Announcement

Collapse
No announcement yet.

QRACK v1.80

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • ya that would be a good idea. I still can't reproduce that hall of mirrors effect with skyscroll 1, on any map. It looks like the same effect as r_wateralpha 0.5 with r_novis 0. But comparing the code from 1.8 to 1.84 Theres nothing changed in there...! So, im stumped why this happens. Unless there is something else I'm missing...
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

    Comment


    • Originally posted by R00k View Post
      ya that would be a good idea. I still can't reproduce that hall of mirrors effect with skyscroll 1, on any map. It looks like the same effect as r_wateralpha 0.5 with r_novis 0. But comparing the code from 1.8 to 1.84 Theres nothing changed in there...! So, im stumped why this happens. Unless there is something else I'm missing...
      or we can just say goodbye to skyscroll all together and just enable the new sky alpha and solid textures for the originals =]

      the scrolling skies were very nice, but this has become such a problem..its time we put it to rest. a moment of silence to remember the nice days of sky gazing on Qrack.


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

      Comment


      • Originally posted by LockNLoad View Post
        the scrolling skies were very nice, but this has become such a problem..its time we put it to rest. a moment of silence to remember the nice days of sky gazing on Qrack.
        Nah, I still really like skyscroll... ROOK, what are all the commands that might affect the skybox? I will play with them all, to see what I might possibly have set differently than you. Also, are you sure you included everything with pak0.pak this time?

        Comment


        • As for the combined environment textures, i noticed Fitzquake uses this: ARB_texture_env_combine

          whatever that is.. maybe you could use that for Qrack too

          Comment


          • hey R00k, I hope all goes well soon.


            PLAY QUAKE DODGEBALL!

            http://www.moddb.com/mods/quake-dodgeball

            Trickle's VWeps

            Comment


            • Ya, I think I got it all fixed, whats the map in missionpack 2 that i can test
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • r2m7


                PLAY QUAKE DODGEBALL!

                http://www.moddb.com/mods/quake-dodgeball

                Trickle's VWeps

                Comment


                • ya it looks like its fixed
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • ohh sweet, do the 24-bit sky textures work now as well?


                    PLAY QUAKE DODGEBALL!

                    http://www.moddb.com/mods/quake-dodgeball

                    Trickle's VWeps

                    Comment


                    • I added support for that in that beta version, whereas it would look for "texname"_solid and "texname"_alpha, but for some reason this game you the HALL OF MIRRORS effect with skyscroll. So, in the meantime im just backtracking through and trying to find why the two textures sets conflict.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                      Comment


                      • Hey, sorry to bug you, Rook, but I was just wondering if you're planning to add an option for transparent lava. It would need to work in DM, too, because technically FvF quest/coop mode is DM mode (to disallow cheating).

                        Anyhow, qrack is awesome. It's about all I use anymore, and I like checking out all the new fx you add every so often. It keeps things fresh.

                        Comment


                        • Originally posted by gulliver-trans View Post
                          Anyhow, qrack is awesome. It's about all I use anymore, and I like checking out all the new fx you add every so often. It keeps things fresh.
                          I agree 100% with ya. No other creators out there take as many requests as Rook. Most of them brush requests off, and leave you desiring features you know you will never see in their engine...

                          Comment


                          • Originally posted by gulliver-trans View Post
                            Hey, sorry to bug you, Rook, but I was just wondering if you're planning to add an option for transparent lava. It would need to work in DM, too, because technically FvF quest/coop mode is DM mode (to disallow cheating).

                            Anyhow, qrack is awesome. It's about all I use anymore, and I like checking out all the new fx you add every so often. It keeps things fresh.
                            I'm sure I can revert this back or use a cvar ...
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                            Comment


                            • please do the same for teleportfaces

                              Comment


                              • how come when I play single player and load where I last was..it keeps saying sv_startsound or something and everything is all glitchy?


                                PLAY QUAKE DODGEBALL!

                                http://www.moddb.com/mods/quake-dodgeball

                                Trickle's VWeps

                                Comment

                                Working...
                                X