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  • #31
    Now add a triple jump
    "I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
    Author of The Ascension of Vigil

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    • #32


      I already got my copy I'll face off against Quad's Samus any day. Just PM me Quad

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      • #33
        I lied about the stock match option. That really only serves a fair purpose in 1v1s. Otherwise you can just let the others do the damage while you wait and play janitor.

        Like if anyone wants stock match mode then sure I'll put it in but right now it's not a priority. Later on I'll add teams. It's already been tested and is a lot of fun. If the server is full on map change, there would be a random chance that the next map will be a 2v2 team battle.

        I want to keep this mod simple for the players. They should only have to worry about connecting and playing. No menu navigation should be necessary. A countdown at the start of each match would be a nice feature though. I'll be working on that.

        On a side note, I unlocked all the fighters in brawl Still waiting for Quad to send me his brawl friend code so I can kick his ass with Fox

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        • #34
          SMASHQUAKE VERSION 0.04

          I was persuaded to release a version of the mod that included double jump so here ya go. ORL was willing to release his map right away too so you guys get double jump + a new map Thanks to Phenom, Slugnut, and ORL for short notice playtesting.

          Download the new map and continue playing at whitehot

          http://shub-hub.com/files/maps_multi.../condemned.zip <-- ORL's map

          I didn't feel that this version was complete enough to release right away but if the public wants double jump I won't keep it away from them
          Last edited by Canadian*Sniper; 03-12-2008, 05:55 PM.

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          • #35
            I was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.
            Last edited by Paradi$e; 03-13-2008, 06:15 AM.

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            • #36
              Originally posted by Paradi$e View Post
              I was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.
              Yea Canadian*Sniper, copy the code from the other 2 maps and paste into the 1st one This is common knowledge!

              Maybe Paradise can take over the development of the mod for you since you seem to create such crap and she can learn "C+" in 1 week

              I'm sure Canadian*Sniper didn't make these maps however. I it was either Zop or ORL... Canadian*Sniper only makes SMBB maps.

              LOL
              QuakeOne.com
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              Great Quake engine

              Qrack 1.60.1 Ubuntu Guide
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              • #37
                Originally posted by Paradi$e View Post
                I was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.
                It's probably something wrong on your end, maybe an odd config cvar that the engine you're using doesn't like and crashes under an extreme circumstance that the map is hitting. You can help debug by testing it on another quake engine and connecting to the SmashQuake server or loading the map locally. QuakeEngine.exe +developer 1 -condebug will also print a QConsole.log in your Quake directory that will help a lot as it usually logs exactly what went wrong.

                Also I recommend reading: http://en.wikipedia.org/wiki/QuakeC
                QuakeC affects the whole game regardless of which map you're in.
                "I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
                Author of The Ascension of Vigil

                Comment


                • #38
                  I know nothing about coding, C++ and QuakeC. It is an area I did not study yet. If I go into it, I will surely make an extremely excellent programmer, as I have an extremely high intelligence, extremely highly logical mind and an extremely high learning capacity and an extremely high quickness of learning.

                  Time is restricting me now. I really want to design my own FPS. Knowing nothing about programming really shoots me in the foot. I feel I can direct the project. It would be extremely excellent if I had a team of programmers, mappers, game artists and sound engineers working under me to accomplish that game.

                  Crap, I am dreaming too much.

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                  • #39
                    Originally posted by Zop View Post
                    adding 270 when your current velocity ...
                    i did say the z plane

                    but i was thinking something like this....

                    self.velocity_z = ((fabs(self.velocity_z) / 270) + 270);
                    but this would only benefit if falling...

                    or a turbo jump like this

                    self.velocity_z = ((fabs(self.velocity_z))+270);
                    Last edited by R00k; 03-13-2008, 01:01 PM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #40
                      Double Jump has already been added rook

                      Paradise I could care less about your troubles with this mod and maps. I gave you a chance to help me help you with the problems you had but you couldn't look past the fact that you like to troll me in these forums. I don't even make these maps and there's nothing in the progs.dat that can crash your computer because it's server side not client side.

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                      • #41
                        It is not about trolling you, I do not trust handing my computer code to you. Plain and simple.

                        I know nothing about programming, yet I prove you wrong again. I loaded that map in SinglePlayer and it crashed. There is nothing server-side about it.

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                        • #42
                          Then it's your Quake engine client crashing on the map, you should bug the engine author about it. Since you loaded it locally no SmashQuake code was used since you were not connected to its server.

                          Also I've loaded the map in Winquake with no problems just for a test.
                          "I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
                          Author of The Ascension of Vigil

                          Comment


                          • #43
                            Originally posted by Paradi$e View Post
                            It is not about trolling you, I do not trust handing my computer code to you. Plain and simple.

                            I know nothing about programming, yet I prove you wrong again. I loaded that map in SinglePlayer and it crashed. There is nothing server-side about it.
                            Noone else is having this issue, maybe its just you.

                            But since you are so intelligent I'm sure you can figure this one out on your own and fix your own problems.

                            According to you:
                            surely make an extremely excellent programmer, as I have an extremely high intelligence, extremely highly logical mind and an extremely high learning capacity and an extremely high quickness of learning.
                            Figure it out yourself Once you figure it out, rub it in Canadian*Sniper's & RenegadeC's face!
                            QuakeOne.com
                            Quake One Resurrection

                            QuakeOne.com/qrack
                            Great Quake engine

                            Qrack 1.60.1 Ubuntu Guide
                            Get Qrack 1.60.1 running in Ubuntu!

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                            • #44
                              too bad the only adjective she knows is "extremely high"

                              ... This is a thread announcing a mod; let's keep trolling out of this thread ... Baker
                              Last edited by Baker; 03-14-2008, 09:51 PM.

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                              • #45
                                The download link(s) in post 1 aren't working. Where can I get this mod? Please re-upload or whatever. Thanks.

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