) to my polling rate of my mouse. ie 120, usb polls at 140hz. Then i turn on vsync and cl_maxfps 999. and its smooth.
          My Logitech G5 Gaming Mouse is 500hz. Razer Copperhead is 1000hz as I recall.

          The smoothness really isn't an issue for me; I can't tell any difference between 500fps and 1000fps anyway, considering it's so far beyond my monitor refresh as to be impossible to see, and although it could slightly affect the timing of pressing fire when aiming, typical servers run 20hz so subtle timing debates about firing hardly matter.

          Originally posted by R00k
          If your fps is higher than your mouserate then your mouse is the bottleneck when you aim. Some QW players use a 500hz mouse hack to get better performance at outrageous maxfps values.
          Any sampling rate above your framerate is quite sufficient for a smooth visual experience, but could still very slightly affect when you press fire, if not for the fact the server only reads input at 20hz in NQ/ProQuake (QW however reacts immediately, and a QW client typically sends 72hz input).

          This is one case where QW is definitely superior to NQ - more accurate timing of when you press fire because it moves the player based on the client's framerate and fires accordingly.

          But that advantage is reduced significantly if the server happens to be a DarkPlaces server running at 50-100hz (default is 20hz like original Quake but it definitely plays better at 50hz), which also gives a smoother game experience in general... Note this only works because DarkPlaces server has bandwidth limiting so it can send smaller packets more often, where as original Quake sent large packets in all cases, so higher server framerate was disasterous to dialup players, but is perfectly fine on DarkPlaces servers.

          Also worth noting that DarkPlaces servers support QW-style player prediction (cl_movement 1 in the client console), though this is only allowed for players with a ping 100ms or higher by default (sv_clmovement_minping cvar controls this on the server), since the prediction causes your player to move a bit jerky on the server sometimes which can make you harder to hit (just like in QW), so it's disabled if you don't really need it (100ms ping or higher). It also doesn't predict some mods properly (flight runes, grapple, Slide, etc).
          Last edited by LordHavoc; 07-11-2006, 12:04 AM.

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