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Whats left of quake (thats not open source or been remade?)

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  • #31
    Auto-compressed demos solution. Like something that compresses the demo at the end of recording that doesn't require some goofy .dzip thingy, isn't operating system dependent and ... err ... hopefully the demos can be read by other engines or if not have the protocol documented enough that they can be.

    Command history a la ezQuake that isn't gamedir specific.

    Why like ezQuake? cmdhist.dat in JoeQuake and Qrack can't be opened in a text editor.

    /Additionally: why is ProQuake 4 the only engine where you can copy the console to the clipboard (concopy command)? Anyone doing QuakeC or testing out a mod has use of that feature.

    And eventually take DarkPlaces .ogg ability and add it to engines. Sigh.
    Last edited by Baker; 10-14-2009, 10:34 PM.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #32
      the demo thing can be accomplished via internal zip routines. cl_demo_compression maybe so its user friendly. and possibly a check in demo play to auto unzip compressed demos. playdemo mydemo.zip for example.

      I have your code for console->clipboard but didnt make a command for it

      console history doesnt have to be gamedir dependent.

      fmod can do just as much as ogg? do we really need fmod? why not openAL ?
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #33
        Originally posted by R00k View Post
        the demo thing can be accomplished via internal zip routines. cl_demo_compression maybe so its user friendly. and possibly a check in demo play to auto unzip compressed demos. playdemo mydemo.zip for example.

        I have your code for console->clipboard but didnt make a command for it

        console history doesnt have to be gamedir dependent.

        fmod can do just as much as ogg? do we really need fmod? why not openAL ?
        fmod is a proprietary library so = yuck. OpenAL is interesting if you are going to try to do sound attenuation (echoing caves) and fun stuff.

        But really, the main reason is -- and this is funny because I generally hate sound tracks, haha -- is so people dead set on including one can do it.

        I mean in this modern age few people are going to actually burn a CD and the modern world is all about convenience.

        My personal take is the cool thing about Quake is that you can FINISH something and combined with a total conversion that supplied about 70% of what someone needs.

        Graphics can always be upgraded, new effects made, but without a baseline platform with at least some content there isn't anything there.

        So I've looked at necessary features, convenience, reliability and infrastructure. Really the combined research of reusable code from the last 3 years is on the threshhold of hitting the infrastructure level.

        Quake is mostly an integrated server browser + master server away -- plus replacement media (and a baseline is not so hard as it seems) -- from being a platform.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #34
          Hell with Quake injector downloading maps and their dependancies, we're halfway to a steam like program for quake based games.
          Gnounc's Project Graveyard Gnounc's git repo

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          • #35
            Originally posted by Baker View Post
            Auto-compressed demos solution. Like something that compresses the demo at the end of recording that doesn't require some goofy .dzip thingy, isn't operating system dependent and ... err ... hopefully the demos can be read by other engines or if not have the protocol documented enough that they can be.
            I think bog-standard Zip should be good enough here. Modern HDs are big enough, DZip really doesn't have a reason to exist any more (even the SDA folks have stopped using it).

            Let's see; maybe pop the demo into a PK3 file when finished recording, so that any engine that supports PK3s can use it? I like the sound of that.
            IT LIVES! http://directq.blogspot.com/

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            • #36
              Originally posted by gnounc View Post
              Hell with Quake injector downloading maps and their dependancies, we're halfway to a steam like program for quake based games.
              Please don't say Steam in the same breath with Quake...

              The main reason I'm usually on Quake rather than some variant of HL2 is the LOAD TIME, man. Flippin' ridiculous.

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              • #37
                I hate steam : ) I have an account...i spent 9 bucks on a source game to play Goldeneye source.

                Steam loads soooo slow...and then crashes usually anyway.
                Gnounc's Project Graveyard Gnounc's git repo

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                • #38
                  Originally posted by mhquake View Post
                  I think bog-standard Zip should be good enough here. Modern HDs are big enough, DZip really doesn't have a reason to exist any more (even the SDA folks have stopped using it).

                  Let's see; maybe pop the demo into a PK3 file when finished recording, so that any engine that supports PK3s can use it? I like the sound of that.
                  JoeQuake and Qrack have demo browsers and if the file extension were not "standard" then it would tough to identify what is a demo and what isn't a demo.

                  Actually, even without a browser it would be tough to identify a demo.

                  But I agree with the idea of standardized compression.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #39
                    Originally posted by oldendirt View Post
                    Please don't say Steam in the same breath with Quake...

                    The main reason I'm usually on Quake rather than some variant of HL2 is the LOAD TIME, man. Flippin' ridiculous.
                    Yes, the load times!

                    Yet one more thing about Quake that is right in a world where everything is wrong.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #40
                      Originally posted by Baker View Post
                      Auto-compressed demos solution. Like something that compresses the demo at the end of recording that doesn't require some goofy .dzip thingy, isn't operating system dependent and ... err ... hopefully the demos can be read by other engines or if not have the protocol documented enough that they can be.
                      ZLib?
                      Gentoo Linux

                      Comment


                      • #41
                        Originally posted by Baker View Post
                        JoeQuake and Qrack have demo browsers and if the file extension were not "standard" then it would tough to identify what is a demo and what isn't a demo.

                        Actually, even without a browser it would be tough to identify a demo.

                        But I agree with the idea of standardized compression.
                        I've tested this with DirectQ's zip support (just a zip file containing a demo) and it works beautifully (even in DirectQ's demo browser...), so I guess that's the hard part done.

                        Now to get writing a zip file...
                        IT LIVES! http://directq.blogspot.com/

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