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Official Quake 1 Reboot\Sequel from id possible!

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  • #31
    Thing about the shambler is it was so low resolution that most people who played the game didn't know or remember that it was supposed to be hairy or anything.. it's mostly us hardcore quake players who realized this. Mostly what everyone saw was just a white bear type creature with blood on its face\hands. I didn't even know it was hairy for the longest time I thought it was hairless and the white was the pale skin. If they don't make a good shader for it the fur may end up looking too much like down\fluffy making the shambler look too cuddly.

    Anyway, the way I saw Quake 1 was very much like the cardboard foldup "jewel case" that it shipped in when I had orderered it via mail order. The whole feeling of the artwork on the box reminded me of nine inch nails with the brown\rusty nails photography. Sort of like nine inch nail's closer music video. The key word for me is rustic..... and I almost fear that since people complain about all the brown especially in quake they might want to make it too bright\colorful. Although part of what made the old game so brown was the restricted pallet and mono lights as evidenced by running Quake in darkplaces with the latest real time lights and high res assets which aren't restricted but still fit the Mise en sc�ne. Nothing in there should be clean or new even the tech.

    Still Rage while being brighter than Doom 3 isn't candy land so I'll give them the benefit of the doubt until I can see some concrete stuff come from them rather than just the idea they may go in the direction of making a quake 1 style Quake V. If they do a reboot rather than a remake they may only loosely base it on Quake 1 though. To me

    Reboot = loosely based; Doom 3 was a reboot of the original doom not really a sequel although they numbered it as such.
    remake = more faithful to the original.

    Either way there'll probably be changes.
    Last edited by smoketetsu; 06-20-2011, 11:06 PM.

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    • #32
      The one thing that makes me slightly uneasy about this direction is that the 3 designers who can take most responsibility for the original's look and feel (Romero, McGee and Petersen) are actually gone from id. OK, so Willits did the likes of the Grisly Grotto and the Underearth, which are awesome enough credentials, but the other 3 were important dammit.
      IT LIVES! http://directq.blogspot.com/

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      • #33
        John Romero said that John Carmack isn't interested in working with him anymore.

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        • #34
          Oh yeah- best map to check out an awesome techno-gothic art style so refined you actually just think it as gothic until you look closer- lvl Quake 3 map "Rotten soul"
          Check out my awesome Deviant art page!
          Quake fanart (obviously included)!

          http://harry-the-fox.deviantart.com/

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          • #35
            Ah Q1 can never be duplicated.The horror is so close to reality and the art is a result of technology.
            It would seem an impossible dream to accomplish until you understand that
            The enemy is highly advanced technologically but disguises itself in an attempt to prey on our fears.
            The time for the return to the original plot is here now with reality finally catching up with it, see here how we have made chimera a reality!

            Behold the SPIDERGOAT
            Life imitates art

            Last edited by bluntz; 06-26-2011, 08:21 AM.
            WARNING
            May be too intense for some viewers.
            Stress Relief Device
            ....BANG HEAD HERE....
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            .--------------------------

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            • #36
              I haven't read all posts, but here's my input on this:

              Aside from the great news that ID is considering a reboot, what bothered me about Carmack's interview is that he said that people shouldn't fear that ID would abandon Q1. I just think that's so ironic since that's exactly what they've done a long time ago. I'll elaborate further below:

              1. they've taken the id master server down a long time ago which indicates they don't care about the Q1 online community. The great Q1/QW community had to come up with their own solutions and thanks to those people, not ID, the game is still alive.

              2. After Q1, the rest of the quake games were totally different. Pretty much everything in Q1/QW got abandoned in the sequels, with the exception of a few aspects. Basicly all the later Quake games were unlike Q1 which is why we stayed or got back to our first love.

              3. Every other Quake game got a sequel/reboot first:
              - Q2 got Q4 (Strogg universe) and ET: Quake Wars,
              - Q3 got QL
              - Q4 got ET: Quake Wars (different game, but same Strogg universe)

              4. Other recent reboot games apparently still had higher priority then a Q1 reboot:
              - Wolfenstein got Wolfenstein (2009)
              - Doom got D3 (totally different game though) and will soon get yet another Doom (!!!!), D4, after Rage is completed.


              And... now... finally, there is a 'maybe' for the Q1 fans that they get a worthy continuation/sequel/reboot??? COL (Crying Out Loud). OK, we did get our expansion packs, but not by ID, and not a full Quak1 type of game.

              Sorry people, but let's be fair: we've been left out in the cold by ID and Q1 fans kept each other warm. ID does not deserve any credit for keeping Q1 alive.

              And lastly, not to rain even more on the parade, but, pretty much none of the recent sequels to the other games were a real success compared to the originals. So don't get your hopes up too high. Better just make the most of it ourselves and then IF it's a worthy sequel, all the better.
              Last edited by megalodon; 06-23-2011, 10:04 AM.

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              • #37
                Quake Wars is actually a prequel to Q2/Q4 - Strogg attacked Earth first, then we counter-attacked.

                I do agree with you, most of id's sequels are bad, DooM was the only exception (DooM 2 was FAR better than DooM 1 - but after that went downhill).
                My hopes is a parallel storyline that starts off with the main character going through a different slipgate than Ranger/QuakeGuy

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                • #38
                  Originally posted by OoPpEe View Post
                  Quake Wars is actually a prequel to Q2/Q4 - Strogg attacked Earth first, then we counter-attacked.

                  I do agree with you, most of id's sequels are bad, DooM was the only exception (DooM 2 was FAR better than DooM 1 - but after that went downhill).
                  My hopes is a parallel storyline that starts off with the main character going through a different slipgate than Ranger/QuakeGuy
                  Well, in themselves, none of the games were what I'd call 'bad'. I liked pretty much all of the games that I played, as stand alone games. But in comparison with the originals the were less successful, usually. And it's just that Carmack shouldn't pretend they will never abandon Q1 while they did exactly that.

                  Anyway, I hope for good online co-op in D4 or a new Quake. It was pretty sad that D3 didn't even have co-op. The mod community had to take care of that.

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                  • #39
                    I'm inclined to disagree. ID don't owe the community anything; we paid our money, we got our game, and that's as far as things ever go with 99.999999% of other companies out there. They fulfilled their part of the deal and anything else is bonus.

                    Besides which, it's always been very clear that Q1 was considered messed up and nowhere near as complete a game as it should have been. Carmack's .plan files from 96 and 97 leave that one unambiguous, and a large part of the reason was that they did in truth try to bite off more than they could chew with the move to both full 3D and a client/server/internet architecture.

                    The master server? Don't you think it's a bit much to expect them to still leave it up and running 15 years on? Unless it's a cash cow like WoW it definitely seems a bit much to me. They owe us nothing, after all. (Plus there's the inconvenient fact that QW was never anything more than an experimental stepping stone to Q2.)

                    That leaves the gameplay, and once again it's always been quite clear that the Quake we have is absolutely nothing like the original intention for the game. So again, it's a failure to deliver on the original, and the fact that it turned out quite well was by accident rather than by design.

                    Sequels? ID themselves only really did Q2, Q3A and D3. The rest were farmed out to other shops. And calling QL a sequel to Q3A is really stretching the definition of "sequel" - it's really not much more than a tarted-up version of the same game, after all.

                    So Q1 turned out to be the ugly child that it's parents couldn't love, and for reasons that were actually very valid to them at the time. And maybe because of that it did end up getting a stronger community than any of their other releases, so some good did come out of it all.
                    IT LIVES! http://directq.blogspot.com/

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                    • #40
                      Originally posted by MH View Post
                      I'm inclined to disagree. ID don't owe the community anything; we paid our money, we got our game, and that's as far as things ever go with 99.999999% of other companies out there. They fulfilled their part of the deal and anything else is bonus.

                      Besides which, it's always been very clear that Q1 was considered messed up and nowhere near as complete a game as it should have been. Carmack's .plan files from 96 and 97 leave that one unambiguous, and a large part of the reason was that they did in truth try to bite off more than they could chew with the move to both full 3D and a client/server/internet architecture.

                      The master server? Don't you think it's a bit much to expect them to still leave it up and running 15 years on? Unless it's a cash cow like WoW it definitely seems a bit much to me. They owe us nothing, after all. (Plus there's the inconvenient fact that QW was never anything more than an experimental stepping stone to Q2.)

                      That leaves the gameplay, and once again it's always been quite clear that the Quake we have is absolutely nothing like the original intention for the game. So again, it's a failure to deliver on the original, and the fact that it turned out quite well was by accident rather than by design.

                      Sequels? ID themselves only really did Q2, Q3A and D3. The rest were farmed out to other shops. And calling QL a sequel to Q3A is really stretching the definition of "sequel" - it's really not much more than a tarted-up version of the same game, after all.

                      So Q1 turned out to be the ugly child that it's parents couldn't love, and for reasons that were actually very valid to them at the time. And maybe because of that it did end up getting a stronger community than any of their other releases, so some good did come out of it all.
                      I did not say they should leave the server running after 15 years, but they pulled the plug a long time ago as far as I know. And I was just pointing out how stupid Carmack sounded when he stated that ID wouldn't abandon Quake.

                      What I stated is true: the Q1 scene has gotten lowest priority for a long time now, that's the bottom line, no matter what other people say.

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                      • #41
                        The XBox version of DooM 3 had co-op. Player 2 actually got a skin that resembled the classic DooM marine. It had me going WTF??? simply because the PC (more powerful hardware) didn't get it.
                        If they do a reboot or remake - yes they need the co-op. The majority of my playthroughs in Quake and it's mission packs were done Co-Op. The game is so much better with it. DooM, Quake 1, Serious Sam, Duke 3D - all better co-op.

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                        • #42
                          Disagree with Megalodon- the only true sequel (revisit of a franchise) id have done since Quake was Doom 3; every other title they palmed off (Splash Damage got RTCW and all the Enemy Territory titles- which were good), Raven got Quake 4 and Wolfenstein).
                          So in a strange way I'm quite thankful that things turned out as they did so far (ironically even the Strogg games- because as good as Quake 2 was, the Strogg franchise would have been milked to death if Quake 4 was actually successful, and ET: Quake Wars wasn't a niche market for ET fans.

                          I'm quite happy with everything they've released so far and feel each were exactly the right thing to release at the time (even MP-only Quake 3 Arena for injecting some actual inspired art back into games).
                          I'm even happy that Id are making Rage, for the sake that it's their first truly original project since Quake 1 (the other Quakes had different settings, but same style of gameplay- though they should have been named something else- "Crash" would have been a good Strogg title- considering that's how the game starts).

                          So yes- no qualms out of me for doing a Strogg Game, an artistic explorer game (with multiplayer support), an atmospheric horror-style Doom reboot, and a post-apocalyptic FPS with RPG elements; and during that time granting permission for other studios to revisit Wolfenstein and the Stroggs;
                          I actually like it better when developers keep up some new stuff, and revisit older titles when they've got some more technology and skills to build upon it;
                          Check out my awesome Deviant art page!
                          Quake fanart (obviously included)!

                          http://harry-the-fox.deviantart.com/

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                          • #43
                            Man, it's almost a week and I only saw this news today.
                            (Need to check more these forums, heh)

                            My first reaction was like "Oh my flying spaghetti, that's awesome news!!!"
                            I never though ID would consider a remake/reboot of the original game, so I'm really surprised. But at the same time I'm also concerned in how this can turn out... specially because I was having many great ideas about how I could make a reboot if I had the resources for. Also, DooM 3 was a good game but could have more variety of scenarios and some better mechanics/design decisions.

                            It's hard for me but I'll try to not make big hopes if they confirm a reboot of the franchise, I'm already extremely disappointed with Duke Nukem Forever, I don't want to be so much disappointed again with Quake.

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                            • #44
                              Interestingly LkMax, with id showing they can handle survival horror (Doom 3), and are now expanding into some action-based directions with their next two upcoming games due to fan feedback (Rage, and Doom 4), they may well get some nicely rounded ideas of what works (with plenty of time to provide some input and come up with ideas)!
                              Also- now that I'm here- if everyone wants a REALLY good technogothic Quake 3 map that would work for a Quake reboot- check out "Rotten Soul"!
                              Check out my awesome Deviant art page!
                              Quake fanart (obviously included)!

                              http://harry-the-fox.deviantart.com/

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                              • #45
                                I hate how everyone's doubtful here, I think they should go ahead and make a reboot. And I hate how everyone says all Quake and Doom games sucked except for the first one.

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