ya that would be a good idea. I still can't reproduce that hall of mirrors effect with skyscroll 1, on any map. It looks like the same effect as r_wateralpha 0.5 with r_novis 0. But comparing the code from 1.8 to 1.84 Theres nothing changed in there...! So, im stumped why this happens. Unless there is something else I'm missing...

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