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>>>>> http://www.gamers.org/pub/idgames2/q...s/archsham.zip <<<<<
>>>>> http://www.gamers.org/pub/idgames2/q...s/archsham.zip <<<<<
Description of the Modification
-------------------------------
The shambler gains a new attack which is similar to the arch-viles'
flame attack in Doom][. Simply put, he can create a powerful
explosion centered where his target is at. When the shambler
raises his claws to cast magic at you, there is a small chance
he will create an explosion instead of a lightning bolt. If he
decides to create an explosion, a fireball will appear between
his claws instead of static. If you are in his line-of-sight
when the fireball disappears, you are toast unless someone else
is between you and the shambler. Damage taken can range from
50-110 points of damage depending on skill level, distance, and
luck. The chance he will use an explosion is:
Easy=0%, Normal=5%, Hard=10%, and Nightmare=15%.
There are two situations which the shambler will ALWAYS cast
an explosion, regardless of skill level.
#1: He is angry at a zombie. The explosion destroys the
zombie outright.
#2: The shambler is underwater. Damage taken from an explosion
when it is cast underwater is 40% normal, (i.e. 20-44 points)
usually less than the lightning bolt.
In addition to the new explosion attack, the shambler is a bit
smarter when he engages with other monsters in melee. He will
always use the double claw smash to crush zombies ASAP. Also,
when the shambler uses a side claw and kills a monster with it,
the shambler will always proceed to the next target instead of
occasionally side-clawing dead monsters again and again.
-------------------------------
The shambler gains a new attack which is similar to the arch-viles'
flame attack in Doom][. Simply put, he can create a powerful
explosion centered where his target is at. When the shambler
raises his claws to cast magic at you, there is a small chance
he will create an explosion instead of a lightning bolt. If he
decides to create an explosion, a fireball will appear between
his claws instead of static. If you are in his line-of-sight
when the fireball disappears, you are toast unless someone else
is between you and the shambler. Damage taken can range from
50-110 points of damage depending on skill level, distance, and
luck. The chance he will use an explosion is:
Easy=0%, Normal=5%, Hard=10%, and Nightmare=15%.
There are two situations which the shambler will ALWAYS cast
an explosion, regardless of skill level.
#1: He is angry at a zombie. The explosion destroys the
zombie outright.
#2: The shambler is underwater. Damage taken from an explosion
when it is cast underwater is 40% normal, (i.e. 20-44 points)
usually less than the lightning bolt.
In addition to the new explosion attack, the shambler is a bit
smarter when he engages with other monsters in melee. He will
always use the double claw smash to crush zombies ASAP. Also,
when the shambler uses a side claw and kills a monster with it,
the shambler will always proceed to the next target instead of
occasionally side-clawing dead monsters again and again.
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