I don't want to help start momentum for a great idea, only to watch is slowly die. If something like this needs to wait a few years to have a real shot at "life" - I'm fine with that.
I've been kicking around this idea for some time.
It should have the following features:
* Free - Open Source Download (With full single/multi player functionality).
* Close enough to the feel of "Quake" to be enjoyable to everyone here.
* Community input and activity.
* There is no single "Boss" of the project - there is delegation and voting,
* No Prima Dona's - it's a community effort.
A project being Open Source can cause a few problems, no one can technically be banned if they make a nuisance of themselves. They can be "shouldered" out of the way, and made unwelcome until they get the hint, but not banned. If I've made too much a nuisance of myself already I will finish up what I've got, release it - such as it is - and deliberatly bow out.
What I have is still very basic. I started by forking textures, models, and sound from OpenGameArt.org and the (now defunct) Open Quartz project. As I started researching I also forked copiously from the OpenArena (Quake3 Opensource) project. As I was digging through OpenArena, I found (amongst other excellent custom maps) they're using the Quake1 maps that were released to GPL by John Romero. I didn't think much of this as OpenArena feels very different than Quake1. It was interesting, but the interest didn't last long.
Then I started forking from Xonotic, at the time I didn't fully realize... what it was. Most of you probably already know about Xonotic - it started as a Quake1 mod then became it's own deal... and it's a big deal. They have a lot of active contributors and it is an AMAZING piece of work. Xonotic has implemented the Quake1 maps & it feels very Quake like. The project is free, open source, and... it's fun, really fun. I have to ask at this point, with such an amazing product - would the QuakeOne community even be interested in their own project? Xonotic, in it's current state has already blown a lot of my ideas out of the water. I don't feel great about promoting another site and another product on QuakeOne but - it's quality stands for itself.
However, Xonotic has evolved in a different direction of gaming. It's not as "True" to Quake as, many here (I believe) would like to see. I'm asking for all ya'lls opinion. Is there enough people here to do such a project? People often get really excited about something and burn out fast (Open Quartz being a primary example) and years later people wandering the web find it's bones lying around and think about doing something with it - and then give up before they start because those before them... have already given up.
As I said before, I don't want to start momentum, only to watch the baby die. It de-motivates everyone.
If there IS interest, I'm willing to work and learn (unless I'm asked to leave before it begins); let me know if there is any interest. Eventually programmers, animators, artists, testers, and random "idea guys" would be needed.
One final note: if momentum does get rolling, there needs to be a measurable stride of improvement. To quote R00k:
Does Quake stay "Quake" or does it evolve here as it did for the Xonotic project? How would that be measured? What can be implemented while keeping the "feel" of Quake1? Does it truly need to evolve? What changes do YOU want to see, my ideas take a backseat to yours.
I've been kicking around this idea for some time.
It should have the following features:
* Free - Open Source Download (With full single/multi player functionality).
* Close enough to the feel of "Quake" to be enjoyable to everyone here.
* Community input and activity.
* There is no single "Boss" of the project - there is delegation and voting,
* No Prima Dona's - it's a community effort.
A project being Open Source can cause a few problems, no one can technically be banned if they make a nuisance of themselves. They can be "shouldered" out of the way, and made unwelcome until they get the hint, but not banned. If I've made too much a nuisance of myself already I will finish up what I've got, release it - such as it is - and deliberatly bow out.
What I have is still very basic. I started by forking textures, models, and sound from OpenGameArt.org and the (now defunct) Open Quartz project. As I started researching I also forked copiously from the OpenArena (Quake3 Opensource) project. As I was digging through OpenArena, I found (amongst other excellent custom maps) they're using the Quake1 maps that were released to GPL by John Romero. I didn't think much of this as OpenArena feels very different than Quake1. It was interesting, but the interest didn't last long.
Then I started forking from Xonotic, at the time I didn't fully realize... what it was. Most of you probably already know about Xonotic - it started as a Quake1 mod then became it's own deal... and it's a big deal. They have a lot of active contributors and it is an AMAZING piece of work. Xonotic has implemented the Quake1 maps & it feels very Quake like. The project is free, open source, and... it's fun, really fun. I have to ask at this point, with such an amazing product - would the QuakeOne community even be interested in their own project? Xonotic, in it's current state has already blown a lot of my ideas out of the water. I don't feel great about promoting another site and another product on QuakeOne but - it's quality stands for itself.
However, Xonotic has evolved in a different direction of gaming. It's not as "True" to Quake as, many here (I believe) would like to see. I'm asking for all ya'lls opinion. Is there enough people here to do such a project? People often get really excited about something and burn out fast (Open Quartz being a primary example) and years later people wandering the web find it's bones lying around and think about doing something with it - and then give up before they start because those before them... have already given up.
As I said before, I don't want to start momentum, only to watch the baby die. It de-motivates everyone.
If there IS interest, I'm willing to work and learn (unless I'm asked to leave before it begins); let me know if there is any interest. Eventually programmers, animators, artists, testers, and random "idea guys" would be needed.
One final note: if momentum does get rolling, there needs to be a measurable stride of improvement. To quote R00k:
Originally posted by R00k
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