Announcement

Collapse
No announcement yet.

Reviving the dead fella :) aka GPL Multiplayer Quake Client.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    And this ...

    A Nexuiz mapping wad I made ...

    You can do better using the texture2quake tool, but as an example

    http://www.quake-1.com/files/develop...flife_wads.zip

    And GPL maps ...

    Func_Msgboard: List Of Maps With GPL Sources Available

    http://www.quake-1.com/files/maps/gp..._all_known.zip

    And

    Tenshihan's GPL Soundbank (v1.0)

    http://tenshihan.nexuizninjaz.com/FO...0Soundbank.zip
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #47
      Wow, thanks this one will be useful.

      Yeah, well ... you have creative skills. Enough you should be able to pull off some of this stuff
      Thanks but it goes in both directions I'm suffering from none C knowledge and some code adjustments would make this whole thing a lot easier.

      Comment


      • #48
        Originally posted by d1554573r View Post
        Wow, thanks this one will be useful.



        Thanks but it goes in both directions I'm suffering from none C knowledge and some code adjustments would make this whole thing a lot easier.
        What are some examples that would make things easier?
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #49
          1. Proper HUD scaling independent from vanilla files size. In % of screen perhaps for each gfx?
          2. Ignoring missing file in *.pak or even missing *.pak's if replacment is avaiable in a vaild location inside 'id1' dir. (dp has this feature)
          3. Hard coded menu (like in darkplaces) with some menu adjustments (n/a single player mode unless vaild mob models are detected.
          4. Id content downloading can be removed if a theres a dummy or proper replacment in place but coded option to prevent downloading id models and sounds would be usefull.

          So plan for today, debranding some textures and custom font conchars... Soon ill start thread in work-in-progres section.
          Last edited by d1554573r; 07-28-2010, 07:20 AM.

          Comment


          • #50
            I dont remember SynQ looking so good.
            I remembered it as flat out fugly.
            That video wasnt ENTIRELY cohesive, but it really wasn't bad.
            Gnounc's Project Graveyard Gnounc's git repo

            Comment


            • #51
              Originally posted by R00k View Post
              Why try to gpl the whole game? What''s the point of making a free single player remake? So you can add to your portfolio? Or share the MP experience online, with new players? If someone made a gpl package with a player model, weapons, sounds, textures and maybe 12 maps, we would have a nexiuz clone of Quake one. You dont see nexiuz making a single player campaign to gain popularity...
              As d1554573r said, having a free Quake would make it possible to distribute it widely. It would be possible to have a standalone game easy to set up and play with no need to know all the historical background to start having fun, wherever the fun is, single or multiplayer. No Potential New Comer is willing to handle the complexity of having multiple engines, multiple mods, thousand of maps and no backbone. He/She just want to play first, then he/she will go further in the game if he/she like it.

              That's the drawback of having a mix of diversity and copyrighted materials, there's no single starting point. Except if you buy the game but I guess that's no longer true even in the windows world.

              Imagine Qrack and the content of your choice in a single package, playable for free in just one click.
              Making a FREE multiplayer game for any platform that can also run on any quake engine, will have more appeal than forcing everyone to use DP, or DQ, or FTE, etc.... after that gets people coming back then maybe some of them can also contribute to the total game remake...
              Let people choose how they want to play. Do we need to force them using a particular engine or particular game type ?
              in the meantime all it takes is some bored studio like id to hatch out a retro quake 1 in a matter of months and we all have egg in our face

              Edit: if id software, (or Raven) completely remade Quake 1 using quake4+ engine
              fixed all the old bugs, that we have seen through the years,
              added a quakeC like environment but modern IDE
              included a QuakeLive like multiplayer experience
              would you be as excited about it as you were about quake1 when it 1st came out?
              I would play it with a large smile and eggs on my face.
              Last edited by lxndr; 07-29-2010, 06:30 AM.
              engine: quore.free.fr

              Comment


              • #52
                Originally posted by lxndr View Post
                I would play it with a large smile and eggs on my face.
                I would also like to note that eggs are delicious.
                sigpic

                Comment


                • #53
                  I was not trying to sound trite or snide, just realistic. Creating a simple multi-player mod with free media might gain the instant gratification most modders need to pursue a gigantic undertaking, and would get instant usage.

                  Originally posted by lxndr View Post
                  As d1554573r said, having a free Quake would make it possible to distribute it widely. It would be possible to have a standalone game easy to set up and play with no need to know all the historical background to start having fun, wherever the fun is, single or multiplayer. No Potential New Comer is willing to handle the complexity of having multiple engines, multiple mods, thousand of maps and no backbone. He/She just want to play first, then he/she will go further in the game if he/she like it.
                  I think something like RemakeQuake would have more success. New media, new maps, same style but something fresh for both the old player and the new.

                  Originally posted by lxndr View Post
                  Let people choose how they want to play. Do we need to force them using a particular engine or particular game type ?
                  Develop the media to work on all engines. If you used .md3 with 24bit textures, 16bit sampled .ogg files, etc you are limiting your options.

                  Originally posted by lxndr View Post
                  I would play it with a large smile and eggs on my face.
                  I would play it for about 1 hour. Then say ok, same game from 1996. Yippy skippy.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • #54
                    Originally posted by R00k View Post
                    I was not trying to sound trite or snide, just realistic. Creating a simple multi-player mod with free media might gain the instant gratification most modders need to pursue a gigantic undertaking, and would get instant usage.



                    I think something like RemakeQuake would have more success. New media, new maps, same style but something fresh for both the old player and the new.
                    Time will tell.


                    Develop the media to work on all engines. If you used .md3 with 24bit textures, 16bit sampled .ogg files, etc you are limiting your options.
                    It's a huge fight against time. Time as a (technical) evolution, and time as a (precious) resource that we are all running out of. In fine, time always wins the war, but we (as individuals) can win some battles and Quake (as a free project) could fight the last battle.

                    Darkplaces managed to split external model formats from internal representation. That sounds like the best option to me but it's quite challenging technically, and so time consuming. I haven't decided which way to go with models in my engine, I guess it will grow slowly in some unknown direction, but it's clear to me that Quake engines need to support the md3 format to spread outside of the box.

                    Unlike textures or sounds, the bottleneck with models is technical. No Potential New Modeler will ever come to Quake when he/she can improve his/her skills with much less limited engines, even if conversion tools do exist as Baker pointed out. One can suppose that modelers will come with game popularity, but IMO, game popularity cannot come with them missing, and could not come back at all.

                    We need to live with that, to deal with time we spend doing stuff, as a hobby, as a work, and find the best options. I think one effective way to support md3 without rewriting the rendering code could be to port the conversion tool directly into the engine, but this is not an option I would make.

                    I would play it for about 1 hour. Then say ok, same game from 1996. Yippy skippy.
                    A newcomer would have a different view.
                    engine: quore.free.fr

                    Comment


                    • #55
                      Too much thinking

                      The only way to do it is to do it.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #56
                        Originally posted by Baker View Post
                        Too much thinking

                        The only way to do it is to do it.
                        Why everyone around me is telling me I'm thinking too much, this really starts to make me think. Oh wait
                        engine: quore.free.fr

                        Comment


                        • #57
                          Originally posted by lxndr View Post
                          Why everyone around me is telling me I'm thinking too much, this really starts to make me think. Oh wait
                          I was referring to the thread in general, not you. It was actually R00k's "old game" comment that prompted me to post.

                          Everyone used the "old game" argument as why a new "Quake 1" site wouldn't be a success in 2005. We didn't listen.

                          Since I've seen 15-20 "make a GPL Quake" threads, admittedly I have a weakness to get bored of reading "deja-vu".

                          The discussion always has comments like "It would never work because <insert Quake is old>" or "It would suck" or "Nothing could replace the original Quake" or "What engine should be used?" (despite the fact there is nothing done) or tons of discussion of the license agreements. And usually none of the participants are actually doing anything to make it happen.

                          So it gets on my nerves a bit. I'm kind of a "man of action" and think excessive talk is counterproductive if it isn't being mirrored by action.

                          So just ignore me. A personal weakness.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #58
                            Actually adding something to the discussion:

                            I would play more multiplayer Quake IF there were more players.

                            The reason this matters, if there were more players there is more choice of what mods to play. And more choice of maps to play.

                            1. I'm bored of DM3, I do not want to play it.
                            2. Team deathmatch feels like "work". It's robotic. I do not think it is fun.
                            3. RuneQuake is fine, but I like strategic play better -- there isn't any strategic play in RQ -- it is just arm up and kill.
                            4. I've cooped all the maps.
                            5. CTF, like team deathmatch, feels like "work".

                            I like stuff like free-for-all deathmatch or Clan Arena on custom maps. And that stuff does not get played much right now and due to the lower player base it'd be hard to setup.

                            Ironically, this type of fact makes "down periods" like now exceptionally good for development projects.
                            Last edited by Baker; 07-29-2010, 08:46 AM.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #59
                              Should play on Euroquake more Baker, ffa just about all day on custom maps, if you don't mind the ping.

                              Comment


                              • #60
                                Originally posted by metchsteekle View Post
                                Should play on Euroquake more Baker, ffa just about all day on custom maps, if you don't mind the ping.
                                I like playing at Bigfoot but my ping makes me pretty much a freebie. It doesn't mean I don't have fun.

                                But I should work on my projects and NOT play online that much.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

                                Working...
                                X