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QRACK v1.80

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  • Originally posted by LockNLoad View Post
    how come when I play single player and load where I last was..it keeps saying sv_startsound or something and everything is all glitchy?
    I think I once saw some errors about missing sounds upon loading a saved game, like "idle.wav" and such. I think I fixed it by simply making a new save. Not sure if this is related to what you are experiencing though... More details?

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    • Originally posted by Lightning_Hunter View Post
      I think I once saw some errors about missing sounds upon loading a saved game, like "idle.wav" and such. I think I fixed it by simply making a new save. Not sure if this is related to what you are experiencing though... More details?
      bmodels replace monster models, its one f**ked up exprience. barely sounds and the idle thing pops up.


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

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      • hmm odd, i havent saved a singleplayer game in 9 years
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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        • fix it, its scaring me =O/


          PLAY QUAKE DODGEBALL!

          http://www.moddb.com/mods/quake-dodgeball

          Trickle's VWeps

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          • seriously, I'm sure you would go insane if a nail box or health box was trying to kill you =O/


            PLAY QUAKE DODGEBALL!

            http://www.moddb.com/mods/quake-dodgeball

            Trickle's VWeps

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            • ok, it says all this crap isn't precached. I went to singleplayer, played a few maps and then loaded the saved state..and it fixed it. still scary man, a freaking biosuit was launching nades at me on e2m3. I tried launching Qrack again and its working fine on the state load again.


              PLAY QUAKE DODGEBALL!

              http://www.moddb.com/mods/quake-dodgeball

              Trickle's VWeps

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              • ok i loaded up e1m1, got to the 1st bridge saved, then quit quake, then reloaded, and loaded my saved game, no problem. Are u loading a game that was saved on another engine or older version of Qrack? I did pump up some default values for somethings maybe mismatching the cache??
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • I'm actually using the beta version before 1.84. because of the mirror effects and no working skyscrolls


                  PLAY QUAKE DODGEBALL!

                  http://www.moddb.com/mods/quake-dodgeball

                  Trickle's VWeps

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                  • ok Lightning Hunter and I tracked it down to when deathmatch 1 was set prior to loading the saved game, it didnt precache monsters since monsters arent precached in DM modes, u can test by starting Qrack (or any other quake) type deathmatch 1 and load a saved game...

                    I'll just force deathmatch to 0 when saved games are loaded
                    Code:
                    	Cvar_SetValue ("deathmatch", 0)
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • alright, that explains a lot haha. =P


                      PLAY QUAKE DODGEBALL!

                      http://www.moddb.com/mods/quake-dodgeball

                      Trickle's VWeps

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                      • I tried 1.80 earlier (didn't see the later build in the other thread). There is a bad/misbehaviour. On e3m1, the elevator right near the start. Hit the button, then jump. You will not land until the elevator has stopped. Instead you do bobby motion up and down. Other engines do not do this thus I think it is a bug.
                        Quake 1 Singleplayer Maps and Mods

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                        • 1.80 has several issues in single player mode.. i cant walk up stairs half the time

                          i don't really mind tho.. as i hardly ever play SinglePlayer games.. and if i do.. i'll use fitz or enhanced GLquake

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                          • 1.80 is ancient now.
                            Are you guys referring to 1.83 or something? The stairs bug was fixed a long time ago.

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                            • Hmm, not sure but latest build doesnt do this...
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                              • Qrack 1.84

                                What's New

                                >> DOWNLOAD <<

                                New Features / Cvars:

                                cl_sbar_style [0 = classic | 1 = qw style]
                                r_lavaalpha controls the transparency of lava textures.
                                r_telealpha controls the transparency of teleport textures.
                                cl_loadmapcfg execute a .cfg file based on the map name in the gamedir
                                cl_footsteps footstep sounds singleplayer games only or with frikbots
                                gl_particle_flies render flies around dead corpse
                                cl_basespeedkey toggle optional +speed behavior.
                                chase_transparent Player model is transparent for 3rd-person view (single player only).
                                r_simpleitems [0 = off | 1 = soild | 2 = 50% transparent]
                                r_drawflame [0 = off | 1 = on | 2 = render dynamic lights for wall torches]
                                gl_powerupshells Q3-style Powerup Shells .mdl only.

                                -no24bitwad commandline parameter to supress 24bit textures for hud, menus, and conback.
                                added skybox.cfg assign skyboxes for each map
                                changed r_wateralpha_distance to r_turbalpha_distance.
                                The command "gamedir" now loads proper conback and executes the gamedir/config.cfg
                                added crosshair13 to qrack/pak0
                                cleaned up charset-1

                                Bugs Fixed:

                                fixed a bug when loading a saved singleplayer game, after playing a multiplayer game (deathmatch 1)
                                fixed skyscroll bug on brushmodels
                                fixed reading proquake-created .loc files by increasing the z-plane +/- 32 units
                                fixed glitch with skybox/blooms/wateralpha.
                                updated the simpleitems sprites in pak0, they had incorrect frame sizes..
                                gl_laserpoint glow has correct color in singleplayer.
                                fixed a bug when using -current would not use correct bpp, and thus produce a white display
                                cl_maxfps 0 equals up to 4096 maximum fps...
                                fixed ipdump output with de-quaked names
                                fixed bind for shift and ctrl, pressing enter allows u to edit the values
                                bounding box corrections on alias models (LordHavoc)
                                Optimized the gl_rain code, sync to frametime.
                                Fixed mixed particle mode of QMB and Classic particles, it was drawing triangles for classic particles.
                                Fixed the crosshairsize selector on the menu
                                >> DOWNLOAD <<

                                I have also updated the QrackPak and the 24bit Playerskins Pak, more textures, better quality!
                                Last edited by R00k; 11-23-2007, 09:29 AM.
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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