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semi-blind Quake 100% race

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  • #31
    Monster took over on the mod and from what I've seen it's pretty good. Popped in Polarites server to rape some bots. Felt good to see the changes I made and the additions that Monster added like bots and menuing. I never got good at making a menu from scratch back then.

    I went to flanders.servegame 26003 and it doesn't look like NewDM. It looks like some coop mod but it's definitely not mine.

    On another note, I may start working on quake mods again. Maybe continue on smashquake. Thing is I keep losing the source code :_:

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    • #32
      Hi C*S

      I used the 26003 address as that was what was in your sig
      Newdm is on newdm.servequake.com:26010 and if you ever fancy a game it is also in the server list on the right of the first page of Quakeone.com.

      If memory serves me correctly, which sadly it often doesn't , and if Pol/Peg/Me/Sir H hasn't reallocated the ports, then Flanders.servequake.com:26003 is the painkeep server.

      Kind regards

      Monty
      Mr.Burns
      "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
      WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
      Servers: Quake.shmack.net, damage.servequake.com

      News: JCR's excellent ctsj_jcr map is being ported to OOT

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      • #33
        Ah ok. So what are the bugs? I haven't noticed any apart from bot pathing in some maps, like dm3. I'm not very good at fixing other people's code but if it's my code I might be able to change some things.

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        • #34
          Well seeing as you asked.... ..off the top of my head...

          On some maps you can fall through the map and... well... just keep falling whilst all the carnage ensues. The bots also fall through the map. This might be a custom map error rather than the mod but it's worth mentioning just in case.

          Similarly some of the bots can be found walking in to a wall at the same point on the same map repeatedly. GL by the Silver Key on E1M2 is a good example.

          There are also some sound issues particularly around water. If you play DM5 for example and kill a number of bots or humans in the water area you can often get a build up of sustained "splashing" noise that just seems to go on and on. I'm guessing that the gibs are being bounced around in the water but it seems to be a bit OTT and could be culled after a short time.

          Other more observant players may have spotted other things but I hope this helps

          Monty
          Mr.Burns
          "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
          WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
          Servers: Quake.shmack.net, damage.servequake.com

          News: JCR's excellent ctsj_jcr map is being ported to OOT

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          • #35
            I noticed the bouncing heads. Funny touch and I can see how that can get annoying if spammed. I remember the bouncing heads from some coop mod I used to play on.

            I didn't write that code but if I were to make a fix, I would just remove all the water in all levels ;P

            edit:

            Monster is probably the person to talk to about the bot pathing. I have 0 experience with bots.

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            • #36
              I still have Smashquake source, but I don't know how outdated it is. The most recently updated files have a date of March 2008. Should we begin on making a new map?

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              • #37
                It's happening

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