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QRACK v1.80

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  • I think its due to cl_loadmapcfg 1. Try saving your vid settings with writeconfig config.cfg and cfg_savevars 1. I'll run some tests and see what's wrong.

    Edit:
    if CL_LOADMAPCFG is 1
    a.> config.cfg is not automatically updated when you close qrack
    b.> config.cfg is re-loaded at every map change, autoexec.cfg is loaded (if present), then {mapname}.cfg is loaded (if present)
    c.> writeconfig config.cfg will update the config.cfg with current settings, and set cl_loadmapcfg to 1 in config.cfg *IF* cfg_savevars = 1
    Last edited by R00k; 11-26-2007, 11:20 PM.
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • Originally posted by LockNLoad View Post
      the bullet decals don't look too bad outside of water, but the explosion decals are horrible outside of water lol.
      Changed so far:

      Only allow decal_bullets underwater.

      fixed color of decals when viewed through water.
      - ie. if your in water looking out at a decal, its not as vivid.



      dcolor = (1 - (VectorLength(decaldist) / gl_decal_viewdistance.value));

      if ((TruePointContents(p->origin)) != (TruePointContents(r_refdef.vieworg)))// different waterlevels of the 2 points..
      dcolor *= (1 - r_wateralpha.value);
      Last edited by R00k; 11-27-2007, 01:39 AM.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • Originally posted by R00k View Post
        Changed so far:

        Only allow decal_bullets underwater.

        fixed color of decals when viewed through water.
        - ie. if your in water looking out at a decal, its not as vivid.

        alright awesome! I have one last request in mind. is it possible to make it so a certain config can launch when you connect to a specific server and have it so those binds don't save in the main cfg? lets say the runequake server, since there are a handful of binds used..I figured it would be nicer to have something where you can assign something like runequake.cfg to specific servers. kind of like if you were to play a mod on quakeworld and have an autoexec.cfg in that mod's folder like painkeep for example. there really is a way to make it so your Qrack doesn't save anything to change everytime? I also noticed it always stays at 60hz, even if I save it to 85.


        PLAY QUAKE DODGEBALL!

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        • ever heard of .link files? the ones that are in the latest retexture pack? I think it would be sweet if those worked with Qrack as well =]


          PLAY QUAKE DODGEBALL!

          http://www.moddb.com/mods/quake-dodgeball

          Trickle's VWeps

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          • hah! I just downloaded your newer build less than a minute after you put it up


            PLAY QUAKE DODGEBALL!

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            • looks much better =]


              PLAY QUAKE DODGEBALL!

              http://www.moddb.com/mods/quake-dodgeball

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              • Originally posted by LockNLoad View Post
                alright awesome! I have one last request in mind. is it possible to make it so a certain config can launch when you connect to a specific server and have it so those binds don't save in the main cfg? lets say the runequake server, since there are a handful of binds used..I figured it would be nicer to have something where you can assign something like runequake.cfg to specific servers. kind of like if you were to play a mod on quakeworld and have an autoexec.cfg in that mod's folder like painkeep for example. there really is a way to make it so your Qrack doesn't save anything to change everytime? I also noticed it always stays at 60hz, even if I save it to 85.
                WELL... i have cfg's like ca.cfg and ctf.cfg that i load up when i connect. also if you put your perminant config in autoexec then it should be fine, as autoexec loads up after config.cfg. I know this all is confusing...

                Ya I was thinking of cfg_savevars 0 means dont write ANYTHING to config.cfg PERIOD! the 60hz it displays at the very start of qrack is just the leftover hz that it starts at before it switches. It's cosmetic, as the game will use your hz that the monitor is set to, or -refreshrate.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • r00k, any way to use my ezquake rocket trail textures in qrack? How about blood for explosions?

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                  • Ya currently: r_rockettrail

                    0 = No rocket trail
                    1 = Normal
                    2 = Grenade trail
                    3 = DP style

                    I can easily add blood trail as options 4 and 5 like ezQuake. Actually for a fun twist try gl_part_trails 2. This will make RL and Gl stream a thin alpha trail kinda like the nails...
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • Originally posted by R00k View Post
                      I think its due to cl_loadmapcfg 1. Try saving your vid settings with writeconfig config.cfg and cfg_savevars 1. I'll run some tests and see what's wrong.

                      Edit:
                      if CL_LOADMAPCFG is 1
                      a.> config.cfg is not automatically updated when you close qrack
                      b.> config.cfg is re-loaded at every map change, autoexec.cfg is loaded (if present), then {mapname}.cfg is loaded (if present)
                      c.> writeconfig config.cfg will update the config.cfg with current settings, and set cl_loadmapcfg to 1 in config.cfg *IF* cfg_savevars = 1
                      That's an extreme amount of bullshit to go through to get Qrack to save settings
                      e|------------------------0---------------
                      B|---------------0^1----------------1----
                      G|---------------2------2------0^2-------
                      D|---------------2-------2--2-------------
                      A|---------------0------------------------
                      E|----------------------------------------

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                      • f0qer, just type "cl_loadmapcfg 0" in the console, and your settings will start saving just fine. In order for cl_loadmapcfg to work properly, Rook had to force Qrack not to write to the config while cl_loadmapcfg is set to "1". He said he would set it to "0" by default in the next release. This is assuming you don't use cl_loadmapcfg... I doubt the average user will make use of this command.

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                        • Cool stuff r00k. I was actually asking about using a custom texture for my trails like I do in ezquake, an external file.

                          And I was asking about blood as an explosion type. Selective reading?

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                          • Originally posted by R00k View Post
                            WELL... i have cfg's like ca.cfg and ctf.cfg that i load up when i connect. also if you put your perminant config in autoexec then it should be fine, as autoexec loads up after config.cfg. I know this all is confusing...

                            Ya I was thinking of cfg_savevars 0 means dont write ANYTHING to config.cfg PERIOD! the 60hz it displays at the very start of qrack is just the leftover hz that it starts at before it switches. It's cosmetic, as the game will use your hz that the monitor is set to, or -refreshrate.
                            so let me get this straight, if I add my main config.cfg to my autoexec.cfg, then connect to a runequake server and type exec runequake.cfg..it won't save in my main config.cfg?


                            PLAY QUAKE DODGEBALL!

                            http://www.moddb.com/mods/quake-dodgeball

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                            • ok that didn't work..I guess I should just unbind all the certain keys I had binded in the runequake.cfg on the autoexec.cfg. I just kinda wish it didn't always have to save binds or any changes like fuh or ezquake =O/


                              PLAY QUAKE DODGEBALL!

                              http://www.moddb.com/mods/quake-dodgeball

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                              • ok, I basically unbinded all the rune keys in the autoexec.cfg. I binded r "exec rune" and binded SHIFT "exec autoexec". so that way, I can default back . oh, and how come on maps I vised..if I play on some servers they won't work?


                                PLAY QUAKE DODGEBALL!

                                http://www.moddb.com/mods/quake-dodgeball

                                Trickle's VWeps

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