/me tips his hat. Good-bye old friend, you will be greatly missed.
A Proud Member of the TeamFortress2 WebRing




  What's on your mind? Here Is the forum for voicing your views on what Is happening In the TF community. Let's not ramble on about nothing or use this for personal attacks. this Is the place to present your well thought out, concise thoughts on current Issues.

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   The outspoken reside here!

Thoughts About TF

by: exekewta, 9/26/99

Well just some thoughts from me on why I reckon TF is the best game in the world. I suppose I am saying this because I fear that with TF2 they are going to miss some of these points... and perhaps if other game makers pick up on them then maybe we will have other games that are worth playing all the time.

First what keeps me coming back to TF? Well I suppose because I have nothing better to do and I have no life may be one reason. But primarily it would be that the gameplay and diversity is immense and refreshing. You get a different game each time, playing solely against humans that are working together is a very challenging thing, because they think and act as a team and work against you. One person beating a team of attackers or defenders requires enormous skill and extraordinary luck. This means you are forced to work together to some extent to achieve the goals of the map and this makes for very interesting dynamics and gameplay. This dynamics is what is so attractive I reckon. Not the stunning graphics (your right - remember software!) or he awesome weapons , great gameplay. Of course this is facilitated by great networking code. With out the awesome networking then the gameplay would suck. As we have recently seen time and time again in TF and out, bad networking and you get crap gameplay.

Also the TF community is sustainable, and dynamic at the same time. things change, people shift around, clans rise and fall, newbies come and go or come and stay, why is it sustainable? I think the sustainable growth is achieved by first attracting and holding people by the above gameplay, then having a game that is initially a bit messy to get into and you have to learn a lot of thing before you can become up there with the best, gives new players something to aspire to. The flaming newbies get means that they get filtered out. So the ones that cant take the shit or really are shit or are not committed to the game get filtered out, and the ones that are committed get passed up the ranks. I think the ranking system which is very subtle and complex, not official at all, works very well. A community that rates it players against each other, or at least in each players eyes, then rates clans against each other is going to continue to challenge each other and grow, because there will always be someone who is not happy with their reputation, not happy with their clan's performance. Note it is only when the players start getting serious about a game then it can grow and mature.

It is important that players do get serious about a game. By serious I mean they are committed to thinking about it, they train, they understand the objectives, they want to compete and they enjoy it. I think the TF community has all these attributes, that is one reason why it is still around and why it will continue. If the people making games recognized this and included some way to mold communities around the games in the same way, then I suppose we would be fractured and split up and the whole thing would fall in a heap So I don't know what to do when something better comes along. Perhaps some others have some advice for that.

©1999 - "exekewta" - All Rights Reserved
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