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NewDM: A new look at Quake Deathmatch

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  • Originally posted by the_f0qer View Post
    E1M6 has a barrier at start? You sure you didn't press 1 instead of 4?
    You sure I should put in 4? Because it's e2m6 Thanks for correcting me

    Comment


    • DAMNIT!! Well even if I corrected you wrong we eventually came up with the right answer.
      e|------------------------0---------------
      B|---------------0^1----------------1----
      G|---------------2------2------0^2-------
      D|---------------2-------2--2-------------
      A|---------------0------------------------
      E|----------------------------------------

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      • Quick update: if you have less than a small box of ammo, picking up the weapon will replenish your ammo count to the minimum.

        Comment


        • What about the incindinary nailgun rounds with the same velocity as SNG?
          What about the incindinary nailgun rounds with the same velocity as SNG?
          What about the incindinary nailgun rounds with the same velocity as SNG?
          What about the incindinary nailgun rounds with the same velocity as SNG?
          What about the incindinary nailgun rounds with the same velocity as SNG?
          What about the incindinary nailgun rounds with the same velocity as SNG?
          e|------------------------0---------------
          B|---------------0^1----------------1----
          G|---------------2------2------0^2-------
          D|---------------2-------2--2-------------
          A|---------------0------------------------
          E|----------------------------------------

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          • You're the ONLY one wanting this foqer. This mod is a community vote.

            Comment


            • i like foq's idea.. do it!

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              • It's good to hear some ideas on how to make the ng better, because it sucks. It shouldn't get replaced by the sng. If I do implement the ng to be unique and better (I don't want to stray too far from vanilla quake), it would no longer be a starting weapon.

                Peg - I have a request. Could you look at the e2m6 source and find that start-blocker which appears in deathmatch? Tell me the entity id or something. that's all I need. I'll use Darkplaces to create an .ent file for that map and get rid of it. It's a hassle when you teleport from exit to start in that map.

                Comment


                • just trigger target "t17' at mapstart and it should open up..

                  Comment


                  • thanks peg

                    It saddens me that there are people that disagree with the WARP feature but aren't posting these thoughts on this thread. I want it all here gentlemen.

                    I've heard some very good points:
                    people would skip a lot of great maps, just to play in their "comfort zone", aka, the same old maps over and over, and then its back to the same old servers =(
                    And my opinion is that one person disliking a map doesn't mean everyone thinks that way. I personally think that not using all the possible id maps in the rotation is garbage. Map size doesn't matter because there's a frag and time limit. So if a game ends with 15 frags in total, it still ends with a winner or tie.

                    Note that not everyone likes every map but every map has at least one person liking it. I'm trying to be fair here. My opinions only though.
                    Last edited by Canadian*Sniper; 06-17-2007, 10:55 PM.

                    Comment


                    • i like the rotation as it is.. forces us to play maps that i haven't played in a long time.. which is a good thing! (even tho i don't really like em all)

                      warping to custom maps might not be bad idea tho.. or making a new "episode" of a fair number of good custom maps (stick em in the rotation behind the id dm maps for example)

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                      • I say so someething like shmack does. Having 6 people in say, e3m7 sucks
                        e|------------------------0---------------
                        B|---------------0^1----------------1----
                        G|---------------2------2------0^2-------
                        D|---------------2-------2--2-------------
                        A|---------------0------------------------
                        E|----------------------------------------

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                        • maybe just a "vote-exit" or "nextmap" command to skip a map..

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                          • That new feature I added today with the restock ammo from weapon pickup can be used to easily spam camp a location. This would be annoying in a 1v1.

                            Solution: implement it like runequake's weapon stay.

                            Comment


                            • Man I liked it the other way, simply restocking.
                              e|------------------------0---------------
                              B|---------------0^1----------------1----
                              G|---------------2------2------0^2-------
                              D|---------------2-------2--2-------------
                              A|---------------0------------------------
                              E|----------------------------------------

                              Comment


                              • Originally posted by the_f0qer View Post
                                Man I liked it the other way, simply restocking.
                                Take a look at this demo then.

                                http://files.filefront.com/campingzi.../fileinfo.html

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