I know this is not really GLProQuake vs DP related, but I can't resist to come here with my some questions/requests. Maybe another thread should be open for this...
Anyway, I think currently, the only engine dealing well with fog is TQ148. I mean, when fog is activated, the mist layer covers everything equally on distance. It speads over the sky too. In EZQuake, for instance, it doesn't affects the sky at all. So a dark skybox with fog cut along the mountain edge may look really ugly.
In DP, fog activation, even on very soft settings, just kills the skybox! Why? Is there a way to display original Quake skies or the custom skybox beyond transparent fog?
I really like EZQuake/FuhQuake water caustics - the way it looks and the ease of color control - Can we get this in DP?
Sorry for sounding eye-candy addicted here... Outside of this, DP is an absolute source of great Quake delight. Moreover, since the last update! Million thanks LordHavoc for your tireless dedication and support!
Anyway, I think currently, the only engine dealing well with fog is TQ148. I mean, when fog is activated, the mist layer covers everything equally on distance. It speads over the sky too. In EZQuake, for instance, it doesn't affects the sky at all. So a dark skybox with fog cut along the mountain edge may look really ugly.
In DP, fog activation, even on very soft settings, just kills the skybox! Why? Is there a way to display original Quake skies or the custom skybox beyond transparent fog?
I really like EZQuake/FuhQuake water caustics - the way it looks and the ease of color control - Can we get this in DP?
Sorry for sounding eye-candy addicted here... Outside of this, DP is an absolute source of great Quake delight. Moreover, since the last update! Million thanks LordHavoc for your tireless dedication and support!

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