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  • #16
    The occurrence of getting the message "fell to his death" is rare when playing against other people. It's usually only found when people are messing around.

    I'll change the death message to "died" if people don't want to see "fell to his death" when they hit the ceiling. It's just a default message for dieing without anyone actually hurting you. The mod isn't keeping track where the player is dieing. It only knows that it's supposed to kill the player if they touch the trigger_hurt around the skybox.

    Dieing from hitting the top of the map is not a glitch however because:
    Originally posted by Canadian*Sniper
    ps - you can also be KO'd if you fly too far above the stage
    edit:

    expect a new release sometime soon with a brand new smashquake map!

    edit2: changed the default death message to "landed on the Moon"
    Last edited by Canadian*Sniper; 03-02-2008, 04:26 PM.

    Comment


    • #17
      GRRR!!! Some of you guys I want to put my hands around your neck and squeeze, especially Mr. Phenomenal here. lol.

      While you give some good advice you are borderline stepping on my toes. I built my own PC and yes I know my way around inside it, I am not stupid. Everything is tightly secured, neatly and organized with strong cables. Your advice did arise something that I must do, which is dust my PC inside because it is blowing dust all over.

      No I do not have dolls on my PC but I do have my night creatures watching over me on my bedstand and my blue Egg and The Wagon Nightlights which they both light up in the night. My creatures are, The Elephant, The Owl, Hopscotch - The Frog, A Dog With Big Ears - that flaps his ears up and down and sings a song, and a small brown bear with hair covering his eyes. They are all cute and I love my creatures!

      Back to the subject at hand.

      I am not the only one running GL. I am sure. I had no way of knowing the stupid thing would entirely crash my computer and make only my power button work.

      I am going to wait for another fix before I crash my computer again to play that. I am sure CS has GL and he must run it first and see how it behaves and make some sort of improvement before I run it again. Then we can determine the exact cause of this.

      I would like to see a complete full mod out of this. I strongly believe this is a ingenious concept that can surely be expanded further. That map, the few seconds I saw it, was very simplistic with some holes in it. I do not know what they do. Jump-pads must be added for jumping around fun factor also when you bump into your enemy(ies) there can be a bouncing off each other effect, similar to the Impact Rune in RuneQuake. These are some of my ideas.

      I definitely want to see more varied maps and more detail textures in them. With spice this can become excellent.

      Also Whitehot's 100 ping is rubbish, perhaps the mod can be moved to another faster server with a normal 50 ping.

      Thank you.
      Last edited by Paradi$e; 03-02-2008, 04:07 PM.

      Comment


      • #18
        If you don't do the developer 1 qconsole.txt steps I asked you to do above then there's nothing I can do to help you with your crash. I've told you before that you're the only one experiencing a black screen and loss of keyboard functionality using proquake at whitehot. You're the only one who can recreate the crash.

        edit:

        Originally posted by Paradi$e View Post
        Also Whitehot's 100 ping is rubbish, perhaps the mod can be moved to another faster server with a normal 50 ping.
        I'm not paying for that. I'm lucky enough to have 3 people who host my mods for free. I'm very thankful for their generosity. If you want to do something about the ping then host your own server and I"ll send you the files necessary to run the mod.
        Last edited by Canadian*Sniper; 03-02-2008, 04:31 PM.

        Comment


        • #19
          I dont like how whitehot shows the full i.p. Fix that!
          uakene.com

          Comment


          • #20
            Originally posted by Paradi$e View Post
            GRRR!!! Some of you guys I want to put my hands around your neck and squeeze, especially Mr. Phenomenal here. lol.

            While you give some good advice you are borderline stepping on my toes. I built my own PC and yes I know my way around inside it, I am not stupid. Everything is tightly secured, neatly and organized with strong cables. Your advice did arise something that I must do, which is dust my PC inside because it is blowing dust all over.

            No I do not have dolls on my PC but I do have my night creatures watching over me on my bedstand and my blue Egg and The Wagon Nightlights which they both light up in the night. My creatures are, The Elephant, The Owl, Hopscotch - The Frog, A Dog With Big Ears - that flaps his ears up and down and sings a song, and a small brown bear with hair covering his eyes. They are all cute and I love my creatures!

            Back to the subject at hand.

            I am not the only one running GL. I am sure. I had no way of knowing the stupid thing would entirely crash my computer and make only my power button work.

            I am going to wait for another fix before I crash my computer again to play that. I am sure CS has GL and he must run it first and see how it behaves and make some sort of improvement before I run it again. Then we can determine the exact cause of this.

            I would like to see a complete full mod out of this. I strongly believe this is a ingenious concept that can surely be expanded further. That map, the few seconds I saw it, was very simplistic with some holes in it. I do not know what they do. Jump-pads must be added for jumping around fun factor also when you bump into your enemy(ies) there can be a bouncing off each other effect, similar to the Impact Rune in RuneQuake. These are some of my ideas.

            I definitely want to see more varied maps and more detail textures in them. With spice this can become excellent.

            Also Whitehot's 100 ping is rubbish, perhaps the mod can be moved to another faster server with a normal 50 ping.

            Thank you.
            P.E.B.K.A.C I'm telling you!
            QuakeOne.com
            Quake One Resurrection

            QuakeOne.com/qrack
            Great Quake engine

            Qrack 1.60.1 Ubuntu Guide
            Get Qrack 1.60.1 running in Ubuntu!

            Comment


            • #21
              Originally posted by Frenzy View Post
              I dont like how whitehot shows the full i.p. Fix that!
              That's up to LordHavoc

              Comment


              • #22
                Pretty cool little mod with a lot of potential, all it needs is slightly more interesting maps!
                "I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
                Author of The Ascension of Vigil

                Comment


                • #23
                  Double Jump!!
                  QuakeOne.com
                  Quake One Resurrection

                  QuakeOne.com/qrack
                  Great Quake engine

                  Qrack 1.60.1 Ubuntu Guide
                  Get Qrack 1.60.1 running in Ubuntu!

                  Comment


                  • #24
                    lol stfu phenom. I want to add double jump but it will take some thought into how to implement it without it being used to exploit the momentum you get from being blow away. I want it added but right now I don't have any ideas on how to code it properly without the exploits.

                    --

                    SMASHQUAKE VERSION 0.03

                    Many fixes in gameplay and a new map to keep the game interesting. Zop worked really hard on the map. It was play tested by many quakers to help polish it up for release. My thanks to Zop, ORL, RocketGuy, Trouby, QuakeMan, Phenom, Cortex, Eli, and Mithril.

                    Download the new map. You will need it for whitehot for now on.

                    http://shub-hub.com/files/maps_multiplayer/listener.zip

                    edit: added a map reference on the first post.
                    Last edited by Canadian*Sniper; 03-03-2008, 01:58 PM.

                    Comment


                    • #25
                      I should also add that the people who were playtesting on my test server should download the listener map again since none of you have this final version.

                      Comment


                      • #26
                        Originally posted by Canadian*Sniper View Post
                        lol stfu phenom. I want to add double jump but it will take some thought into how to implement it without it being used to exploit the momentum you get from being blow away. I want it added but right now I don't have any ideas on how to code it properly without the exploits.
                        you can add this double jump, (and double-strafe dodge) pretty easily. It would merely add +270 velocity to your z plane, if they are going backwards or whatever, it wont help, also limit the second jump within a time frame of the 1st comparing the 1st as normal onground, so they cant jump after being blasted...etc or just within a timeframe after they left the ground. like 1-2 secds off ground u can jump in mid air, this would save newbs a chance to get back on the platform...
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #27
                          adding 270 when your current velocity is -270 or worse wouldn't be helpful. If you were to set velocity_z to 270 then it'd be effective even when falling. Though, if you had a high positive z velocity, doing this could lower it. Perhaps this:

                          Code:
                          if (self.velocity_z < 270) self.velocity_z = 270;
                          Last edited by Zop; 03-04-2008, 11:48 PM.

                          Comment


                          • #28
                            Originally posted by Zop View Post
                            adding 270 when your current velocity is -270 or worse wouldn't be helpful. If you were to set velocity_z to 270 then it'd be effective even when falling. Though, if you had a high positive z velocity, doing this could lower it. Perhaps this:

                            Code:
                            if (self.velocity_z < 270) self.velocity_z = 270;
                            I'd do this personally,

                            Code:
                            //Uncomment this if you want the players X and Y velocity reset,
                            //self.velocity_x = self.velocity_y = 0;
                            
                            if (self.velocity_z  < 270)
                               self.velocity_z = 270;
                            else
                               self.velocity_z = self.velocity_z + 270;
                            Won't cancel upward velocity, and falling down will still double jump.
                            "I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
                            Author of The Ascension of Vigil

                            Comment


                            • #29
                              The next release will have double jump and the choice between TIME or STOCK* battles before each match starts. There will also be more maps. I'm hoping that Peg, Zop, and ORL can be patient with me as I don't have time to playtest their maps this week. My motivation for this mod is high but the amount of work I have to do for school is even higher XD

                              * Stock battles are when you have a limited number of respawns. The last man standing wins.
                              Last edited by Canadian*Sniper; 03-05-2008, 09:13 PM.

                              Comment


                              • #30
                                Double Jump is implemented and should be flawless. I used RenegadeC's suggestion of code. Thanks for your input guys. Slugnut playtested it a bit with me and found a cool new way to recover on listener. He also helped me realize a small bug in the code. It's fixed. Touching liquid doesn't affect your "have you double jumped yet?" flag.

                                Code:
                                if (self.velocity_z  < 0)
                                   self.velocity_z = 270;
                                else
                                   self.velocity_z = self.velocity_z + 270;
                                Last edited by Canadian*Sniper; 03-05-2008, 09:54 PM.

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