the only workaround I know right now is converting all the mod's lmp files to png, jpg, or tga. that can take so long, unless someone knows of a program that can auto convert a bunch of lmp files at once.
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QRACK v1.80
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The problem is that high bit textures have priority over lower 8 bit ones.
If there isnt a 24bit texture in the mod's folder it grabs it from either /qrack
or /id1. So, I was planning on adding the commands, gl_external_textures_wad, and gl_external_textures_gfx so that this can enable/disable loading of 24bit textures of the hud, and menus , while still allowing, gl_external_textures_world, etc.. including particle textures.
AS is each mod can have its own config.cfg and thus when u load the mod it can contain these settings...
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well its more compicated than just shuffling a lookup table of folders to search thru... (silly texture loader!)
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so next we release theres going to be cfg files for each map right? that would be interesting to have a certain fog, rain, and skyboxes on maps without loading them. also ogg support please! =]=]
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1.84 Release (Public BETA)
DOWNLOAD -->> http://www.quakeone.com/qrack/qrack184.zip
Oh, before I smack this on the website / quakeone NEWS post... im submitting a public beta review...(this doesnt have the last few feature requests in the last week's posts BUT here's a list of stuff included!
What's New:
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v1.84 beta
================================================== =========
fixed reading proquake-created .loc files by increasing the z-plane +/- 32 units
fixed flickering r_fastsky on large maps
fixed glitch with skybox/blooms/wateralpha
added skybox.cfg that will assign skyboxes for each map...edit to your preference
updated the simpleitems sprites in pak0, they had incorrect frame sizes..
gl_laserpoint glow correct color...singleplayer
fixed a bug when using -current would not use correct bpp, and thus produce a white display
cl_footsteps for singleplayer games only or with frikbots
gl_particle_flies -- render flies around dead corpse
cl_basespeedkey [0/1] toggle optional +speed behavior.
cl_maxfps 0 equals up to 4096 maximum fps...
chase_transparent [0/1] Player model is transparent for 3rd-person view (single player only).
fixed ipdump output with de-quaked names
fixed bind for shift and ctrl, pressing enter allows u to edit the values
bounding box corrections on alias models (LordHavoc)
Optimized the gl_rain code, to produce more rain with out hindering the fps
r_simpleitems 2 now value makes the sprites 50% transparent
Added r_drawflame 2 option to render dynamic lights for wall torches.
Fixed mixed particle mode of QMB and Classic particles.
(was drawing triangles for classic particles)
Added Q3-style Powerup Shells
fixed the crosshairsize selector on the menu
using console command "gamedir" now loads proper conback and executes the gamedir/config.cfg
DOWNLOAD-->> http://www.quakeone.com/qrack/qrack184.zip
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looks like your going to hit a home run with this one, I hope theres going to be ogg support next release! =]
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skyscrolls aren't working. neither do new textures for the original skyboxes like sky1_alpha.tga or sky1_solid.tga.
this is what happens
and the gl_shiny 1 problem with the one texture that looks bad.
all and all...still some sweet new features though!
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my what a pretty sight, its too bad that one level on mission pack 2 is going to look like ass without the supporting original texture lol.
lol, its going to be crap unless you fix the scrolling problem or enable sky1_solid and sky1_alpha so it looks sweet like this
idc about ogg support anymore, I like using the cds for better quality anyways.Last edited by Trickle; 01-06-2008, 07:43 PM.
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Looks like a great release ROOk. I'll test it soon... I can't wait to start putting together a skybox.cfg for myself.
Originally posted by LockNLoad View Postidc about ogg support anymore, I like using the cds for better quality anyways.
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Originally posted by LockNLoad View Postskyscrolls aren't working. neither do new textures for the original skyboxes like sky1_alpha.tga or sky1_solid.tga., Thought I did add sky1_solid, and sky1_alpha support....
Originally posted by LockNLoad View Postand the gl_shiny 1 problem with the one texture that looks bad.
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Originally posted by LockNLoad View Postmy what a pretty sight, its too bad that one level on mission pack 2 is going to look like ass without the supporting original texture lol.
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ROOk, I have the same problem as LockNLoad. With r_skyscroll set to "1", I just get a big Hall of Mirrors effect.
Edit: I also can't seem to get the skybox config to work... I tried the following line, but only got a Hall of Mirror effect:
e1m1 alpha512
I tried the same skybox on dm3, and it worked! Why is that? I can't seem to get skyboxes to work on any other map besides dm3...Last edited by Lightning_Hunter; 11-09-2007, 11:10 PM.
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Originally posted by Lightning_Hunter View PostROOk, I have the same problem as LockNLoad. With r_skyscroll set to "1", I just get a big Hall of Mirrors effect.
Edit: I also can't seem to get the skybox config to work... I tried the following line, but only got a Hall of Mirror effect:
e1m1 alpha512
I tried the same skybox on dm3, and it worked! Why is that? I can't seem to get skyboxes to work on any other map besides dm3...
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