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Quake pk3s for Dummies - My quake

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  • #16
    I added in 1st post my teleport based on Seven shader =)

    Seven, Can i send to you the list of my texture files, so you can delete the exceeding ones and upload the pk3?

    Re-uploadiing all the 1Gb monster is too much for me
    Ia! Ia! Shubb Niggurath!


    "Not dead is what forever can wait" (HPL)

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    • #17
      inkub0,

      sure I can and will.

      One more important thing.
      We found out, that your missile.mdl has no flag set !
      This means, that the rocket trail is NOT visible in-game.

      That is a bug, which must be corrected.
      Otherwise everybody using your Objects.pk3 will have NO rocket trail.

      You should take out the Objects.pk3 link out of your first post now,
      until I uploaded a corrected version (without missile.mdl).

      Send me your text file, which textures are doubled or shall be deleted.
      (also the weapon, powerup, key, rune, etc... skins)

      Seven

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      • #18
        but... it was better if you uploaded a correct vesion of rocket in my PK3...
        can you do it?
        Ia! Ia! Shubb Niggurath!


        "Not dead is what forever can wait" (HPL)

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        • #19
          hello inkub0,

          I corrected these models in your "Objects.pk3":
          - grenade.mdl
          - missile.mdl

          I set the correct flag. Now they have the trails.
          Upload is also finished. PM sent.

          I didnt receive your text file, which file shall be removed from your textures.pk3 yet.

          There are also other things, which should be done.
          Please check your inbox for details.

          Seven
          Last edited by Seven; 11-05-2010, 05:05 PM.

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          • #20
            I modified the first post with all the necessary stuff. Now the rockets are working =)

            Do you think it's possible to put all that stuff on the files section of this forum? it will be great
            Ia! Ia! Shubb Niggurath!


            "Not dead is what forever can wait" (HPL)

            Comment


            • #21
              Hi inkub0,
              I think you should also add these textures to Objects.pk3, all with their relative normals and gloss: +0_box_side.tga, +0_box_top.tga, +1_box_side.tga, +1_box_top.tga

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              • #22
                does somebody know a decent explosion box texture or model?

                @Seven: i lost my old bugged textures.pk3 ...
                i'll reupload all the monster in my webspace for you.. SORRY
                Ia! Ia! Shubb Niggurath!


                "Not dead is what forever can wait" (HPL)

                Comment


                • #23
                  Originally posted by inkub0 View Post
                  does somebody know a decent explosion box texture or model?

                  @Seven: i lost my old bugged textures.pk3 ...
                  i'll reupload all the monster in my webspace for you.. SORRY
                  I've retrieved the missing textures and added them myself to the Objects.pk3 pack. I uploaded it on filefront, here's the link:
                  http://www.filefront.com/17497125/ry...ects-ultra.pk3
                  If that's not OK with you I'll remove it asap.
                  Last edited by kingennio; 11-09-2010, 10:13 AM.

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                  • #24
                    inkub0,

                    are we getting old ?
                    You have already beautiful explosion box textures in your texture pack my friend.
                    No need to add them.

                    I will do the following for you:
                    Remove all skin textures from it (cause they are in other pk3�s).
                    Compare the textures with your list and make them match.

                    Afterwards I will upload your 1,1GB monster.
                    Then we are done and your pk3�s for Dummies is finished/complete.
                    You do NOT need to upload this giant again.

                    I will send you the links via PM as usual.


                    @ kingennio
                    thank you for your effort, but explosion box textures are in inkub0�s texture.pk3,
                    which is not yet released. It will be done shortly.


                    Regards,
                    Seven
                    Last edited by Seven; 11-10-2010, 12:42 AM.

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                    • #25
                      Dear all,

                      inkub0�s "texture compilation" QRP+Rygels_Textures.pk3 is uploaded now.
                      PM is sent.
                      Please dont forget to paste the link to QRP�s Normal-Texture-Pack in your 1st post inkub0,
                      because they are not included in the QRP+Rygels_Textures.pk3

                      Important:
                      To activate the beautiful Parallax effect, type "set r_glsl_offsetmapping 1" (without quotes) in your console.
                      Or use inkub0�s preconfigured config.cfg (which is available for download in 1st post).

                      Now nobody can never complain again about DarkPlaces is difficult to setup

                      Regards,
                      Seven
                      Last edited by Seven; 11-10-2010, 12:43 AM.

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                      • #26
                        ALL DONE

                        It'a s good thing if you players will say here all your comments !!!

                        (maybe it's useful to move exploboxes from textures to Objects PK3 ? mmmm)

                        ...i hope this will be the start for an ambitious project: a Quake installer with choices on what PK3 to install, maybe with a web downloader! It will be all legal because quake shareware is free and all the new quake stuff is also free =)
                        Last edited by inkub0; 11-10-2010, 10:48 AM.
                        Ia! Ia! Shubb Niggurath!


                        "Not dead is what forever can wait" (HPL)

                        Comment


                        • #27
                          First of all, thank you very much!! You're doing an awesome job.

                          Now I would like to ask something. I've got a new computer and I'm setting up darkplaces. Right now I need a texture pack. Should I download Rygels or QRP pack? And what's the differences between pretty water 0.32 and 0.4?

                          Thank you

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                          • #28
                            Hello luizera,

                            Regarding texture packs:
                            Rygels textures are modified QRP textures. The main things he did with the textures are:
                            - much darker
                            - more contrast
                            So, if you like your Quake dark and depressive use Rygels.
                            If you want Quake to look more like the original, use QRP�s.
                            Inkub0�s Mix has most of Rygels with some QRP�s.

                            Normals, and I think thats no secret, are much better from QRP.
                            They fit of course 100% to QRP textures.
                            If you want to have your Quake dark, I recommend to use inkub0�s mix together with QRP normals.
                            Inkub0 mixed his compilation to match QRP�s normals 100%.

                            Regarding DP pretty water: (be sure to have VISed maps)
                            If you want to have your water very dark/dirty, use V0.4.
                            If you want to have your water more "natural" use V0.32.
                            I recommend to try both (one after the other). You only need to drop the pk3 in your ID1 folder.


                            If your new computer is strong enough, take a walk through the "Finished Works" subforum
                            and see if you find more interesting things for you.

                            Have fun with your Quake.

                            Kind Regards,
                            Seven

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                            • #29
                              Originally posted by Seven View Post
                              Dear all,

                              inkub0�s "texture compilation" QRP+Rygels_Textures.pk3 is uploaded now.
                              PM is sent.
                              Please dont forget to paste the link to QRP�s Normal-Texture-Pack in your 1st post inkub0,
                              because they are not included in the QRP+Rygels_Textures.pk3
                              I'm really grateful for all you people contributing to QuakeOne and I'm deeply enjoying your work! I was wondering if you guys could upload these files to another host besides rapidshare because I'm not a premier user and I have to wait ages between downloads. The trick of getting a new public IP does't work for me as the DHCP tends to reassign the same address to the same ADSL router. I'm really stuck.

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                              • #30
                                Originally posted by kingennio View Post
                                I'm really grateful for all you people contributing to QuakeOne and I'm deeply enjoying your work! I was wondering if you guys could upload these files to another host besides rapidshare because I'm not a premier user and I have to wait ages between downloads. The trick of getting a new public IP does't work for me as the DHCP tends to reassign the same address to the same ADSL router. I'm really stuck.
                                Im in the same boat
                                I figure its a small price to pay for all the work that went into them though. I should be done by tomorrow night.
                                If you see 427 playing Quake thats me.

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