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Quake pk3s for Dummies - My quake

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  • #91
    signed up here to post that the "Sevens's footsteps and nailposition fix" doesn't work fully. the nails work, but the footstep sound does not. it only works going up and down stairs. a message pops up at the top of the screen and says something about the code being broken and it tries using it anyway.

    just thought u should know :\

    Comment


    • #92
      Works perfectly for me, did you try his latest version that's here:
      http://quakeone.com/forums/quake-mod...mpilation.html

      Comment


      • #93
        i downloaded the V2.71 version and its the same thing.

        heres a pic:
        Attached Files

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        • #94
          btw theres a typo on the last map texture link. theres 2 part 5's (when the bottom link is really part 6). someone might get confused lol

          QRP+Rygels_Inkub0_MIX (part5)
          QRP+Rygels_Inkub0_MIX (part5) <- 6*

          Comment


          • #95
            It's offtopic however
            I LOVE that avatar. I am a HUGE Resident Evil fan!

            Comment


            • #96
              Originally posted by OoPpEe View Post
              It's offtopic however
              I LOVE that avatar. I am a HUGE Resident Evil fan!
              haha really? so am i

              Comment


              • #97
                Hello Arbitard1171,

                I want to try if I can help you.

                Open your console and see what version you are running.
                (its printed in red on the last line of the console)
                If it is 20100408 or older your issues are normal.
                All the issues, that exist with this outdated version are explained here:
                klick me

                Maybe you use a custom mod (like dpmod) ?
                Be sure you use "darkplaces.exe" without any extension/shortcuts and try again.
                Be sure you dont have a "progs.dat" in your ID1 folder.
                If nothing helps, please use/try my config.cfg in your ID1 folder temporary:
                klick

                The mod you explained works, so the issue must be somewhere on your side.

                Kind regards,
                Seven

                Comment


                • #98
                  Originally posted by Arbitard1171 View Post
                  haha really? so am i
                  Before having my gaming collection stolen. I owned over 25 RE games. Many "duplicates" as in same game but different console. Like RE4 - PS2, Wii, Gamecube and the iPhone "version" of the game.
                  I had every game of RE in at least one version. Even owned a Tiger.com RE2 cartridge and had RE:Gaiden for the GBC then owned various games which had RE cameos (the snowboarding game with Leon and a Cop Zombie, We Love Golf with Jill, MvC2 with Jill/Tyrant/Dog/Zombie)

                  Back on topic.
                  I've found the best way to run Seven's mod is to actually create it's own folder. Create a folder in the same folder as the darkplaces.exe and name it Seven. Then place his progs.dat in that folder.
                  After that: Run Darkplaces.exe with -game Seven
                  ....../darkplaces.exe -game Seven

                  That will proceed to make it work.
                  To do his Mission Packs - I will assume the folders you place them in are SevenMP1 and SevenMP2
                  ....../darkplaces.exe -hipnotic -game SevenMP1
                  ....../darkplaces.exe -rogue -game SevenMP2
                  reverse the -hipnotic and -game SevenMP1 (and same idea on rogue/mp2) if it doesn't work. I'm on my other PC right now. That is how it's done for DP without needing to overwright anything

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                  • #99
                    ... make it as easy as possible is the key and should always be the target.

                    That�s why I cannot agree with OoPpEe.

                    Making multiple folders and the need to make complicated double extensions is not the solution.

                    The solution, that I had in mind during development of the mod was:
                    Drop that little .pk3 into ID1. That�s it. Done.
                    No need to have any extension/shortcut of any .exe file.
                    Same with Mission Packs: Drop these .pk3 into mp folder. Done.

                    I dont know why users like daniocampo1992 or gdiddy62 have a "progs.dat" in their mainfolders (MP-folders).
                    That is NOT original and causes these issues.
                    Having a progs.dat in a mainfolder was done manualy, that is not standard and should be avoided.

                    So, as described in the readme�s, the easiest way is simply drop a single .pk3 file into the mainfolder.
                    Change nothing else.
                    Everything else requires a deeper understanding of how engines work, which is not known by a standard user.

                    Comment


                    • Reason for my suggested way was for those who also play online - if a progs.dat doesn't match the servers - you don't connect.
                      Your way is the ideal way yes. I said for him to try that just incase there was something conflicting within the folder he's installing it into - a new mod folder would be "fresh".

                      Comment


                      • @OoPpEe: i have RE1 from the PSN, the gamecube remake (Wii version), zero (Wii version), 2 and 3 for the gamecube, 4 (Wii edition...sold the gamecube edition for Wii edition), 5 for Xbox and PC, and both Umbrella chronicles and Darkside Chronicles. i'm waiting to get CV on the xbox when it comes out this fall

                        oh and i took your Danger and Poison pic too lol, cuz they're awesome (do you have Caution? XD)

                        @Seven: i use Steam to launch my game. i also use the Ultimate Quake Patch for my Darkplaces (found here: Ultimate Quake Patch - Steam Users' Forums). i WILL survive without the footstep sounds lol. i just don't wanna risk screwing anything up (which i've done before).

                        i don't have a "progs.dat" file either. also, written in red is this message:
                        Darkplaces-Quake Windows 18:38:35 Apr 8 2010 - release.

                        oh and also, are those 6 zip files those really advanced textures i've been seeing around? i'm trying to find these: http://quakeone.com/forums/quake-mod...er-update.html

                        specifically the first set and third set of pics show what they look like. they look beautiful. i DO like the ones from QRP, but these look so realistic! its like someone turned on tessellation lol.
                        Last edited by Arbitard1171; 05-09-2011, 05:12 AM.

                        Comment


                        • Hello Arbitard1171,

                          you wrote:
                          signed up here to post that the "Sevens's footsteps and nailposition fix" doesn't work fully.
                          After telling you the reason for your issue, you say that you dont want to change a thing in your Quake, because you worry to screw everything up.

                          It is not easy for me to understand, but of course you can do what you want.


                          Then you ask for external High Res textures (linking to screens of "DP pretty water").
                          Well, if you dont want to change a thing in your Quake, how can we help you ?
                          Of course we could help you, but you would have to drop various .pk3�s into your Quake subfolders. And add 2 or 3 lines into your config.cfg (to get this tessellation-thing work for you too) Klick me
                          But this would mean changing your Quake and "risk screwing anything up (which you've done before)"


                          By the way:
                          What MenaceInc did with his "Ultimate Quake Patch" is:
                          Simply use any of DarkPlaces builds, copy "darkplaces.exe" file and rename it to "Glquake.exe" and to "Winquake.exe".

                          You can do this with any DarkPlaces version you want (this means also newer versions),
                          and your Steam Quake runs with much better performance and without any issues.
                          But what would that be then:
                          "The Superduper Mega Patch" ?

                          Read more about it here


                          We are always happy to help Arbitard1171.
                          That is not the problem. The only thing is, you have to trust and believe in us

                          Kind regards,
                          Seven

                          Comment


                          • Originally posted by Seven View Post
                            Hello Arbitard1171,

                            you wrote:

                            After telling you the reason for your issue, you say that you dont want to change a thing in your Quake, because you worry to screw everything up.

                            It is not easy for me to understand, but of course you can do what you want.


                            Then you ask for external High Res textures (linking to screens of "DP pretty water").
                            Well, if you dont want to change a thing in your Quake, how can we help you ?
                            Of course we could help you, but you would have to drop various .pk3�s into your Quake subfolders. And add 2 or 3 lines into your config.cfg (to get this tessellation-thing work for you too) Klick me
                            But this would mean changing your Quake and "risk screwing anything up (which you've done before)"


                            By the way:
                            What MenaceInc did with his "Ultimate Quake Patch" is:
                            Simply use any of DarkPlaces builds, copy "darkplaces.exe" file and rename it to "Glquake.exe" and to "Winquake.exe".

                            You can do this with any DarkPlaces version you want (this means also newer versions),
                            and your Steam Quake runs with much better performance and without any issues.
                            But what would that be then:
                            "The Superduper Mega Patch" ?

                            Read more about it here


                            We are always happy to help Arbitard1171.
                            That is not the problem. The only thing is, you have to trust and believe in us

                            Kind regards,
                            Seven
                            ohhhhhh no no i'm fine with PK3's now lol. those are easy. i meant like writing a bunch of code or something. if its just pk3's and going into the config (which i've done for star wars games) then i'm down for fixing it

                            sorry i did just notice that it sounded like a contradiction my mistake

                            for those textures, turns out i had that file all along. it was called "QRP_normalmap_textures_add-on_v.1.00.pk3" i just forgot about it. sure enough, it looks awesome! i actually have to overclock my GTX 470 as the framerate dropped to 30 wasn't expecting that from a game that came out in 1996 lol
                            Last edited by Arbitard1171; 05-09-2011, 11:35 PM.

                            Comment


                            • Can't treat it like a game that came out in 1996 anymore once you use a modern engine that brings it to the modern age with it's features.
                              There's a few things you can do to speed things up. A quick nice quick thing to do is to take all the _luma or _glow textures and make them 50% the size. You won't notice a change at all really. You can do the same to the gloss textures, those will cause some noticeable changes in FPS and also on the visuals. I did this and got a nice increase in FPS, it does slightly lower the visual qualities in some areas (gloss' effect depends on the lightning of the map). The LAST option is reducing the resolution of the normal maps. This WILL give you the greatest FPS increase but it does reduce the quality of them a fair amount, not so much if you just have normal mapping on - but once you enable relief mapping the change is huge.

                              Comment


                              • One of these PK3s turned my installs on two machines into the shareware version. Weird. I'm almost positive I have it narrowed down to "HUD and MENUS"

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