Now add a triple jump
Announcement
Collapse
No announcement yet.
SmashQuake - Something New
Collapse
X
-
"I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
Author of The Ascension of Vigil
-
I lied about the stock match option. That really only serves a fair purpose in 1v1s. Otherwise you can just let the others do the damage while you wait and play janitor.
Like if anyone wants stock match mode then sure I'll put it in but right now it's not a priority. Later on I'll add teams. It's already been tested and is a lot of fun. If the server is full on map change, there would be a random chance that the next map will be a 2v2 team battle.
I want to keep this mod simple for the players. They should only have to worry about connecting and playing. No menu navigation should be necessary. A countdown at the start of each match would be a nice feature though. I'll be working on that.
On a side note, I unlocked all the fighters in brawlStill waiting for Quad to send me his brawl friend code so I can kick his ass with Fox
Comment
-
SMASHQUAKE VERSION 0.04
I was persuaded to release a version of the mod that included double jump so here ya go. ORL was willing to release his map right away too so you guys get double jump + a new mapThanks to Phenom, Slugnut, and ORL for short notice playtesting.
Download the new map and continue playing at whitehot
http://shub-hub.com/files/maps_multi.../condemned.zip <-- ORL's map
I didn't feel that this version was complete enough to release right away but if the public wants double jump I won't keep it away from themLast edited by Canadian*Sniper; 03-12-2008, 05:55 PM.
Comment
-
I was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.Last edited by Paradi$e; 03-13-2008, 06:15 AM.
Comment
-
Originally posted by Paradi$e View PostI was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.This is common knowledge!
Maybe Paradise can take over the development of the mod for you since you seem to create such crap and she can learn "C+" in 1 week
I'm sure Canadian*Sniper didn't make these maps however. I it was either Zop or ORL... Canadian*Sniper only makes SMBB maps.
LOL
Comment
-
Originally posted by Paradi$e View PostI was harsher than necessary on Sniper. Only the first map craps on my computer - finaldest. This means I can play this mod and skip that first map. Perhaps the code from the other 2 maps can be copied and pasted into that 1st map not to make it crash and make it as the others.
Also I recommend reading: http://en.wikipedia.org/wiki/QuakeC
QuakeC affects the whole game regardless of which map you're in."I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
Author of The Ascension of Vigil
Comment
-
I know nothing about coding, C++ and QuakeC. It is an area I did not study yet. If I go into it, I will surely make an extremely excellent programmer, as I have an extremely high intelligence, extremely highly logical mind and an extremely high learning capacity and an extremely high quickness of learning.
Time is restricting me now. I really want to design my own FPS. Knowing nothing about programming really shoots me in the foot. I feel I can direct the project. It would be extremely excellent if I had a team of programmers, mappers, game artists and sound engineers working under me to accomplish that game.
Crap, I am dreaming too much.
Comment
-
Originally posted by Zop View Postadding 270 when your current velocity ...
but i was thinking something like this....
self.velocity_z = ((fabs(self.velocity_z) / 270) + 270);
or a turbo jump like this
self.velocity_z = ((fabs(self.velocity_z))+270);Last edited by R00k; 03-13-2008, 01:01 PM.
Comment
-
Double Jump has already been added rook
Paradise I could care less about your troubles with this mod and maps. I gave you a chance to help me help you with the problems you had but you couldn't look past the fact that you like to troll me in these forums. I don't even make these maps and there's nothing in the progs.dat that can crash your computer because it's server side not client side.
Comment
-
Then it's your Quake engine client crashing on the map, you should bug the engine author about it. Since you loaded it locally no SmashQuake code was used since you were not connected to its server.
Also I've loaded the map in Winquake with no problems just for a test."I'm convinced RenegadeC is in fact not a human, but rather an expirimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
Author of The Ascension of Vigil
Comment
-
Originally posted by Paradi$e View PostIt is not about trolling you, I do not trust handing my computer code to you. Plain and simple.
I know nothing about programming, yet I prove you wrong again. I loaded that map in SinglePlayer and it crashed. There is nothing server-side about it.
But since you are so intelligent I'm sure you can figure this one out on your own and fix your own problems.
According to you:
surely make an extremely excellent programmer, as I have an extremely high intelligence, extremely highly logical mind and an extremely high learning capacity and an extremely high quickness of learning.Once you figure it out, rub it in Canadian*Sniper's & RenegadeC's face!
Comment
Comment