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  • #31
    Originally posted by MadGypsy View Post
    @omicron - Best answer. Best thoughts on actually making quake (reboot) something more than just a mod, as well. These other answers don't assume much more than modified weapons and new models, with little exception.
    Yep I concur.

    A Quake Reboot will need to be fresh but still at least on the same path that Quake 1 was. Mythos elements, grotesque monsters, deadly MP and brutal weapons.

    I like the idea of having an 'economy' in Quake(reboot) where you can purchase things to help you complete missions, for some reason this idea makes me think of Doom and Doom2, which is awesome.... Maybe because Doom felt more like you were at base installations while Quake felt like you were sent into an other-wordly environment eventually after getting past the base levels (Episode 1).

    The idea of needing a GL,RL,LG to defeat certain monsters and you can't obtain the GL,RL or LG until you progress to a certain point really has potential for story plots involving exactly how things could go down.

    I see a lot of potentially inclined people here that could easily do this, or figure out how!
    QuakeOne.com
    Quake One Resurrection

    QuakeOne.com/qrack
    Great Quake engine

    Qrack 1.60.1 Ubuntu Guide
    Get Qrack 1.60.1 running in Ubuntu!

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    • #32
      Originally posted by Baker View Post
      That game looks like it has single player.


      And even a viable multiplayer-only game lives or dies on constant social engineering (cheaters, jerks, spammers, crash exploits, server exploits, etc.).
      angst detected.... LOL

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      • #33
        n all seriousness i think this project should be single player only....there is some truth in bakers comments, a multiplayer game nowadays will be incredibly hard to sustain.

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        • #34
          Originally posted by smokey View Post
          n all seriousness i think this project should be single player only....there is some truth in bakers comments, a multiplayer game nowadays will be incredibly hard to sustain.
          I wasn't suggesting single player only.

          I was saying multiplayer-only game is a death wish.
          A game with single player capability cannot ever die.

          There are graveyards full of multiplayer-only FPS games, many where the company or the creator(s) put tons or massive amounts of work in them.

          Even if you want to make a multiplayer-only game, you give it some kind of single player (that isn't something lame like bots) as foundation.
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #35
            Originally posted by omicron View Post
            In light of the advanced amount of games in 2015, I could see the next Quake being the following.

            Single player: A long campaign. Each level is a mission that you need to enter. Before you enter the mission, you can buy weapons, armor and such at a base. You can also hire AI to help you in the mission. The AI become part of your team and get better as you play more missions with them. You can take on contracts on other worlds. other missions for $$$. The $$$ allows you to buy more AI, weapons, armor, etc. The actual gameplay stays Quake-like but the economy and these other things will get the newer generations of gamers involved and incentivize them to learn Quake style games.

            Multiplayer: Both an economy mode and a straight up deathmatch mode with mosts aspects of NQ dm automated. Players just need to click multiplayer and it will match them with other players or they can choose teamgame and invite their team and wait for a pickup team to be created against them.
            I am not sure, I am all for a better AI (like F.E.A.R for example) at least for some enemies. But I do not think any friendly AI is a good idea. Part of the appeal of quake is the descent in the madness feeling it gives, where the Elder World is the natural conclusion. Setting up mission and giving friends would destroy this feeling... maybe.
            Contradiction is truth. Fear is freedom. Rights are privileges. Job is a commodity. Ignorance is strength.

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            • #36
              Well while you're waiting for that or building it how about this Xonotic mod/fork : ChaosEsque Anthology | Linux game database

              Has lots of medeval weapons, castles, but also modern weaps, and futuristic ones. 70+ weapons 100+ maps so far.

              (Try out krilldonjon, baptistryalone, and darkhold for medeval maps, you can set your initial loadout and remove other weapons if you wish (mutators) and replace them with nothing or burning pyres etc, arrows can be lit from these (F+R)) (darkhold is randomly connected together each startup, has monsters etc. Monsters can also be added to any map with the monsters mutator)

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              • #37
                ...Because I mentioned Wrack on page three of this thread, I thought I would just stick this bit of info here.

                Wrack is on sale at Indiegame stand for $1.

                I have played it since I commented here and it is not bad at all.
                Definitley worth a dollar and you do get a Steam key.
                Username : Atomic Robokid on Steam

                Please check out my Quake made things:

                https://www.indiedb.com/games/run-over
                https://adam-freeman.itch.io/hazard
                https://adam-freeman.itch.io/diver
                https://adam-freeman.itch.io/beyond

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                • #38
                  I thought that this would be a sick idea for a new Quake weapon... Picture this: A cannon that fires three rockets at the same time (a gatling rocket launcher). I got this idea from Beast Wars Transformers... Look at Rampage's weapon:

                  [ame="http://www.youtube.com/watch?v=f_lAH0ec-tw"]http://www.youtube.com/watch?v=f_lAH0ec-tw[/ame]
                  "Through my contact lenses, I have seen them all, I've seen wicked clowns and broken dreams / Crazy men in jumpsuits trying to be extreme and messing around with your computer screen" - Creative Rhyme (03/23/2012)

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                  • #39
                    Originally posted by RL Clown View Post
                    I thought that this would be a sick idea for a new Quake weapon... Picture this: A cannon that fires three rockets at the same time (a gatling rocket launcher). I got this idea from Beast Wars Transformers... Look at Rampage's weapon:
                    wut

                    Multi Rockets - QuakeWiki

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                    • #40
                      Originally posted by tumbleweed789 View Post
                      I would have never known that, as I didn't (still have not rather?) play DoE or SoA, or any of them addons.

                      Neat find,just not quite sure if RL Clown will make it back here o_O
                      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                      • #41
                        It sounds a little like the arm pit rocket launcher in IEE's RuneQuake Plus mod. You have an RL under each arm pit activated by Rune-Use and the usual RL in the middle activated by your regular Fire button. Ahh happy days
                        Mr.Burns
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                        • #42
                          Originally posted by Mindf!3ldzX View Post
                          I would have never known that, as I didn't (still have not rather?) play DoE or SoA, or any of them addons.

                          Neat find,just not quite sure if RL Clown will make it back here o_O
                          They're fun although not quite as well made as Id's work. My favorite were the gremlins, cheeky little bastards that take weapons off your hands then make funny yelps when you kill them.

                          A Q1 sequel would be hype inducing. I mostly agree with previous posts in regards to mp. The budget would be solely for a lengthy and (for the plot snobs among us) well written story mode. Keep the themes of Q1 and get rid of the claustrophobic feel. Would adding more horror be taking the series forward? Most important, to me, is to keep the bhop and rocket jump. Have some of the levels be fast paced like Quake truly is. Perhaps in some levels you run away from some invulnerable monstrosity?

                          Bring the old weapons back, but add unconventional ones that arena fps is known for. An acid weapon that burns off enemies' bodies in real time could be nice. Expand the magic too: add one that allows you to steal enemies' souls and heal yourself.

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                          • #43
                            nailgun IMO is useless in multiplayer, same goes for SG and to a lesser extent SSG.
                            Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                            • #44
                              Define your opinion of "useless" ?

                              Originally posted by Mindf!3ldzX View Post
                              nailgun IMO is useless in multiplayer, same goes for SG and to a lesser extent SSG.

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                              • #45
                                Originally posted by xaGe View Post
                                Define your opinion of "useless" ?
                                overall these weapons dont pack enough punch to be primary arms in combat. when speed and dmg are everything, the rl, tbolt, and gl are the tools of choice for getting the job done. the sng's dmg does make it occasionally useful, as well as the fact that some of the weaker weapons fare better in under-water combat.
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