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Official Quake 1 Reboot\Sequel from id possible!

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  • #46
    Originally posted by Grim Warlock View Post
    I hate how everyone's doubtful here, I think they should go ahead and make a reboot. And I hate how everyone says all Quake and Doom games sucked except for the first one.
    I liked the other Quake games, I just don't think they should be called Quake but something else (maybe "Stroggs", "Alien Strike" or anything else). It's the same problem Prey is facing now: an apparently good game that have nothing or few things to do with it predecessor.

    Also Doom 3 was good (I finished it 2 times and I plan to play it again in Nightmare mode some day). But It doesn't nullify the fact that it had it's major flaws (like many "levels" looking like the same and the flashlight not being able to attach - the last problem kind of solved by modders).

    And about the doubt: I want them to make this reboot but I just don't want to expect wonderfulness before I see some media, read articles and know how they're progressing. Bad sequels in gaming history is not uncommon (Deus Ex 2, Duke Nukem Forever, Sonic The Hedgehog and Command & Conquer 4, just to list a few), It's just a precaution.

    Originally posted by Hazza View Post
    Interestingly LkMax, with id showing they can handle survival horror (Doom 3), and are now expanding into some action-based directions with their next two upcoming games due to fan feedback (Rage, and Doom 4), they may well get some nicely rounded ideas of what works (with plenty of time to provide some input and come up with ideas)!
    Also- now that I'm here- if everyone wants a REALLY good technogothic Quake 3 map that would work for a Quake reboot- check out "Rotten Soul"!
    I hope so! Sometimes I feel that there are too few game companies that listen to their customers, and if you think about it you can see it's illogical.

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    • #47
      im just hoping its not Quake:MMORPG, and if so it should still have effective rocketjumping.

      ROCKETJUMPS OR GTFO.
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      • #48
        I'm not doubtful here I'm cautiously optimistic. To be honest I haven't been truly disappointed by any id software game. Also to be honest there where quite a few people who disliked and talked bad about Quake 1 just like people dis Doom 3 or any other id game and always refer to them as glorified tech demos and that other studios need to take their engine and "make it into a game". I didn't let them ruin my enjoyment of for example Quake 1 though.

        To be honest though I think anyone who says any id sequel besides the first sucks are looking at it through heavily rose tinted glasses and can't accept anything but. So it doesn't matter how good the sequels\reboots are.

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        • #49
          I've never been disappointed by an iD game. Even Doom 3, which I feel is the weakest out of all their games, is still a blast to go through once every while or so.

          Then again, I like DNF, so maybe I just have Bad Taste (TM).

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          • #50
            Wooo! Despite all I've read, my 2 cents is, if it is like Quake 1, then helllzz yeahhh
            uakene.com

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            • #51
              You know, the ironic thing is lots of addons try to make Quake out as a 'dark fantasy' game rather than a more twisted lovecraftian game;
              Problem is fantasy is never really dark- the only exception was strangely enough done by Quake.
              (and the original Diablo, for that matter).
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              • #52
                Quake isn't purely lovecraftian though it has knights, castles and junk. There's nothing victorian in there at all for example. I would say apart from some of the monsters in it it's more dark fantasy than lovecraftian to be totally honest.

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                • #53
                  True- its a nice mix, but doesn't go overboard (and everything still feels pretty natural despite mixing ogres, knights, hitech enemies, aliens and demons together- and various hybrids of the above (Cththon being cross between a devil/sea god, and a Gug for example)).
                  But I would say it's more like a foot in each genre than sticking into one in particular (base maps, metal maps, castle maps and runic maps show this).

                  Problem is I've seen in most expansion and mods is they go way overboard on the idea of Quake as primarily fantasy- and suddenly find myself going on quests, exploring Egyptian pyramids, combining four elements and other stuff that really isn't appropriate.
                  Similarly, the enemies get skewed from a nice mix to overboard ghosts, wraiths, devils, phantoms, sorcerers, races subdivided like a fantasy world or the enemy is actually organized under an evil feudal lord, etc;

                  I think Scourge did it perfectly though (several overrun bases, a series of aging castles, then some strange dimension that seemed to be made of bits of both, with some more abstract details added in.
                  Similarly, the enemies (all three and a half of them) were about right in terms of addons- a cyborg, a 20th century folklore monster, a large cyborg-alien-magic-using demigod, and a half-sentient floating bomb made of grafted flesh and machine-parts which were probably magical.

                  I think Quoth did it best, particularly with enemies; adding 6 lovecraftian , 4-5 fantasy, 5 cyber/base enemies, and about three enemies that mixed the above together in some form.
                  Even the maps really brought the environments more into the abstract.
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                  • #54
                    What you are thinking of is probably staying true to what Quake ended up being. Although to be honest much of what we now know as Quake was done last minute. Quake ended up being more of a rustic Doom with a few lovecraftian monsters and items than what they where planning on making it.

                    Quake was originally going to be more RPG'ish with a fantasy protagonist who wields a huge hammer that causes quakes when he hits the ground. But it seems they where running out of time so they went and changed it to be more Doom'ish throwing in the base tech levels and weapons\space ranger. I read id software was actually planning on putting in some egyptian style levels into the game but again ran out of time. So I'm not surprised modders have gone and done that themselves.. John Romero said they had assets ready to go for that type of level but they got canned at the last minute.

                    BTW I noticed some people going overboard with the fantasy elements even in Doom where they where playing up the castle theme some levels that especially Doom 2 had with the brown brick textures.

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                    • #55
                      it is true that the fantasy element does get over-done but some mods tended to go too far the other way, adding ultra-modern science into the quake universe that just stood out like a sore thumb. I think that it has to be the right mix, science and technology being 'over-grown', as it were, by superstition and folklore, so weapons like the nailgun/sng make sense; archaic, obsolete (with lasers etc available), but practicle!
                      Its almost as if a new dark age has rapidly ascended and technological and scientific knowledge is quickly getting lost from the generations and will continue to, through the ravages of time.
                      technophobes are rife, fearfull of what they dont understand and the smartest mind is no longer the best weapon, a truly brutal enemy calls for a truly brutal response... get the axe out!

                      mind you, some mods got it just right, soa for sure, and zerstorer had a good balance...

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                      • #56
                        Smoketetsu- I indeed knew they were originally planning an RPG- and surprisingly I actually find the last-minute alterations to the plot work for the better- especially as time has gone by and plenty of RPGs, MMORPGs have covered that ground already (not to mention the Hexen and Heretic games).

                        I agree with osjc- the right mix is needed, as it makes room for how stuff like the nailguns enters into it.
                        I always looked at the gothic-looking places as a matter of the 'Quake' creature finding their dimension (which due to magic ended up having their technology evolving from a magical standpoint instead of our own), driving them completely insane to the point where whatever society existed there completely fell away long ago, leaving hordes of berserk, sadistic followers, brainwashed cultists and mindless slaves that simply answer to "Quake's" will- which appeals only to their craziest, basest impulses (hence why most of them can't even speak anymore).
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                        • #57
                          I can see this going to the extreme in 2 ways, they work on their gameplay and originality of the first, or, they make a doom3/q4 clone mixed in with q3a type play.

                          Me, I'm hoping for ID Software to make a true sequel to Quake 1 and that includes the insane and otherworldly/dimension atmospheric sense.

                          The rocketjumping is a part of Quake 1... I don't see it translating to well if we're going even for a bit more realistic if its not going to be full on Black Ops 1shot 1kill. I suggest there be a universal replacement for rocketjumping like "moon boots" that "propel" you in whatever direction you're facing (A.L.A ROCKET JUMPING!) and can be a very standard and basic technique to Quake*REMAKE*

                          I've actually thought about how rocketjumping can be translated into such a movement scheme and plan to work on my own prototype very soon for a demonstration in case Quake Remake flops horribly... Just because they might be making a remake doesn't mean im going to stop loving the classic!
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                          • #58
                            Hehe, Phenom I think you may be happy to consider this;
                            Most people won't be remotely aware of rocket jumping when playing a shooter- and as such, if the game were to include it, and one of those players would find out about it, they would probably say
                            "Wow- this game even has realistic weapon physics- when I stand too close to my explosions, I get flung into the air!!!"


                            But yeah rocket jumping is a tough one for me actually; although having said that, I guess I'll be happy with whatever id decides.
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                            • #59
                              I've never really seen how Quake represents anything Lovecraft...

                              I always felt cheated at the end of Q1. What,only TEXT???
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                              • #60
                                Originally posted by Mindf!3ldzX View Post
                                ...I always felt cheated at the end of Q1. What,only TEXT???
                                what a typical id software anticlimax though right, I think I'd be disapointed if there were something cinematic now! It'd be; 'hey! I defeated the hordes of hell and now I want to see a big block of unimaginative text, written in awfull comic-book prose, not this high octane cinematic that continues the story and actually entertains me!

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