1. TF2 is based on team play. Communication channels should therefore be used for battle relevant issues. �Yes, I killed one� is not a battle relevant remark. The lines should always be open for communication between commander and officers. Whereby officers may instruct their squadmembers. However, it can be expected that squadmembers will notify their officers or the commander of any development which might be of interest to the course of battle. 2. Know your stuff. Never, but really NEVER go into battle unprepared. An unprepared commander is just waiting to lose his reputation. If other teams ask you to command them in a game, always make sure you practice with them a couple of times. Learn to know the people and learn to know what you can expect. Also: know the map or the campaign inside out. With a team you don�t really know, you don�t want to run into any surprises. 3. The key to successfully attacking and defending can, as Eisenhower put it, be conveyed in three words: �Unity, co-operation, and co-ordination� in organization, movement and objective. 4. Create an empty map and practice on it. To convey the thought of Caesar: both a bad general with a good army and a good army with a bad general are worthless. When dealing with a new team, or when you have new recruits you will want to practice tactical movements with them. For a number of tactical movements look here. You will need to know these, for if you desire to outflank an opponent your officers and men need to know what outflanking is: most people will have evolved into TF2 from TF and TFC. The most usual form of attack there is through the center. TF2 will probably offer some more possibilities of attack and defense. 5. Learn to operate without a base, i.e. live of the land. In TF/TFC there was always the possibility of running back to your supply point to get some ammo and armour. TF2 looks as if levels are going to be a bit more extended. Therefore the efficient sharing of supplies will become tremendously important. 6. If enemies are thought to be near but cannot be reached from the open, engage only through the following way: Determine the general direction, lay a smoke screen, or �artillery� screen, and take them out. 7. Speed is of the essence. As stated before: TF2 will be fast. You and the enemy will have excellent intelligence possibilities. Therefore the enemy will, more then in TF/TFC, anticipate your movements. No more sneaking around the flanks, or waiting in hiding until the enemy walks by. Squads must learn to move quickly and silently, attacking where opportunities can be found |