Originally posted by Syluxguy28O3
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no one runs to the nailgun to pick it up because it's going to give them an edge, it's just gonna be like taking a knife to a gunfight....
If you've got a nailgun and you head to water (DM3) , good luck using it against ANY of the 3 weapons occupying that side of the map.
GL,RL,and LG , all 3 of those weapons trounce the others except for SNG and that is only if you have the capacity to lead your aim and if the enemy is low on H, there is another scenario where they COULD BE considered useful, but honestly the circumstances where that happens are far and few.
In Clan Arena, those weapons RARELY get utilized and 9 times out of 10,as Sylux said, it is happening in water. weapons crutching on water gameplay is a blatant example of being a pretty shitty/useless weapon....decent design for singleplayer but in multiplayer, they are basically the bastards of quake's weaponry... ESPECIALLY in online play.
If Quake was to be evoked into a modern "nod" to the original quake, these shitty weapons have to get some teeth to them, otherwise might as well play Q1 in its original form.
Do it better or don't do it at all IMO.
idea : nailgun should shoot 16 penny framing nails / gutter nails
sng would shoot smaller "finishing nails" , the size differences are immense.
larger nails on shittier weapon = beefed up damages...
For your visual exampling...
The gutter nail, a behemoth in length.

The framing nail

Finishing nail.

Multiplayer could have simply done without those weapons , completely idiotic if you ask me.
No one "cares about controlling" any weapons in DM other than RL/LG/GL , which are all conveniently located in the same fn area of DM3.
a NEW quake must have either reworked DM3 or NO-DM3 "period".
I still facepalm at why the 3 strongest weapons all occupy the same fn area of dm3 , Bridges area. /FACEPALM^9000
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