Originally posted by RocketGuy
					
						
						
							
							
							
							
								
								
								
								
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(Poll) Main reasons for using GLProQuake rather than DarkPlaces
				
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Changed to match proquake, I had been misinformed by the person requesting the feature in the first place, a web search did not reveal any engines that use the single parameter version, so I don't know why the person gave me an example using a single parameter.
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I have found another annoyance in DP.
When you try to connect to a server, say for example coop.runequake.com:26003 by console, DP doesn't switch over to port 26003. It stays at 26000. If you want to switch the port, you have to do it at the multiplayer: join game menu. I always connect to servers using console, its much quicker.
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Connect coop.runequake.com:26003 works but isn't that server down right now?
Maybe ORL is doing it the "old fashioned" way doing Port 26003; connect coop.runequake.comQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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It works, believe me. Note that the port variable is not changed by doing this.Originally posted by ORL View PostYes it should, but it doesn't. Not with Darkplaces anyway. Thats the issue I'm bringing up. It's not switching over to port 26003 like it should.
I was surprised when I tried connecting to a server using proquake recently because it said it changed port.
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me tooe|------------------------0---------------
B|---------------0^1----------------1----
G|---------------2------2------0^2-------
D|---------------2-------2--2-------------
A|---------------0------------------------
E|----------------------------------------
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